// Copyright 2021 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef SERVICES_NETWORK_WINDOWS_SYSTEM_PROXY_RESOLVER_MOJO_H_ #define SERVICES_NETWORK_WINDOWS_SYSTEM_PROXY_RESOLVER_MOJO_H_ #include #include "base/component_export.h" #include "mojo/public/cpp/bindings/pending_remote.h" #include "mojo/public/cpp/bindings/remote.h" #include "net/proxy_resolution/win/windows_system_proxy_resolver.h" #include "services/proxy_resolver_win/public/mojom/proxy_resolver_win.mojom.h" #include "url/gurl.h" namespace net { class WindowsSystemProxyResolutionRequest; } // namespace net namespace network { // This is the concrete implementation of net::WindowsSystemProxyResolver that // connects to a Mojo service to actually do proxy resolution. It contains no // business logic, only passing the request along to the service. class COMPONENT_EXPORT(NETWORK_SERVICE) WindowsSystemProxyResolverMojo final : public net::WindowsSystemProxyResolver { public: explicit WindowsSystemProxyResolverMojo( mojo::PendingRemote mojo_windows_system_proxy_resolver); WindowsSystemProxyResolverMojo(const WindowsSystemProxyResolverMojo&) = delete; WindowsSystemProxyResolverMojo& operator=( const WindowsSystemProxyResolverMojo&) = delete; ~WindowsSystemProxyResolverMojo() override; // net::WindowsSystemProxyResolver implementation std::unique_ptr GetProxyForUrl( const GURL& url, net::WindowsSystemProxyResolutionRequest* callback_target) override; private: class RequestImpl; mojo::Remote mojo_windows_system_proxy_resolver_; }; } // namespace network #endif // SERVICES_NETWORK_WINDOWS_SYSTEM_PROXY_RESOLVER_MOJO_H_