/** * @file lv_conf.h * */ #ifndef LV_CONF_H #define LV_CONF_H /*---------------- * Dynamic memory *----------------*/ /* * Memory size which will be used by the library * to store the graphical objects and other data */ #define LV_MEM_CUSTOM 0 /*1: use custom malloc/free, 0: use the built-in lv_mem_alloc/lv_mem_free*/ #if LV_MEM_CUSTOM == 0 #define LV_MEM_SIZE (32U * 1024U) /*Size memory used by mem_alloc (in bytes)*/ #define LV_MEM_ATTR /*Complier prefix for big array declaration*/ #define LV_MEM_AUTO_DEFRAG 1 /*Automatically defrag on free*/ #else /*LV_MEM_CUSTOM*/ #define LV_MEM_CUSTOM_INCLUDE /*Header for the dynamic memory function*/ #define LV_MEM_CUSTOM_ALLOC malloc /*Wrapper to malloc*/ #define LV_MEM_CUSTOM_FREE free /*Wrapper to free*/ #endif /*LV_MEM_CUSTOM*/ /*=================== Graphical settings *=====================*/ /* Horizontal and vertical resolution of the library.*/ #define LV_HOR_RES (240) #define LV_VER_RES (320) #define LV_DPI 50 /* Size of VDB (Virtual Display Buffer: the internal graphics buffer). * Required for buffered drawing, opacity and anti-aliasing * VDB makes the double buffering, you don't need to deal with it! * Typical size: ~1/10 screen */ // onion.io : TODO: try a VDB that is the size of the entire screen/half the screen #define LV_VDB_SIZE (150 * 1024) /*Size of VDB in pixel count (1/10 screen size is good for first)*/ #define LV_VDB_ADR 0 /*Place VDB to a specific address (e.g. in external RAM) (0: allocate automatically into RAM)*/ /* Use two Virtual Display buffers (VDB) parallelize rendering and flushing (optional) * The flushing should use DMA to write the frame buffer in the background*/ #define LV_VDB_DOUBLE 0 /*1: Enable the use of 2 VDBs*/ #define LV_VDB2_ADR 0 /*kisvegabor@gmail.com: Set to 0 because `fbdev_flush` doesn't supports it*/ /*Place VDB2 to a specific address (e.g. in external RAM) (0: allocate automatically into RAM)*/ /* Enable anti-aliasing (lines, and radiuses will be smoothed) */ #define LV_ANTIALIAS 1 /*kisvegabor@gmail.com: enabled because it's very fast sience v5.1 */ /*1: Enable anti-aliasing*/ /*Screen refresh settings*/ #define LV_REFR_PERIOD 50 /*Screen refresh period in milliseconds*/ #define LV_INV_FIFO_SIZE 32 /*The average count of objects on a screen */ /*================= Misc. setting *=================*/ /*Input device settings*/ #define LV_INDEV_READ_PERIOD 50 /*Input device read period in milliseconds*/ #define LV_INDEV_POINT_MARKER 0 /*Mark the pressed points*/ #define LV_INDEV_DRAG_LIMIT 10 /*Drag threshold in pixels */ #define LV_INDEV_DRAG_THROW 20 /*Drag throw slow-down in [%]. Greater value means faster slow-down */ #define LV_INDEV_LONG_PRESS_TIME 400 /*Long press time in milliseconds*/ #define LV_INDEV_LONG_PRESS_REP_TIME 100 /*Repeated trigger period in long press [ms] */ /*Color settings*/ #define LV_COLOR_DEPTH 16 /*Color depth: 1/8/16/24*/ // #define LV_COLOR_TRANSP LV_COLOR_MAKE(0xFF,0x00,0xFF) /*Images pixels with this color will not be drawn (chroma keying)*/ //#define LV_COLOR_TRANSP LV_COLOR_WHITE /*Images pixels with this color will not be drawn (chroma keying)*/ #define LV_COLOR_TRANSP LV_COLOR_BLACK /*Images pixels with this color will not be drawn (chroma keying)*/ /*Text settings*/ #define LV_TXT_UTF8 1 /*Enable UTF-8 coded Unicode character usage */ #define LV_TXT_BREAK_CHARS " ,.;:-_" /*Can break texts on these chars*/ /*Graphics feature usage*/ #define USE_LV_ANIMATION 1 /*1: Enable all animations*/ #define USE_LV_SHADOW 0 /*1: Enable shadows*/ #define USE_LV_GROUP 1 /*1: Enable object groups (for keyboards)*/ #define USE_LV_GPU 0 /*1: Enable GPU interface*/ #define USE_LV_FILESYSTEM 1 /*1: Enable file system (required by images*/ /*Compiler attributes*/ #define LV_ATTRIBUTE_TICK_INC /* Define a custom attribute to tick increment function */ #define LV_ATTRIBUTE_TASK_HANDLER /* Define a custom attribute to task handler function */ #define LV_COMPILER_VLA_SUPPORTED 0 /*================ * THEME USAGE *================*/ #define USE_LV_THEME_TEMPL 0 /*Just for test*/ #define USE_LV_THEME_DEFAULT 0 /*Built mainly from the built-in