// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ash/accelerators/ash_focus_manager_factory.h" #include #include "ash/accelerators/accelerator_controller_impl.h" #include "ash/accessibility/magnifier/docked_magnifier_controller.h" #include "ash/accessibility/magnifier/fullscreen_magnifier_controller.h" #include "ash/shell.h" #include "ui/base/ime/text_input_client.h" #include "ui/views/focus/focus_manager.h" #include "ui/views/focus/focus_manager_delegate.h" #include "ui/views/view.h" namespace ash { namespace { // As the name implies, this class is responsible for handling accelerators // *after* pre-target accelerators and after the target is given a chance to // process the accelerator. class PostTargetAcceleratorHandler : public views::FocusManagerDelegate { public: PostTargetAcceleratorHandler() = default; PostTargetAcceleratorHandler(const PostTargetAcceleratorHandler&) = delete; PostTargetAcceleratorHandler& operator=(const PostTargetAcceleratorHandler&) = delete; ~PostTargetAcceleratorHandler() override = default; // views::FocusManagerDelegate overrides: bool ProcessAccelerator(const ui::Accelerator& accelerator) override; }; bool PostTargetAcceleratorHandler::ProcessAccelerator( const ui::Accelerator& accelerator) { AcceleratorController* controller = Shell::Get()->accelerator_controller(); return controller && controller->Process(accelerator); } } // namespace AshFocusManagerFactory::AshFocusManagerFactory() = default; AshFocusManagerFactory::~AshFocusManagerFactory() = default; std::unique_ptr AshFocusManagerFactory::CreateFocusManager( views::Widget* widget) { return std::make_unique( widget, std::make_unique()); } } // namespace ash