[Main]
Name=DIALOG_ITEM
Alias=DIALOG_ITEMS
Type=Type
Subtype=Structure
Header Files=dialogs.h
Definition=typedef struct { unsigned char Type; unsigned char Flags; unsigned char x0, y0; union { struct { void *Menu; unsigned char MaxMenuWidth; } dMenu; struct { short oText; void *PopUp; unsigned short oIndex; } dPopUp; struct { short oText; HANDLE (*GetPopUp)(unsigned short); unsigned short oIndex; } dDynPopUp; struct { short oText; HANDLE hPopUp; unsigned short  dummy; unsigned short oIndex; } dHPopUp; struct DEditType { short oText; unsigned short bOffset; unsigned short Flen; unsigned char Dlen; } dEdit; struct { short oText; } dText; struct { short oText; unsigned char  lButton, rButton; } dHeader; struct { short oIcon; } dIcon; struct { unsigned char x1, y1; unsigned char Index0, Index1; unsigned char NumDspFields, TotNumFields; unsigned char FieldHeight; } dScrollR; struct { unsigned short xFlags[4]; } dFlags; } f; } DIALOG_ITEM;
Needed By=DIALOG
See Also=dialogs.h/DIALOG_STRUCT: DIALOG, dialogs.h/DialogAdd, dialogs.h/SIZED_DIALOG, dialogs.h/DialogTypes

[Description]
A scructure for defining dialog items.

[Explanation]
This is the structure that defines an item in a
<A HREF="$$LINK(dialogs.h/DIALOG_STRUCT)">DIALOG</A> structure.
<BR><BR>
<B>Note:</B> To declare an Item of type D_END, which is all zeros, you can write:
<BR><BR>
<CODE>DIALOG_ITEM empty={.f={}};</CODE>