styles. Consumes very few RAM*/ #define USE_LV_THEME_ALIEN 0 /*Dark futuristic theme*/ #define USE_LV_THEME_NIGHT 0 /*Dark elegant theme*/ #define USE_LV_THEME_MONO 0 /*Mono color theme for monochrome displays*/ #define USE_LV_THEME_MATERIAL 0 /*Flat theme with bold colors and light shadows*/ #define USE_LV_THEME_ZEN 0 /*Peaceful, mainly light theme */ /*================== * FONT USAGE *===================*/ /* More info about fonts: https://littlevgl.com/basics#fonts * To enable a built-in font use 1,2,4 or 8 values * which will determine the bit-per-pixel */ #define LV_FONT_DEFAULT &lv_font_dejavu_20 /*Always set a default font from the built-in fonts*/ #define USE_LV_FONT_DEJAVU_10 4 #define USE_LV_FONT_DEJAVU_10_LATIN_SUP 4 #define USE_LV_FONT_DEJAVU_10_CYRILLIC 0 #define USE_LV_FONT_SYMBOL_10 4 #define USE_LV_FONT_DEJAVU_20 4 #define USE_LV_FONT_DEJAVU_20_LATIN_SUP 4 #define USE_LV_FONT_DEJAVU_20_CYRILLIC 0 #define USE_LV_FONT_SYMBOL_20 4 #define USE_LV_FONT_DEJAVU_30 4 #define USE_LV_FONT_DEJAVU_30_LATIN_SUP 4 #define USE_LV_FONT_DEJAVU_30_CYRILLIC 0 #define USE_LV_FONT_SYMBOL_30 4 #define USE_LV_FONT_DEJAVU_40 4 #define USE_LV_FONT_DEJAVU_40_LATIN_SUP 4 #define USE_LV_FONT_DEJAVU_40_CYRILLIC 0 #define USE_LV_FONT_SYMBOL_40 4 /*=================== * LV_OBJ SETTINGS *==================*/ #define LV_OBJ_FREE_NUM_TYPE uint32_t /*Type of free number attribute (comment out disable free number)*/ #define LV_OBJ_FREE_PTR 1 /*Enable the free pointer attribute*/ /*================== * LV OBJ X USAGE *================*/ /* * Documentation of the object types: https://littlevgl.com/object-types */ /***************** * Simple object *****************/ /*Label (dependencies: -*/ #define USE_LV_LABEL 1 #if USE_LV_LABEL != 0 #define LV_LABEL_SCROLL_SPEED 25 /*Hor, or ver. scroll speed (px/sec) in 'LV_LABEL_LONG_SCROLL/ROLL' mode*/ #endif /*Image (dependencies: lv_label, lv_filesystem*/ #define USE_LV_IMG 1 /*Line (dependencies: -*/ #define USE_LV_LINE 1 /******************* * Container objects *******************/ /*Container (dependencies: -*/ #define USE_LV_CONT 1 /*Page (dependencies: lv_cont)*/ #define USE_LV_PAGE 1 /*Window (dependencies: lv_btn, lv_label, lv_img, lv_page)*/ #define USE_LV_WIN 0 /*Tab view (dependencies: lv_page, lv_btnm)*/ #define USE_LV_TABVIEW 0 #if USE_LV_TABVIEW != 0 #define LV_TABVIEW_ANIM_TIME 100 /*Time of slide animation [ms] (0: no animation)*/ #endif /************************* * Data visualizer objects *************************/ /*Bar (dependencies: -)*/ #define USE_LV_BAR 1 /*Line meter (dependencies: - )*/ #define USE_LV_LMETER 0 /*Gauge (dependencies:bar, lmeter)*/ #define USE_LV_GAUGE 0 /*Chart (dependencies: -)*/ #define USE_LV_CHART 0 /*LED (dependencies: -)*/ #define USE_LV_LED 0 /*Message box (dependencies: lv_cont, lv_btnm, lv_label)*/ #define USE_LV_MBOX 1 /*Text area (dependencies: lv_label, lv_page)*/ #define USE_LV_TA 0 #if USE_LV_TA != 0 #define LV_TA_CURSOR_BLINK_TIME 400 /*ms*/ #define LV_TA_PWD_SHOW_TIME 1500 /*ms*/ #endif #define USE_LV_CALENDAR 1 /************************* * User input objects *************************/ /*Button (dependencies: lv_cont*/ #define USE_LV_BTN 1 /*Button matrix (dependencies: -)*/ #define USE_LV_BTNM 1 /*Keyboard (dependencies: lv_btnm, lv_ta)*/ #define USE_LV_KB 0 /*Check box (dependencies: lv_btn, lv_label)*/ #define USE_LV_CB 0 /*List (dependencies: lv_page, lv_btn, lv_label, (lv_img optionally for icons ))*/ #define USE_LV_LIST 0 #if USE_LV_LIST != 0 #define LV_LIST_FOCUS_TIME 100 /*Default animation time of focusing to a list element [ms] (0: no animation) */ #endif /*Drop down list (dependencies: lv_page, lv_label)*/ #define USE_LV_DDLIST 0 #if USE_LV_DDLIST != 0 #define LV_DDLIST_ANIM_TIME 200 /*Open and close default animation time [ms] (0: no animation)*/ #endif /*Roller (dependencies: lv_ddlist)*/ #define USE_LV_ROLLER 0 #if USE_LV_ROLLER != 0 #define LV_ROLLER_ANIM_TIME 200 /*Focus animation time [ms] (0: no animation)*/ #endif /*Slider (dependencies: lv_bar)*/ #define USE_LV_SLIDER 0 /*Switch (dependencies: lv_slider)*/ #define USE_LV_SW 0 #endif /*LV_CONF_H*/