/* ** $Id: luaconf.h,v 1.259.1.1 2017/04/19 17:29:57 roberto Exp $ ** Configuration file for Lua ** See Copyright Notice in lua.h */ #ifndef luaconf_h #define luaconf_h #include #include #include #include #include "user_config.h" /* ** =================================================================== ** The NodeMCU Lua environment support 2 compilation targets: ** ** * The ESP8266 ans ESP32 embedded runtimes which are compiled using ** the GCC XTENSA cross-compiler toolchain. ** ** * An extend version of the luac build for cross-compiling Lua ** sources for downloading to the ESP hardware. This is command ** line only and does not support any interactive dialogue or ** dynamically loaded libraries. ** ** Note that we've removd the "how to fill this in comments so you ** can now see the actual content more easily. Also the two big ** boilerplate conditional sections "Configuration for Numbers" and ** "Dependencies with C99 and other C details" have been moved to ** the end of the include file to keep the information dense content ** at the front. ** =================================================================== */ #ifdef __XTENSA__ # define LUA_USE_ESP # define LUA_USE_ESP8266 #else # define LUA_USE_HOST # define LUA_CROSS_COMPILER #endif #if !defined(LUA_USE_C89) && defined(_WIN32) && !defined(_WIN32_WCE) # define LUA_USE_WINDOWS /* enable goodies for regular Windows */ //# define LUA_USE_C89 /* We only support the VS2013 C or later */ #elif defined(__APPLE__) # define LUA_USE_MACOSX # define LUA_USE_POSIX #else # define LUA_USE_LINUX //# define LUA_USE_POSIX #endif #define LUA_NODEMCU_NOCLOADERS //#define LUA_C89_NUMBERS #define LUAI_BITSINT 32 /* predefined options for LUA_INT_TYPE */ #define LUA_INT_INT 1 #define LUA_INT_LONG 2 #define LUA_INT_LONGLONG 3L /* predefined options for LUA_FLOAT_TYPE */ #define LUA_FLOAT_FLOAT 1 #define LUA_FLOAT_DOUBLE 2 #define LUA_FLOAT_LONGDOUBLE 3 /* ** default configuration for 64-bit Lua ('long long' and 'double') */ #if 0 #if defined(LUA_32BITS) /* ** 32-bit integers and 'float' */ # define LUA_INT_TYPE LUA_INT_INT # define LUA_FLOAT_TYPE LUA_FLOAT_FLOAT #else # define LUA_INT_TYPE LUA_INT_LONGLONG # define LUA_FLOAT_TYPE LUA_FLOAT_DOUBLE #endif #endif #ifdef LUA_NUMBER_64BITS # define LUA_FLOAT_TYPE LUA_FLOAT_DOUBLE # define LUA_INT_TYPE LUA_INT_LONGLONG #else # define LUA_FLOAT_TYPE LUA_FLOAT_FLOAT # define LUA_INT_TYPE LUA_INT_INT #endif #ifdef LUA_NUMBER_INTEGRAL #error LUA_NUMBER_INTEGRAL is not supported in LUA5.3 builds #endif /* ** Configuration for Paths. ** ** LUA_CPATH_DEFAULT is the default path that Lua uses to look for ** Dynamic C libraries are not used and ditto LUA_CPATH_DEFAULT */ #define LUA_PATH_SEP ";" #define LUA_PATH_MARK "?" #define LUA_EXEC_DIR "!" #define LUA_PATH_DEFAULT "?.lc;?.lua" #if defined(_WIN32) #define LUA_DIRSEP "\\" #else #define LUA_DIRSEP "/" #endif /* ** {================================================================== ** Marks for exported symbols in the C code ** =================================================================== ** @@ LUA_API is a mark for all core API functions. @@ LUALIB_API is a mark for all auxiliary library functions. @@ LUAMOD_API is a mark for all standard library opening functions. */ #define LUA_API extern #define LUALIB_API LUA_API #define LUAMOD_API LUALIB_API /* @@ LUAI_FUNC, LUAI_DDEF and LUAI_DDEC are used to mark visibilty when ** building