[Main]
Name=WinAttr
Type=Function
Subtype=ROM Call
Header Files=wingraph.h
Definition=short WinAttr (WINDOW *w, short Attr);

[ROM Call]
Index=$2

[Description]
Sets the default window attribute.

[Explanation]
WinAttr sets the attribute for the next write (or draw) to the window pointed to by <I>w</I>
to <I>Attr</I>. This attribute will be used in all drawing commands which have not an
attribute as explicite parameter. The interpretation of the attribute depends of concrete
graphic command. Some attributes are only valid for certain graphic operation. Legal attribute
values are defined in enum <A HREF="$$LINK(graph.h/Attrs)">Attrs</A>. In a general, the following attributes
are supported:
<BR><BR>
<TABLE BORDER CELLPADDING="3">
<TR>
<TD>A_REVERSE</TD><TD>Destination pixels turned off</TD>
</TR><TR>
<TD>A_NORMAL</TD><TD>Destination pixels turned on</TD>
</TR><TR>
<TD>A_XOR</TD><TD>Source pixels XORed with destination pixels</TD>
</TR><TR>
<TD>A_SHADED</TD><TD>Destination pixels masked so that every other pixel turned off</TD>
</TR><TR>
<TD>A_REPLACE</TD><TD>Source pixels replace destination pixels</TD>
</TR><TR>
<TD>A_OR</TD><TD>Source pixels ORed with destination pixels</TD>
</TR>
</TABLE>
<BR>
For lines the following additional attributes are supported:
<BR><BR>
<TABLE BORDER CELLPADDING="3">
<TR>
<TD>A_THICK1</TD><TD>Draw a double thick line</TD>
</TR><TR>
<TD>A_SHADE_V</TD><TD>Draw the line using a vertical shading pattern</TD>
</TR><TR>
<TD>A_SHADE_H</TD><TD>Draw the line using a horizontal shading pattern</TD>
</TR><TR>
<TD>A_SHADE_NS</TD><TD>Draw the line using a negative slope diagonal shading pattern</TD>
</TR><TR>
<TD>A_SHADE_PS</TD><TD>Draw the line using a positive slope diagonal shading pattern</TD>
</TR>
</TABLE>
<BR>
WinAttr returns the previous current attribute.
<BR><BR>
<B>Note:</B> Although TI said nothing about it, attributes A_SHADE_V, A_SHADE_H, A_SHADE_NS and
A_SHADE_PS work only for lines with slope more than 45 degree (i.e. for lines which are
more "vertical" than "horizontal"). For "nearly horizontal" lines all of them act like
A_NORMAL. I don't know whether it is a bug, or planned feature. So, if you want to draw
shaded-fill rectangle using a line drawing command (for example, <A HREF="$$LINK(wingraph.h/WinLine)">WinLine</A>)
in a loop, use vertical lines for drawing, not horizontal ones! Note also that these additional
attributes work fine with <A HREF="$$LINK(wingraph.h/WinFillTriangle)">WinFillTriangle</A> and
<A HREF="$$LINK(wingraph.h/WinFillLines2)">WinFillLines2</A>, but not with <A HREF="$$LINK(wingraph.h/WinFill)">WinFill</A>!

[References]
In=bascmd.h/cmd_circle, bascmd.h/cmd_disp, bascmd.h/cmd_line, bascmd.h/cmd_linehorz, bascmd.h/cmd_linevert, bascmd.h/cmd_output, bascmd.h/cmd_pause, bascmd.h/cmd_ptchg, bascmd.h/cmd_ptoff, bascmd.h/cmd_pton, bascmd.h/cmd_pttext, bascmd.h/cmd_pxlchg, bascmd.h/cmd_pxlcircle, bascmd.h/cmd_pxlhorz, bascmd.h/cmd_pxlline, bascmd.h/cmd_pxloff, bascmd.h/cmd_pxlon, bascmd.h/cmd_pxltext, bascmd.h/cmd_pxlvert, bascmd.h/cmd_shade, dialogs.h/Dialog, error.h/ERD_dialog, events.h/ABT_dialog, events.h/EV_defaultHandler, events.h/handleVarLinkKey, gdraw.h/GD_Pen, gdraw.h/GD_Text, gdraw.h/GR3_paint3d, homescr.h/HomeExecute, statline.h/ST_eraseHelp, statline.h/ST_modKey, textedit.h/TE_open, textedit.h/TE_openFixed, error.h/ERD_notice, unknown.h/EV_quit, unknown.h/FuncLineFlt, unknown.h/GM_Integrate, unknown.h/GM_Shade, unknown.h/gr_DispLabels, unknown.h/GR3_addContours, unknown.h/GR3_handleEvent, unknown.h/GrLineFlt, unknown.h/GT_BackupToScr, unknown.h/GT_DspMsg, unknown.h/GT_DspTraceCoords, unknown.h/GT_KeyIn, unknown.h/GT_ShowMarkers, unknown.h/GT_Trace, unknown.h/Regraph, unknown.h/YCvtFtoP, unknown.h/_ROM_CALL_45B
