// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef ASH_SCREEN_UTIL_H_ #define ASH_SCREEN_UTIL_H_ #include "ash/ash_export.h" namespace aura { class Window; } // namespace aura namespace gfx { class Rect; } // namespace gfx namespace ash { namespace screen_util { // Returns the bounds for maximized windows in parent coordinates. // Maximized windows trigger auto-hiding the shelf. ASH_EXPORT gfx::Rect GetMaximizedWindowBoundsInParent(aura::Window* window); // Returns the display bounds in parent coordinates. ASH_EXPORT gfx::Rect GetDisplayBoundsInParent(aura::Window* window); // Returns the bounds of fullscreened windows in the parent coordinates of // |window| taking into account the height of the Docked Magnifier and Chromevox // panel (if they are enabled). ASH_EXPORT gfx::Rect GetFullscreenWindowBoundsInParent(aura::Window* window); // Returns the display's work area bounds in parent coordinates. ASH_EXPORT gfx::Rect GetDisplayWorkAreaBoundsInParent(aura::Window* window); // Returns the display's work area bounds in parent coordinates on lock // screen, i.e. for work area with forced bottom alignment. // Note that unlike |GetDisplayWorkAreaBoundsInParent|, this method uses // work area bounds that are updated when the screen is locked. For example // if shelf alignment is set to right before screen lock, // |GetDisplayWorkAreaBoundsInParent| will return work are bounds for right // shelf alignment - this method will return work area for bottom shelf // alignment (which is always used on lock screen). ASH_EXPORT gfx::Rect GetDisplayWorkAreaBoundsInParentForLockScreen( aura::Window* window); // Returns the display's work area bounds on the active desk container. ASH_EXPORT gfx::Rect GetDisplayWorkAreaBoundsInParentForActiveDeskContainer( aura::Window* window); ASH_EXPORT gfx::Rect GetDisplayWorkAreaBoundsInScreenForActiveDeskContainer( aura::Window* window); // Returns the bounds of the physical display containing the shelf for // |window|. Physical displays can differ from logical displays in unified // desktop mode. // TODO(oshima): Consider using physical displays in window layout, instead of // root windows, and only use logical display in display management code. ASH_EXPORT gfx::Rect GetDisplayBoundsWithShelf(aura::Window* window); // Returns an adjusted bounds for the given |bounds| by false snapping it to the // edge of the display in pixel space. It will snap the bounds to the display // that contains |window|. This will prevent any 1px gaps that you might see at // the edges of the display. We achieve this by increasing the height and/or the // width of |bounds| so that in pixel space, they cover the edge of the dispaly. // |bounds| should be in screen space. ASH_EXPORT gfx::Rect SnapBoundsToDisplayEdge(const gfx::Rect& bounds, const aura::Window* window); // Returns the ideal bounds for the maximized/fullscreen/pinned state, // takig the shelf behavior into account. The maximized window state should // not be affected by the shelf bhavior change by fullscreen, but should // use the fullscreen bounds if the shelf is set to auto hide mode by a user. ASH_EXPORT gfx::Rect GetIdealBoundsForMaximizedOrFullscreenOrPinnedState( aura::Window* window); } // namespace screen_util } // namespace ash #endif // ASH_SCREEN_UTIL_H_