// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "components/exo/buffer.h" #include #include #include #include "base/bind.h" #include "base/callback_helpers.h" #include "base/logging.h" #include "base/memory/weak_ptr.h" #include "base/threading/thread_task_runner_handle.h" #include "base/time/time.h" #include "base/trace_event/trace_event.h" #include "base/trace_event/traced_value.h" #include "build/build_config.h" #include "components/exo/frame_sink_resource_manager.h" #include "components/viz/common/gpu/context_lost_observer.h" #include "components/viz/common/gpu/context_provider.h" #include "components/viz/common/resources/resource_format.h" #include "components/viz/common/resources/resource_format_utils.h" #include "components/viz/common/resources/resource_id.h" #include "components/viz/common/resources/returned_resource.h" #include "gpu/GLES2/gl2extchromium.h" #include "gpu/command_buffer/client/context_support.h" #include "gpu/command_buffer/client/raster_interface.h" #include "gpu/command_buffer/client/shared_image_interface.h" #include "gpu/command_buffer/common/mailbox.h" #include "gpu/command_buffer/common/shared_image_usage.h" #include "gpu/command_buffer/common/sync_token.h" #include "ui/aura/env.h" #include "ui/compositor/compositor.h" #include "ui/gfx/gpu_fence_handle.h" #include "ui/gfx/gpu_memory_buffer.h" #if BUILDFLAG(USE_ARC_PROTECTED_MEDIA) #include "base/files/scoped_file.h" #include "base/posix/eintr_wrapper.h" #endif // BUILDFLAG(USE_ARC_PROTECTED_MEDIA) namespace exo { namespace { // The amount of time before we wait for release queries using // GetQueryObjectuivEXT(GL_QUERY_RESULT_EXT). const int kWaitForReleaseDelayMs = 500; constexpr char kBufferInUse[] = "BufferInUse"; } // namespace //////////////////////////////////////////////////////////////////////////////// // Buffer::Texture // Encapsulates the state and logic needed to bind a buffer to a SharedImage. class Buffer::Texture : public viz::ContextLostObserver { public: Texture(scoped_refptr context_provider, const gfx::Size& size); Texture(scoped_refptr context_provider, gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager, gfx::GpuMemoryBuffer* gpu_memory_buffer, unsigned texture_target, unsigned query_type, base::TimeDelta wait_for_release_time, bool is_overlay_candidate); Texture(const Texture&) = delete; Texture& operator=(const Texture&) = delete; ~Texture() override; // Overridden from viz::ContextLostObserver: void OnContextLost() override; // Returns true if the RasterInterface context has been lost. bool IsLost(); // Allow texture to be reused after |sync_token| has passed and runs // |callback|. void Release(base::OnceCallback callback, viz::ReturnedResource resource); // Updates the contents referenced by |gpu_memory_buffer_| returned by // mailbox(). // Returns a sync token that can be used when accessing the SharedImage from a // different context. gpu::SyncToken UpdateSharedImage( std::unique_ptr acquire_fence); // Releases the contents referenced by |mailbox_| after |sync_token| has // passed and runs |callback| when completed. void ReleaseSharedImage( base::OnceCallback callback, viz::ReturnedResource resource); // Copy the contents of texture to |destination| and runs |callback| when // completed. Returns a sync token that can be used when accessing texture // from a different context. gpu::SyncToken CopyTexImage(std::unique_ptr acquire_fence, Texture* destination, base::OnceClosure callback); // Returns the mailbox for this texture. gpu::Mailbox mailbox() const { return mailbox_; } private: void DestroyResources(); void ReleaseWhenQueryResultIsAvailable(base::OnceClosure callback); void Released(); void ScheduleWaitForRelease(base::TimeDelta delay); void WaitForRelease(); gfx::GpuMemoryBuffer* const gpu_memory_buffer_; const gfx::Size size_; scoped_refptr context_provider_; const unsigned texture_target_; const unsigned query_type_; unsigned query_id_ = 0; gpu::Mailbox mailbox_; base::OnceClosure release_callback_; const base::TimeDelta wait_for_release_delay_; base::TimeTicks