lua as a shared library. Used to tag private inter-module ** Lua internal functions. */ //#define LUAI_FUNC __attribute__((visibility("hidden"))) extern #define LUAI_FUNC extern #define LUAI_DDEC LUAI_FUNC #define LUAI_DDEF /* ** {================================================================== ** Compatibility with previous versions ** =================================================================== */ //#define LUA_COMPAT_MATHLIB // retains several deprecated functions in math. //#define LUA_COMPAT_BITLIB // bit32 is separately implemented as a NodeMCU lib //#define LUA_COMPAT_IPAIRS // enables __ipairs meta which isn't used in NodeMCU #define LUA_NODEMCU_COMPAT_MATHLIB /* retains NodeMCU subset of mathlib */ #define LUA_COMPAT_APIINTCASTS /* needed to enable NodeMCU modules to work on */ /* both Lua 5.1 and Lua 5.3 */ #define LUA_COMPAT_UNPACK /* needed to support a global 'unpack' */ #define LUA_COMPAT_LOADERS /* keeps 'package.loaders' as a synonym for */ /* 'package.searchers'. Used in our libraries */ #define LUA_COMPAT_LOADSTRING /* keeps loadstring(s) as synonym for load(s) */ #if 0 #define lua_cpcall(L,f,u) \ // Not used in our module code (lua_pushcfunction(L, (f)), \ lua_pushlightuserdata(L,(u)), \ lua_pcall(L,1,0,0)) #endif //#define LUA_COMPAT_LOG10 // math.log10 not used in NodeMCU //#define LUA_COMPAT_MAXN // math.maxn not used /* Compatbililty for some API calls withdrawn in Lua53 */ #define lua_strlen(L,i) lua_rawlen(L, (i)) #define lua_objlen(L,i) lua_rawlen(L, (i)) #define lua_equal(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPEQ) #define lua_lessthan(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPLT) // #define LUA_COMPAT_MODULE // drop support for legacy module() format not used in our modules /**** May need to revisit this one *****/ // #define LUA_COMPAT_FLOATSTRING // makes Lua format integral floats without a float mark #define LUA_KCONTEXT ptrdiff_t #define lua_getlocaledecpoint() '.' // #define LUA_NOCVTN2S // enable automatic coercion between // #define LUA_NOCVTS2N // strings and numbers #if defined(LUA_USE_APICHECK) #include #define luai_apicheck(l,e) assert(e) #endif #define LUA_EXTRASPACE (sizeof(void *)) // raw memory area associated with a Lua state #define LUAI_MAXSTACK 12000 // Maximum Lua stack size #define LUA_IDSIZE 60 // Maximum size for the description of the source /* @@ lua_getlocaledecpoint gets the locale "radix character" (decimal point). ** Change that if you do not want to use C locales. (Code using this ** macro must include header 'locale.h'.) */ // of a function in debug information. #define LUAL_BUFFERSIZE 256 // NodeMCU setting because of stack limits #define LUA_QL(x) "'" x "'" // No longer used in lua53, but still used #define LUA_QS LUA_QL("%s") // in some of our apllication modules /* ** {================================================================== ** Other NodeMCU configuration. ** =================================================================== */ #ifdef LUA_USE_ESP #define LUAI_USER_ALIGNMENT_T size_t #endif #define LUAI_GCPAUSE 110 /* 110% (wait memory to grow 10% before next gc) */ /* }================================================================== */ /* ** {================================================================== ** Configuration for Numbers. ** Change these definitions if no predefined LUA_FLOAT_* / LUA_INT_* ** satisfy your