// Display a masked sprite over an arbitrary background #define USE_TI89 // Compile for TI-89 #define USE_TI92PLUS // Compile for TI-92 Plus #define USE_V200 // Compile for V200 #define OPTIMIZE_ROM_CALLS // Use ROM Call Optimization #define MIN_AMS 100 // Compile for AMS 1.00 or higher #define SAVE_SCREEN // Save/Restore LCD Contents #include // Include All Header Files // Main Function void _main(void) { static const unsigned char sprite[] = {0xFF,0x81,0x81,0x81,0x81,0x81,0x81,0xFF}; static const unsigned char imask[] = {(unsigned char)~0xFF,(unsigned char)~0xFF, (unsigned char)~0xFF,(unsigned char)~0xFF,(unsigned char)~0xFF, (unsigned char)~0xFF,(unsigned char)~0xFF,(unsigned char)~0xFF}; int i; ClrScr (); for (i = 0; i <= LCD_WIDTH; i++) DrawLine (i, 0, i, LCD_HEIGHT, A_SHADE_NS); // A simple background Sprite8 (30, 30, 8, imask, LCD_MEM, SPRT_AND); Sprite8 (30, 30, 8, sprite, LCD_MEM, SPRT_OR); ngetchx (); }