// Copyright 2018 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef SERVICES_AUDIO_LOG_FACTORY_ADAPTER_H_ #define SERVICES_AUDIO_LOG_FACTORY_ADAPTER_H_ #include #include "base/containers/queue.h" #include "media/audio/audio_logging.h" #include "media/audio/fake_audio_log_factory.h" #include "media/mojo/mojom/audio_logging.mojom.h" #include "mojo/public/cpp/bindings/pending_remote.h" #include "mojo/public/cpp/bindings/remote.h" #include "services/audio/public/mojom/log_factory_manager.mojom.h" namespace media { class AudioLogFactory; } // namespace media namespace audio { // This class allows setting a mojo audio log factory to create audio logs // in the audio service. It also acts as a media::AudioLogFactory to interface // with AudioManager. class LogFactoryAdapter final : public media::AudioLogFactory { public: LogFactoryAdapter(); LogFactoryAdapter(const LogFactoryAdapter&) = delete; LogFactoryAdapter& operator=(const LogFactoryAdapter&) = delete; ~LogFactoryAdapter() final; void SetLogFactory( mojo::PendingRemote log_factory); // media::AudioLogFactory implementation std::unique_ptr CreateAudioLog(AudioComponent component, int component_id) override; private: struct PendingLogRequest; mojo::Remote log_factory_; base::queue pending_requests_; media::FakeAudioLogFactory fake_log_factory_; }; } // namespace audio #endif // SERVICES_AUDIO_LOG_FACTORY_ADAPTER_H_