wait_for_release_time_; bool wait_for_release_pending_ = false; base::WeakPtrFactory weak_ptr_factory_{this}; }; Buffer::Texture::Texture( scoped_refptr context_provider, const gfx::Size& size) : gpu_memory_buffer_(nullptr), size_(size), context_provider_(std::move(context_provider)), texture_target_(GL_TEXTURE_2D), query_type_(GL_COMMANDS_COMPLETED_CHROMIUM) { gpu::SharedImageInterface* sii = context_provider_->SharedImageInterface(); // Add GLES2 usage as it is used by RasterImplementationGLES. const uint32_t usage = gpu::SHARED_IMAGE_USAGE_RASTER | gpu::SHARED_IMAGE_USAGE_DISPLAY | gpu::SHARED_IMAGE_USAGE_GLES2; mailbox_ = sii->CreateSharedImage( viz::ResourceFormat::RGBA_8888, size, gfx::ColorSpace::CreateSRGB(), kTopLeft_GrSurfaceOrigin, kPremul_SkAlphaType, usage, gpu::kNullSurfaceHandle); DCHECK(!mailbox_.IsZero()); gpu::raster::RasterInterface* ri = context_provider_->RasterInterface(); ri->WaitSyncTokenCHROMIUM(sii->GenUnverifiedSyncToken().GetConstData()); // Provides a notification when |context_provider_| is lost. context_provider_->AddObserver(this); } Buffer::Texture::Texture( scoped_refptr context_provider, gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager, gfx::GpuMemoryBuffer* gpu_memory_buffer, unsigned texture_target, unsigned query_type, base::TimeDelta wait_for_release_delay, bool is_overlay_candidate) : gpu_memory_buffer_(gpu_memory_buffer), size_(gpu_memory_buffer->GetSize()), context_provider_(std::move(context_provider)), texture_target_(texture_target), query_type_(query_type), wait_for_release_delay_(wait_for_release_delay) { gpu::SharedImageInterface* sii = context_provider_->SharedImageInterface(); // Add GLES2 usage as it is used by RasterImplementationGLES. uint32_t usage = gpu::SHARED_IMAGE_USAGE_RASTER | gpu::SHARED_IMAGE_USAGE_DISPLAY | gpu::SHARED_IMAGE_USAGE_GLES2; if (is_overlay_candidate) { usage |= gpu::SHARED_IMAGE_USAGE_SCANOUT; } mailbox_ = sii->CreateSharedImage( gpu_memory_buffer_, gpu_memory_buffer_manager, gfx::ColorSpace::CreateSRGB(), kTopLeft_GrSurfaceOrigin, kPremul_SkAlphaType, usage); DCHECK(!mailbox_.IsZero()); gpu::raster::RasterInterface* ri = context_provider_->RasterInterface(); ri->WaitSyncTokenCHROMIUM(sii->GenUnverifiedSyncToken().GetConstData()); ri->GenQueriesEXT(1, &query_id_); // Provides a notification when |context_provider_| is lost. context_provider_->AddObserver(this); } Buffer::Texture::~Texture() { DestroyResources(); if (context_provider_) context_provider_->RemoveObserver(this); } void Buffer::Texture::OnContextLost() { DestroyResources(); context_provider_->RemoveObserver(this); context_provider_.reset(); } bool Buffer::Texture::IsLost() { if (context_provider_) { gpu::raster::RasterInterface* ri = context_provider_->RasterInterface(); return ri->GetGraphicsResetStatusKHR() != GL_NO_ERROR; } return true; } void Buffer::Texture::Release( base::OnceCallback callback, viz::ReturnedResource resource) { if (context_provider_) { // Only need to wait on the sync token if we don't have a release fence. if (resource.sync_token.HasData() && resource.release_fence.is_null()) { gpu::raster::RasterInterface* ri = context_provider_->RasterInterface(); ri->WaitSyncTokenCHROMIUM(resource.sync_token.GetConstData()); } } // Run callback as texture can be reused immediately after waiting for sync // token. std::move(callback).Run(std::move(resource.release_fence)); } gpu::SyncToken Buffer::Texture::UpdateSharedImage( std::unique_ptr acquire_fence) { gpu::SyncToken sync_token; if (context_provider_) { gpu::SharedImageInterface* sii = context_provider_->SharedImageInterface(); DCHECK(!mailbox_.IsZero()); // UpdateSharedImage gets called only after |mailbox_| can be reused. // A buffer can be reattached to a surface only after it has been returned // to wayland clients. We return buffers to clients only after the query // |query_type_| is available. sii->UpdateSharedImage(gpu::SyncToken(), std::move(acquire_fence), mailbox_); sync_token = sii->GenUnverifiedSyncToken(); TRACE_EVENT_ASYNC_STEP_INTO0("exo", kBufferInUse, gpu_memory_buffer_, "bound"); } return