// Copyright 2020 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GL_GL_SURFACE_EGL_X11_H_ #define UI_GL_GL_SURFACE_EGL_X11_H_ #include #include "ui/gfx/x/connection.h" #include "ui/gfx/x/event.h" #include "ui/gl/gl_export.h" #include "ui/gl/gl_surface_egl.h" namespace gl { // Encapsulates an EGL surface bound to a view using the X Window System. class GL_EXPORT NativeViewGLSurfaceEGLX11 : public NativeViewGLSurfaceEGL, public x11::EventObserver { public: NativeViewGLSurfaceEGLX11(GLDisplayEGL* display, x11::Window window); NativeViewGLSurfaceEGLX11(const NativeViewGLSurfaceEGLX11& other) = delete; NativeViewGLSurfaceEGLX11& operator=(const NativeViewGLSurfaceEGLX11& rhs) = delete; // NativeViewGLSurfaceEGL overrides. bool Initialize(GLSurfaceFormat format) override; void Destroy() override; gfx::SwapResult SwapBuffers(PresentationCallback callback) override; EGLint GetNativeVisualID() const override; protected: ~NativeViewGLSurfaceEGLX11() override; x11::Connection* GetXNativeConnection() const; private: // NativeViewGLSurfaceEGL overrides: std::unique_ptr CreateVsyncProviderInternal() override; // x11::EventObserver: void OnEvent(const x11::Event& xev) override; std::vector children_; // Indicates if the dispatcher has been set. bool dispatcher_set_ = false; bool has_swapped_buffers_ = false; }; } // namespace gl #endif // UI_GL_GL_SURFACE_EGL_X11_H_