Config.in 1.3 KB

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  1. config BR2_PACKAGE_SOLARUS
  2. bool "solarus"
  3. depends on BR2_INSTALL_LIBSTDCPP
  4. depends on BR2_PACKAGE_LUAINTERPRETER_ABI_VERSION_5_1
  5. depends on BR2_PACKAGE_OPENAL_ARCH_SUPPORTS
  6. depends on BR2_TOOLCHAIN_GCC_AT_LEAST_4_9 # openal
  7. depends on BR2_TOOLCHAIN_HAS_THREADS_NPTL # openal
  8. depends on !BR2_STATIC_LIBS # SDL2
  9. depends on BR2_PACKAGE_HAS_LIBGL
  10. select BR2_PACKAGE_GLM
  11. select BR2_PACKAGE_LIBMODPLUG
  12. select BR2_PACKAGE_LIBOGG
  13. select BR2_PACKAGE_LIBPNG # runtime
  14. select BR2_PACKAGE_LIBVORBIS
  15. select BR2_PACKAGE_OPENAL
  16. select BR2_PACKAGE_PHYSFS
  17. select BR2_PACKAGE_SDL2
  18. select BR2_PACKAGE_SDL2_IMAGE
  19. select BR2_PACKAGE_SDL2_TTF
  20. help
  21. Solarus is an open-source Zelda-like 2D game engine written
  22. in C++. It can run games scripted in Lua. This engine is used
  23. by our Zelda fangames. Solarus is licensed under GPL v3.
  24. http://www.solarus-games.org
  25. https://github.com/solarus-games/solarus
  26. comment "solarus needs OpenGL and a toolchain w/ C++, gcc >= 4.9, NPTL, dynamic library, and luajit or lua 5.1"
  27. depends on !BR2_PACKAGE_LUAINTERPRETER_ABI_VERSION_5_1
  28. depends on BR2_PACKAGE_OPENAL_ARCH_SUPPORTS
  29. depends on !BR2_INSTALL_LIBSTDCPP || !BR2_TOOLCHAIN_GCC_AT_LEAST_4_9 \
  30. || !BR2_TOOLCHAIN_HAS_THREADS_NPTL || BR2_STATIC_LIBS \
  31. || !BR2_PACKAGE_HAS_LIBGL