sync_token; } void Buffer::Texture::ReleaseSharedImage( base::OnceCallback callback, viz::ReturnedResource resource) { // Only need to wait on the sync token and query if we don't have a release // fence. if (context_provider_ && resource.release_fence.is_null()) { gpu::raster::RasterInterface* ri = context_provider_->RasterInterface(); if (resource.sync_token.HasData()) ri->WaitSyncTokenCHROMIUM(resource.sync_token.GetConstData()); ri->BeginQueryEXT(query_type_, query_id_); ri->EndQueryEXT(query_type_); // Run callback when query result is available (i.e., when all operations on // the shared image have completed and it's ready to be reused) if sync // token has data and buffer has been used. If buffer was never used then // run the callback immediately. if (resource.sync_token.HasData()) { ReleaseWhenQueryResultIsAvailable(base::BindOnce( std::move(callback), /*release_fence=*/gfx::GpuFenceHandle())); return; } } std::move(callback).Run(std::move(resource.release_fence)); } gpu::SyncToken Buffer::Texture::CopyTexImage( std::unique_ptr acquire_fence, Texture* destination, base::OnceClosure callback) { gpu::SyncToken sync_token; if (context_provider_) { DCHECK(!mailbox_.IsZero()); gpu::SharedImageInterface* sii = context_provider_->SharedImageInterface(); sii->UpdateSharedImage(gpu::SyncToken(), std::move(acquire_fence), mailbox_); sync_token = sii->GenUnverifiedSyncToken(); gpu::raster::RasterInterface* ri = context_provider_->RasterInterface(); ri->WaitSyncTokenCHROMIUM(sync_token.GetConstData()); DCHECK_NE(query_id_, 0u); ri->BeginQueryEXT(query_type_, query_id_); ri->CopySubTexture(mailbox_, destination->mailbox_, destination->texture_target_, 0, 0, 0, 0, size_.width(), size_.height(), /*unpack_flip_y=*/false, /*unpack_premultiply_alpha=*/false); ri->EndQueryEXT(query_type_); // Run callback when query result is available. ReleaseWhenQueryResultIsAvailable(std::move(callback)); // Create and return a sync token that can be used to ensure that the // CopySubTexture call is processed before issuing any commands // that will read from the target texture on a different context. ri->GenUnverifiedSyncTokenCHROMIUM(sync_token.GetData()); } return sync_token; } void Buffer::Texture::DestroyResources() { if (context_provider_) { if (query_id_) { gpu::raster::RasterInterface* ri = context_provider_->RasterInterface(); ri->DeleteQueriesEXT(1, &query_id_); query_id_ = 0; } gpu::SharedImageInterface* sii = context_provider_->SharedImageInterface(); sii->DestroySharedImage(gpu::SyncToken(), mailbox_); } } void Buffer::Texture::ReleaseWhenQueryResultIsAvailable( base::OnceClosure callback) { DCHECK(context_provider_); DCHECK(release_callback_.is_null()); release_callback_ = std::move(callback); wait_for_release_time_ = base::TimeTicks::Now() + wait_for_release_delay_; ScheduleWaitForRelease(wait_for_release_delay_); TRACE_EVENT_ASYNC_STEP_INTO0("exo", kBufferInUse, gpu_memory_buffer_, "pending_query"); context_provider_->ContextSupport()->SignalQuery( query_id_, base::BindOnce(&Buffer::Texture::Released, weak_ptr_factory_.GetWeakPtr())); } void Buffer::Texture::Released() { if (!release_callback_.is_null()) std::move(release_callback_).Run(); } void Buffer::Texture::ScheduleWaitForRelease(base::TimeDelta delay) { if (wait_for_release_pending_) return; wait_for_release_pending_ = true; base::ThreadTaskRunnerHandle::Get()->PostDelayedTask( FROM_HERE, base::BindOnce(&Buffer::Texture::WaitForRelease, weak_ptr_factory_.GetWeakPtr()), delay); } void Buffer::Texture::WaitForRelease() { DCHECK(wait_for_release_pending_); wait_for_release_pending_ = false; if (release_callback_.is_null()) return; base::TimeTicks current_time = base::TimeTicks::Now(); if (current_time < wait_for_release_time_) { ScheduleWaitForRelease(wait_for_release_time_ - current_time); return; } base::OnceClosure callback = std::move(release_callback_); if (context_provider_) { TRACE_EVENT0("exo", "Buffer::Texture::WaitForQueryResult"); // We need to wait for the result to be available. Getting