Kconfig 4.6 KB

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  1. #
  2. # Input device configuration
  3. #
  4. menu "Input device support"
  5. config INPUT
  6. tristate "Generic input layer (needed for keyboard, mouse, ...)" if EMBEDDED
  7. default y
  8. ---help---
  9. Say Y here if you have any input device (mouse, keyboard, tablet,
  10. joystick, steering wheel ...) connected to your system and want
  11. it to be available to applications. This includes standard PS/2
  12. keyboard and mouse.
  13. Say N here if you have a headless (no monitor, no keyboard) system.
  14. More information is available: <file:Documentation/input/input.txt>
  15. If unsure, say Y.
  16. To compile this driver as a module, choose M here: the
  17. module will be called input.
  18. if INPUT
  19. config INPUT_FF_MEMLESS
  20. tristate "Support for memoryless force-feedback devices"
  21. default n
  22. ---help---
  23. Say Y here if you have memoryless force-feedback input device
  24. such as Logitech WingMan Force 3D, ThrustMaster FireStorm Dual
  25. Power 2, or similar. You will also need to enable hardware-specific
  26. driver.
  27. If unsure, say N.
  28. To compile this driver as a module, choose M here: the
  29. module will be called ff-memless.
  30. comment "Userland interfaces"
  31. config INPUT_MOUSEDEV
  32. tristate "Mouse interface" if EMBEDDED
  33. default y
  34. ---help---
  35. Say Y here if you want your mouse to be accessible as char devices
  36. 13:32+ - /dev/input/mouseX and 13:63 - /dev/input/mice as an
  37. emulated IntelliMouse Explorer PS/2 mouse. That way, all user space
  38. programs (including SVGAlib, GPM and X) will be able to use your
  39. mouse.
  40. If unsure, say Y.
  41. To compile this driver as a module, choose M here: the
  42. module will be called mousedev.
  43. config INPUT_MOUSEDEV_PSAUX
  44. bool "Provide legacy /dev/psaux device"
  45. default y
  46. depends on INPUT_MOUSEDEV
  47. ---help---
  48. Say Y here if you want your mouse also be accessible as char device
  49. 10:1 - /dev/psaux. The data available through /dev/psaux is exactly
  50. the same as the data from /dev/input/mice.
  51. If unsure, say Y.
  52. config INPUT_MOUSEDEV_SCREEN_X
  53. int "Horizontal screen resolution"
  54. depends on INPUT_MOUSEDEV
  55. default "1024"
  56. help
  57. If you're using a digitizer, or a graphic tablet, and want to use
  58. it as a mouse then the mousedev driver needs to know the X window
  59. screen resolution you are using to correctly scale the data. If
  60. you're not using a digitizer, this value is ignored.
  61. config INPUT_MOUSEDEV_SCREEN_Y
  62. int "Vertical screen resolution"
  63. depends on INPUT_MOUSEDEV
  64. default "768"
  65. help
  66. If you're using a digitizer, or a graphic tablet, and want to use
  67. it as a mouse then the mousedev driver needs to know the X window
  68. screen resolution you are using to correctly scale the data. If
  69. you're not using a digitizer, this value is ignored.
  70. config INPUT_JOYDEV
  71. tristate "Joystick interface"
  72. ---help---
  73. Say Y here if you want your joystick or gamepad to be
  74. accessible as char device 13:0+ - /dev/input/jsX device.
  75. If unsure, say Y.
  76. More information is available: <file:Documentation/input/joystick.txt>
  77. To compile this driver as a module, choose M here: the
  78. module will be called joydev.
  79. config INPUT_TSDEV
  80. tristate "Touchscreen interface"
  81. ---help---
  82. Say Y here if you have an application that only can understand the
  83. Compaq touchscreen protocol for absolute pointer data. This is
  84. useful namely for embedded configurations.
  85. If unsure, say N.
  86. To compile this driver as a module, choose M here: the
  87. module will be called tsdev.
  88. config INPUT_TSDEV_SCREEN_X
  89. int "Horizontal screen resolution"
  90. depends on INPUT_TSDEV
  91. default "240"
  92. config INPUT_TSDEV_SCREEN_Y
  93. int "Vertical screen resolution"
  94. depends on INPUT_TSDEV
  95. default "320"
  96. config INPUT_EVDEV
  97. tristate "Event interface"
  98. help
  99. Say Y here if you want your input device events be accessible
  100. under char device 13:64+ - /dev/input/eventX in a generic way.
  101. To compile this driver as a module, choose M here: the
  102. module will be called evdev.
  103. config INPUT_EVBUG
  104. tristate "Event debugging"
  105. ---help---
  106. Say Y here if you have a problem with the input subsystem and
  107. want all events (keypresses, mouse movements), to be output to
  108. the system log. While this is useful for debugging, it's also
  109. a security threat - your keypresses include your passwords, of
  110. course.
  111. If unsure, say N.
  112. To compile this driver as a module, choose M here: the
  113. module will be called evbug.
  114. comment "Input Device Drivers"
  115. source "drivers/input/keyboard/Kconfig"
  116. source "drivers/input/mouse/Kconfig"
  117. source "drivers/input/joystick/Kconfig"
  118. source "drivers/input/touchscreen/Kconfig"
  119. source "drivers/input/misc/Kconfig"
  120. endif
  121. menu "Hardware I/O ports"
  122. source "drivers/input/serio/Kconfig"
  123. source "drivers/input/gameport/Kconfig"
  124. endmenu
  125. endmenu