# Checking out and building Cast for Android **Note**: it is **not possible** to build a binary functionally equivalent to a Chromecast. This is to build a single-page content embedder with similar functionality to Cast products. ## Instructions for Google Employees Are you a Google employee? See [go/building-android-cast](https://goto.google.com/building-android-cast) instead. [TOC] ## System requirements * A 64-bit Intel machine running Linux with at least 8GB of RAM. More than 16GB is highly recommended. * At least 100GB of free disk space. * You must have Git and Python installed already. Most development is done on Ubuntu. Other distros may or may not work; see the [Linux instructions](linux/build_instructions.md) for some suggestions. Building the Android client on Windows or Mac is not supported and doesn't work. ## Install `depot_tools` Clone the `depot_tools` repository: ```shell $ git clone https://chromium.googlesource.com/chromium/tools/depot_tools.git ``` Add `depot_tools` to the end of your PATH (you will probably want to put this in your `~/.bashrc` or `~/.zshrc`). Assuming you cloned `depot_tools` to `/path/to/depot_tools`: ```shell $ export PATH="$PATH:/path/to/depot_tools" ``` ## Get the code Create a `chromium` directory for the checkout and change to it (you can call this whatever you like and put it wherever you like, as long as the full path has no spaces): ```shell $ mkdir ~/chromium && cd ~/chromium $ fetch --nohooks android ``` If you don't want the full repo history, you can save a lot of time by adding the `--no-history` flag to `fetch`. Expect the command to take 30 minutes on even a fast connection, and many hours on slower ones. If you've already installed the build dependencies on the machine (from another checkout, for example), you can omit the `--nohooks` flag and `fetch` will automatically execute `gclient runhooks` at the end. When `fetch` completes, it will have created a hidden `.gclient` file and a directory called `src` in the working directory. The remaining instructions assume you have switched to the `src` directory: ```shell $ cd src ``` ### Converting an existing Linux checkout If you have an existing Linux checkout, you can add Android support by appending `target_os = ['android']` to your `.gclient` file (in the directory above `src`): ```shell $ echo "target_os = [ 'android' ]" >> ../.gclient ``` Then run `gclient sync` to pull the new Android dependencies: ```shell $ gclient sync ``` (This is the only difference between `fetch android` and `fetch chromium`.) ### Install additional build dependencies Once you have checked out the code, run ```shell $ build/install-build-deps-android.sh ``` to get all of the dependencies you need to build on Linux, *plus* all of the Android-specific dependencies (you need some of the regular Linux dependencies because an Android build includes a bunch of the Linux tools and utilities). ### Run the hooks Once you've run `install-build-deps` at least once, you can now run the Chromium-specific hooks, which will download additional binaries and other things you might need: ```shell $ gclient runhooks ``` *Optional*: You can also [install API keys](https://www.chromium.org/developers/how-tos/api-keys) if you want your build to talk to some Google services, but this is not necessary for most development and testing purposes. ## Setting up the build Chromium uses [Ninja](https://ninja-build.org) as its main build tool along with a tool called [GN](https://gn.googlesource.com/gn/+/main/docs/quick_start.md) to generate `.ninja` files. You can create any number of *build directories* with different configurations. To create a build directory which builds Chrome for Android, run: ```shell $ gn gen --args='target_os="android" is_cast_android=true' out/Default ``` * You only have to run this once for each new build directory, Ninja will update the build files as needed. * You can replace `Default` with another name, but it should be a subdirectory of `out`. * For other build arguments, including release settings, see [GN build configuration](https://www.chromium.org/developers/gn-build-configuration). The default will be a debug component build matching the current host operating system and CPU. * For more info on GN, run `gn help` on the command line or read the [quick start guide](https://gn.googlesource.com/gn/+/main/docs/quick_start.md). Also be aware that some scripts (e.g. `tombstones.py`, `adb_gdb.py`) require you to set `CHROMIUM_OUTPUT_DIR=out/Default`. ## Build cast\_shell\_apk Build `cast_shell_apk` with Ninja using the command: ```shell $ autoninja -C out/Default cast_shell_apk ``` (`autoninja` is a wrapper that automatically provides optimal values for the arguments passed to `ninja`.) ## Installing and Running `cast_shell_apk` on a device ### Plug in your Android device Make sure your Android device is plugged in via USB, and USB Debugging is enabled. To enable USB Debugging: * Navigate to Settings \> About Phone \> Build number * Click 'Build number' 7 times * Now navigate back to Settings \> Developer Options * Enable 'USB Debugging' and follow the prompts You may also be prompted to allow access to your PC once your device is plugged in. You can check if the device is connected by running: ```shell third_party/android_sdk/public/platform-tools/adb devices ``` Which prints a list of connected devices. If not connected, try unplugging and reattaching your device. ### Build the APK ```shell autoninja -C out/Release cast_shell_apk ``` And deploy it to your Android device: ```shell out/Default/bin/cast_shell_apk install # Or to install and run: out/Default/bin/cast_shell_apk run "http://google.com" ``` The app will appear on the device as "Chromium". ### Testing For information on running tests, see [Android Test Instructions](testing/android_test_instructions.md).