the result of // the query implies waiting for it to become available. The actual result // is unimportant and also not well defined. unsigned result = 0; gpu::raster::RasterInterface* ri = context_provider_->RasterInterface(); ri->GetQueryObjectuivEXT(query_id_, GL_QUERY_RESULT_EXT, &result); } std::move(callback).Run(); } Buffer::BufferRelease::BufferRelease( gfx::GpuFenceHandle release_fence, std::unique_ptr controller, base::OnceClosure buffer_release_callback) : release_fence(std::move(release_fence)), controller(std::move(controller)), buffer_release_callback(std::move(buffer_release_callback)) {} Buffer::BufferRelease::~BufferRelease() = default; Buffer::BufferRelease::BufferRelease(BufferRelease&&) = default; Buffer::BufferRelease& Buffer::BufferRelease::operator=(BufferRelease&&) = default; //////////////////////////////////////////////////////////////////////////////// // Buffer, public: Buffer::Buffer(std::unique_ptr gpu_memory_buffer) : Buffer(std::move(gpu_memory_buffer), GL_TEXTURE_2D /* texture_target */, GL_COMMANDS_COMPLETED_CHROMIUM /* query_type */, true /* use_zero_copy */, false /* is_overlay_candidate */, false /* y_invert */) {} Buffer::Buffer(std::unique_ptr gpu_memory_buffer, unsigned texture_target, unsigned query_type, bool use_zero_copy, bool is_overlay_candidate, bool y_invert) : gpu_memory_buffer_(std::move(gpu_memory_buffer)), texture_target_(texture_target), query_type_(query_type), use_zero_copy_(use_zero_copy), is_overlay_candidate_(is_overlay_candidate), y_invert_(y_invert), wait_for_release_delay_(base::Milliseconds(kWaitForReleaseDelayMs)) {} Buffer::~Buffer() {} bool Buffer::ProduceTransferableResource( FrameSinkResourceManager* resource_manager, std::unique_ptr acquire_fence, bool secure_output_only, viz::TransferableResource* resource, ProtectedNativePixmapQueryDelegate* protected_native_pixmap_query, PerCommitExplicitReleaseCallback per_commit_explicit_release_callback) { TRACE_EVENT1("exo", "Buffer::ProduceTransferableResource", "buffer_id", static_cast(gfx_buffer())); DCHECK(attach_count_); next_commit_id_++; // If textures are lost, destroy them to ensure that we create new ones below. if (contents_texture_ && contents_texture_->IsLost()) contents_texture_.reset(); if (texture_ && texture_->IsLost()) texture_.reset(); ui::ContextFactory* context_factory = aura::Env::GetInstance()->context_factory(); // Note: This can fail if GPU acceleration has been disabled. scoped_refptr context_provider = context_factory->SharedMainThreadRasterContextProvider(); if (!context_provider) { DLOG(WARNING) << "Failed to acquire a context provider"; resource->id = viz::kInvalidResourceId; resource->size = gfx::Size(); if (per_commit_explicit_release_callback) std::move(per_commit_explicit_release_callback) .Run(/*release_fence=*/gfx::GpuFenceHandle()); return false; } const bool request_release_fence = !per_commit_explicit_release_callback.is_null(); if (per_commit_explicit_release_callback) pending_explicit_releases_.emplace( next_commit_id_, std::move(per_commit_explicit_release_callback)); resource->id = resource_manager->AllocateResourceId(); resource->format = viz::RGBA_8888; resource->filter = GL_LINEAR; resource->size = gpu_memory_buffer_->GetSize(); // Create a new image texture for |gpu_memory_buffer_| with |texture_target_| // if one doesn't already exist. The contents of this buffer are copied to // |texture| using a call to CopyTexImage. if (!contents_texture_) { contents_texture_ = std::make_unique( context_provider, context_factory->GetGpuMemoryBufferManager(), gpu_memory_buffer_.get(), texture_target_, query_type_, wait_for_release_delay_, is_overlay_candidate_); } Texture* contents_texture = contents_texture_.get(); if (release_contents_callback_.IsCancelled()) TRACE_EVENT_ASYNC_BEGIN1("exo", kBufferInUse, gpu_memory_buffer_.get(), "buffer_id", static_cast(gfx_buffer())); // Cancel pending contents release callback. release_contents_callback_.Reset( base::BindOnce(&Buffer::ReleaseContents, base::Unretained(this))); #if BUILDFLAG(USE_ARC_PROTECTED_MEDIA) // Check