// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "net/socket/udp_server_socket.h" #include #include "build/build_config.h" #include "net/base/net_errors.h" namespace net { UDPServerSocket::UDPServerSocket(net::NetLog* net_log, const net::NetLogSource& source) : socket_(DatagramSocket::DEFAULT_BIND, net_log, source) {} UDPServerSocket::~UDPServerSocket() = default; int UDPServerSocket::Listen(const IPEndPoint& address) { int rv = socket_.Open(address.GetFamily()); if (rv != OK) return rv; if (allow_address_reuse_) { rv = socket_.AllowAddressReuse(); if (rv != OK) { socket_.Close(); return rv; } } if (allow_broadcast_) { rv = socket_.SetBroadcast(true); if (rv != OK) { socket_.Close(); return rv; } } if (allow_address_sharing_for_multicast_) { rv = socket_.AllowAddressSharingForMulticast(); if (rv != OK) { socket_.Close(); return rv; } } return socket_.Bind(address); } int UDPServerSocket::RecvFrom(IOBuffer* buf, int buf_len, IPEndPoint* address, CompletionOnceCallback callback) { return socket_.RecvFrom(buf, buf_len, address, std::move(callback)); } int UDPServerSocket::SendTo(IOBuffer* buf, int buf_len, const IPEndPoint& address, CompletionOnceCallback callback) { return socket_.SendTo(buf, buf_len, address, std::move(callback)); } int UDPServerSocket::SetReceiveBufferSize(int32_t size) { return socket_.SetReceiveBufferSize(size); } int UDPServerSocket::SetSendBufferSize(int32_t size) { return socket_.SetSendBufferSize(size); } int UDPServerSocket::SetDoNotFragment() { return socket_.SetDoNotFragment(); } void UDPServerSocket::SetMsgConfirm(bool confirm) { return socket_.SetMsgConfirm(confirm); } void UDPServerSocket::Close() { socket_.Close(); } int UDPServerSocket::GetPeerAddress(IPEndPoint* address) const { return socket_.GetPeerAddress(address); } int UDPServerSocket::GetLocalAddress(IPEndPoint* address) const { return socket_.GetLocalAddress(address); } const NetLogWithSource& UDPServerSocket::NetLog() const { return socket_.NetLog(); } void UDPServerSocket::AllowAddressReuse() { allow_address_reuse_ = true; } void UDPServerSocket::AllowBroadcast() { allow_broadcast_ = true; } void UDPServerSocket::AllowAddressSharingForMulticast() { allow_address_sharing_for_multicast_ = true; } int UDPServerSocket::JoinGroup(const IPAddress& group_address) const { return socket_.JoinGroup(group_address); } int UDPServerSocket::LeaveGroup(const IPAddress& group_address) const { return socket_.LeaveGroup(group_address); } int UDPServerSocket::SetMulticastInterface(uint32_t interface_index) { return socket_.SetMulticastInterface(interface_index); } int UDPServerSocket::SetMulticastTimeToLive(int time_to_live) { return socket_.SetMulticastTimeToLive(time_to_live); } int UDPServerSocket::SetMulticastLoopbackMode(bool loopback) { return socket_.SetMulticastLoopbackMode(loopback); } int UDPServerSocket::SetDiffServCodePoint(DiffServCodePoint dscp) { return socket_.SetDiffServCodePoint(dscp); } void UDPServerSocket::DetachFromThread() { socket_.DetachFromThread(); } void UDPServerSocket::UseNonBlockingIO() { #if BUILDFLAG(IS_WIN) socket_.UseNonBlockingIO(); #endif } } // namespace net