// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef DEVICE_GAMEPAD_GAME_CONTROLLER_DATA_FETCHER_MAC_H_ #define DEVICE_GAMEPAD_GAME_CONTROLLER_DATA_FETCHER_MAC_H_ #include "device/gamepad/gamepad_data_fetcher.h" namespace device { class GameControllerDataFetcherMac : public GamepadDataFetcher { public: typedef GamepadDataFetcherFactoryImpl Factory; GameControllerDataFetcherMac(); GameControllerDataFetcherMac(const GameControllerDataFetcherMac&) = delete; GameControllerDataFetcherMac& operator=(const GameControllerDataFetcherMac&) = delete; ~GameControllerDataFetcherMac() override; // GamepadDataFetcher implementation. GamepadSource source() override; void GetGamepadData(bool devices_changed_hint) override; private: int NextUnusedPlayerIndex(); bool connected_[Gamepads::kItemsLengthCap]; }; } // namespace device #endif // DEVICE_GAMEPAD_GAME_CONTROLLER_DATA_FETCHER_MAC_H_