if this buffer needs HW protection. This can only happen if we // require a secure output. if (secure_output_only && protected_buffer_state_ == ProtectedBufferState::UNKNOWN && gpu_memory_buffer_ && protected_native_pixmap_query) { gfx::GpuMemoryBufferHandle gmb_handle = gpu_memory_buffer_->CloneHandle(); if (!gmb_handle.native_pixmap_handle.planes.empty()) { base::ScopedFD pixmap_handle(HANDLE_EINTR( dup(gmb_handle.native_pixmap_handle.planes[0].fd.get()))); if (pixmap_handle.is_valid()) { protected_buffer_state_ = ProtectedBufferState::QUERYING; protected_native_pixmap_query->IsProtectedNativePixmapHandle( std::move(pixmap_handle), base::BindOnce(&Buffer::OnIsProtectedNativePixmapHandle, AsWeakPtr())); } } } #endif // BUILDFLAG(USE_ARC_PROTECTED_MEDIA) // Zero-copy means using the contents texture directly. if (use_zero_copy_) { // This binds the latest contents of this buffer to |contents_texture|. gpu::SyncToken sync_token = contents_texture->UpdateSharedImage(std::move(acquire_fence)); resource->mailbox_holder = gpu::MailboxHolder(contents_texture->mailbox(), sync_token, texture_target_); resource->is_overlay_candidate = is_overlay_candidate_; resource->format = viz::GetResourceFormat(gpu_memory_buffer_->GetFormat()); if (context_provider->ContextCapabilities().chromium_gpu_fence && request_release_fence) { resource->synchronization_type = viz::TransferableResource::SynchronizationType::kReleaseFence; } // The contents texture will be released when no longer used by the // compositor. resource_manager->SetResourceReleaseCallback( resource->id, base::BindOnce(&Buffer::Texture::ReleaseSharedImage, base::Unretained(contents_texture), base::BindOnce(&Buffer::ReleaseContentsTexture, AsWeakPtr(), std::move(contents_texture_), release_contents_callback_.callback(), next_commit_id_))); return true; } // Create a mailbox texture that we copy the buffer contents to. if (!texture_) { texture_ = std::make_unique(context_provider, gpu_memory_buffer_->GetSize()); } Texture* texture = texture_.get(); // Copy the contents of |contents_texture| to |texture| and produce a // texture mailbox from the result in |texture|. The contents texture will // be released when copy has completed. gpu::SyncToken sync_token = contents_texture->CopyTexImage( std::move(acquire_fence), texture, base::BindOnce(&Buffer::ReleaseContentsTexture, AsWeakPtr(), std::move(contents_texture_), release_contents_callback_.callback(), next_commit_id_, /*release_fence=*/gfx::GpuFenceHandle())); resource->mailbox_holder = gpu::MailboxHolder(texture->mailbox(), sync_token, GL_TEXTURE_2D); resource->is_overlay_candidate = false; // The mailbox texture will be released when no longer used by the // compositor. resource_manager->SetResourceReleaseCallback( resource->id, base::BindOnce(&Buffer::Texture::Release, base::Unretained(texture), base::BindOnce(&Buffer::ReleaseTexture, AsWeakPtr(), std::move(texture_)))); return true; } void Buffer::OnAttach() { DLOG_IF(WARNING, attach_count_) << "Reattaching a buffer that is already attached to another surface."; TRACE_EVENT2("exo", "Buffer::OnAttach", "buffer_id", static_cast(gfx_buffer()), "count", attach_count_); ++attach_count_; } void Buffer::OnDetach() { DCHECK_GT(attach_count_, 0u); TRACE_EVENT2("exo", "Buffer::OnAttach", "buffer_id", static_cast(gfx_buffer()), "count", attach_count_); --attach_count_; // Release buffer if no longer attached to a surface and content has been // released. if (!attach_count_ && release_contents_callback_.IsCancelled()) Release(); } gfx::Size Buffer::GetSize() const { return gpu_memory_buffer_->GetSize(); } gfx::BufferFormat Buffer::GetFormat() const { return gpu_memory_buffer_->GetFormat(); } SkColor4f Buffer::GetColor() const { return SkColors::kBlack; } #if BUILDFLAG(USE_ARC_PROTECTED_MEDIA) bool Buffer::NeedsHardwareProtection() { // We don't indicate protection is needed in the UNKNOWN state because we have // not seen a pixmap yet that could be protected. return protected_buffer_state_ == ProtectedBufferState::PROTECTED || protected_buffer_state_ == ProtectedBufferState::QUERYING; } #endif // BUILDFLAG(USE_ARC_PROTECTED_MEDIA) //////////////////////////////////////////////////////////////////////////////// // Buffer, private: void Buffer::Release() { TRACE_EVENT_ASYNC_END0("exo", kBufferInUse, gpu_memory_buffer_.get()); // Run release callback to notify the client that buffer has been released. if (!release_callback_.is_null()) release_callback_.Run(); } void Buffer::ReleaseTexture(std::unique_ptr texture, gfx::GpuFenceHandle release_fence) { // Buffer was composited - we should not receive a release fence. DCHECK(release_fence.is_null()); texture_ = std::move(texture); } void Buffer::ReleaseContentsTexture(std::unique_ptr texture, base::OnceClosure callback, uint64_t commit_id, gfx::GpuFenceHandle release_fence) { contents_texture_ = std::move(texture); MaybeRunPerCommitRelease(commit_id, std::move(release_fence), std::move(callback)); } void Buffer::ReleaseContents() { TRACE_EVENT1("exo", "Buffer::ReleaseContents", "buffer_id", static_cast(gfx_buffer())); // Cancel callback to indicate that buffer has been released. release_contents_callback_.Cancel(); if (attach_count_) { TRACE_EVENT_ASYNC_STEP_INTO0("exo", kBufferInUse, gpu_memory_buffer_.get(), "attached"); } else { // Release buffer if not attached to surface. Release(); } } void Buffer::MaybeRunPerCommitRelease( uint64_t commit_id, gfx::GpuFenceHandle release_fence, base::OnceClosure buffer_release_callback) { auto iter = pending_explicit_releases_.find(commit_id); if (iter != pending_explicit_releases_.end()) { std::move(iter->second).Run(release_fence.Clone()); pending_explicit_releases_.erase(iter); } // We are still required to send these wl_buffer.release events even if // the client supports explicit synchronization. if (release_fence.is_null()) { std::move(buffer_release_callback).Run(); } else { #if BUILDFLAG(IS_POSIX) // Watching the release fence's fd results in a context switch to the I/O // thread. That may steal thread time from other applications, which can // do something useful during that time. Moreover, most of the time the // fence can have already been signalled. Thus, only watch the fence is // readable iff it hasn't been signalled yet. base::TimeTicks ticks; auto status = gfx::GpuFence::GetStatusChangeTime( release_fence.owned_fd.get(), &ticks); if (status == gfx::GpuFence::kSignaled) { std::move(buffer_release_callback).Run(); return; } auto controller = base::FileDescriptorWatcher::WatchReadable( release_fence.owned_fd.get(), base::BindRepeating(&Buffer::FenceSignalled, AsWeakPtr(), commit_id)); buffer_releases_.emplace( commit_id, BufferRelease(std::move(release_fence), std::move(controller), std::move(buffer_release_callback))); #else NOTREACHED(); #endif } } void Buffer::FenceSignalled(uint64_t commit_id) { auto iter = buffer_releases_.find(commit_id); DCHECK(iter != buffer_releases_.end()); std::move(iter->second.buffer_release_callback).Run(); buffer_releases_.erase(iter); } #if BUILDFLAG(USE_ARC_PROTECTED_MEDIA) void Buffer::OnIsProtectedNativePixmapHandle(bool is_protected) { protected_buffer_state_ = is_protected ? ProtectedBufferState::PROTECTED : ProtectedBufferState::UNPROTECTED; } #endif // BUILDFLAG(USE_ARC_PROTECTED_MEDIA) SolidColorBuffer::SolidColorBuffer(const SkColor4f& color, const gfx::Size& size) : Buffer(nullptr), color_(color), size_(size) {} SolidColorBuffer::~SolidColorBuffer() = default; bool SolidColorBuffer::ProduceTransferableResource( FrameSinkResourceManager* resource_manager, std::unique_ptr acquire_fence, bool secure_output_only, viz::TransferableResource* resource, ProtectedNativePixmapQueryDelegate* protected_native_pixmap_query, PerCommitExplicitReleaseCallback per_commit_explicit_release_callback) { if (per_commit_explicit_release_callback) std::move(per_commit_explicit_release_callback) .Run(/*release_fence=*/gfx::GpuFenceHandle()); return false; } SkColor4f SolidColorBuffer::GetColor() const { return color_; } gfx::Size SolidColorBuffer::GetSize() const { return size_; } } // namespace exo