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- config BR2_PACKAGE_SOLARUS
- bool "solarus"
- depends on BR2_INSTALL_LIBSTDCPP
- depends on BR2_PACKAGE_LUAINTERPRETER_ABI_VERSION_5_1
- depends on BR2_PACKAGE_OPENAL_ARCH_SUPPORTS
- depends on BR2_TOOLCHAIN_GCC_AT_LEAST_4_9 # openal
- depends on BR2_TOOLCHAIN_HAS_THREADS_NPTL # openal
- depends on !BR2_STATIC_LIBS # SDL2
- depends on BR2_PACKAGE_HAS_LIBGL
- select BR2_PACKAGE_GLM
- select BR2_PACKAGE_LIBMODPLUG
- select BR2_PACKAGE_LIBOGG
- select BR2_PACKAGE_LIBPNG # runtime
- select BR2_PACKAGE_LIBVORBIS
- select BR2_PACKAGE_OPENAL
- select BR2_PACKAGE_PHYSFS
- select BR2_PACKAGE_SDL2
- select BR2_PACKAGE_SDL2_IMAGE
- select BR2_PACKAGE_SDL2_TTF
- help
- Solarus is an open-source Zelda-like 2D game engine written
- in C++. It can run games scripted in Lua. This engine is used
- by our Zelda fangames. Solarus is licensed under GPL v3.
- http://www.solarus-games.org
- https://github.com/solarus-games/solarus
- comment "solarus needs OpenGL and a toolchain w/ C++, gcc >= 4.9, NPTL, dynamic library, and luajit or lua 5.1"
- depends on !BR2_PACKAGE_LUAINTERPRETER_ABI_VERSION_5_1
- depends on BR2_PACKAGE_OPENAL_ARCH_SUPPORTS
- depends on !BR2_INSTALL_LIBSTDCPP || !BR2_TOOLCHAIN_GCC_AT_LEAST_4_9 \
- || !BR2_TOOLCHAIN_HAS_THREADS_NPTL || BR2_STATIC_LIBS \
- || !BR2_PACKAGE_HAS_LIBGL
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