needs. ** =================================================================== ** @@ LUA_NUMBER is the floating-point type used by Lua. @@ LUAI_UACNUMBER is the result of a 'default argument promotion' over a floating number. @@ l_mathlim(x) corrects limit name 'x' to the proper float type by prefixing it with one of FLT/DBL/LDBL. @@ LUA_NUMBER_FRMLEN is the length modifier for writing floats. @@ LUA_NUMBER_FMT is the format for writing floats. @@ lua_number2str converts a float to a string. @@ l_mathop allows the addition of an 'l' or 'f' to all math operations. @@ l_floor takes the floor of a float. @@ lua_str2number converts a decimal numeric string to a number. */ /* The following definitions are good for most cases here */ #define l_floor(x) (l_mathop(floor)(x)) #define lua_number2str(s,sz,n) \ l_sprintf((s), sz, LUA_NUMBER_FMT, (LUAI_UACNUMBER)(n)) /* @@ lua_numbertointeger converts a float number to an integer, or ** returns 0 if float is not within the range of a lua_Integer. ** (The range comparisons are tricky because of rounding. The tests ** here assume a two-complement representation, where MININTEGER always ** has an exact representation as a float; MAXINTEGER may not have one, ** and therefore its conversion to float may have an ill-defined value.) */ #define lua_numbertointeger(n,p) \ ((n) >= (LUA_NUMBER)(LUA_MININTEGER) && \ (n) < -(LUA_NUMBER)(LUA_MININTEGER) && \ (*(p) = (LUA_INTEGER)(n), 1)) /* now the variable definitions */ #if LUA_FLOAT_TYPE == LUA_FLOAT_FLOAT /* { single float */ #define LUA_NUMBER float #define l_mathlim(n) (FLT_##n) #define LUAI_UACNUMBER double #define LUA_NUMBER_FRMLEN "" #define LUA_NUMBER_FMT "%.7g" #define l_mathop(op) op##f #define lua_str2number(s,p) strtof((s), (p)) #elif LUA_FLOAT_TYPE == LUA_FLOAT_LONGDOUBLE /* }{ long double */ #define LUA_NUMBER long double #define l_mathlim(n) (LDBL_##n) #define LUAI_UACNUMBER long double #define LUA_NUMBER_FRMLEN "L" #define LUA_NUMBER_FMT "%.19Lg" #define l_mathop(op) op##l #define lua_str2number(s,p) strtold((s), (p)) #elif LUA_FLOAT_TYPE == LUA_FLOAT_DOUBLE /* }{ double */ #define LUA_NUMBER double #define l_mathlim(n) (DBL_##n) #define LUAI_UACNUMBER double #define LUA_NUMBER_FRMLEN "" #define LUA_NUMBER_FMT "%.14g" #define l_mathop(op) op #define lua_str2number(s,p) strtod((s), (p)) #else /* }{ */ #error "numeric float type not defined" #endif /* } */ #define LUA_FLOAT LUA_NUMBER /* @@ LUA_INTEGER is the integer type used by Lua. ** @@ LUA_UNSIGNED is the unsigned version of LUA_INTEGER. ** @@ LUAI_UACINT is the result of a 'default argument promotion' @@ over a lUA_INTEGER. @@ LUA_INTEGER_FRMLEN is the length modifier for reading/writing integers. @@ LUA_INTEGER_FMT is the format for writing integers. @@ LUA_MAXINTEGER is the maximum value for a LUA_INTEGER. @@ LUA_MININTEGER is the minimum value for a LUA_INTEGER. @@ lua_integer2str converts an integer to a string. */ /* The following definitions are good for most cases here */ #define LUA_INTEGER_FMT "%" LUA_INTEGER_FRMLEN "d" #define LUAI_UACINT LUA_INTEGER #define lua_integer2str(s,sz,n) \ l_sprintf((s), sz, LUA_INTEGER_FMT, (LUAI_UACINT)(n)) /* ** use LUAI_UACINT here to avoid problems with promotions (which ** can turn a comparison between unsigneds into a signed comparison) */ #define LUA_UNSIGNED unsigned LUAI_UACINT /* now the variable definitions */ #if LUA_INT_TYPE == LUA_INT_INT /* { int */ #define LUA_INTEGER int #define LUA_INTEGER_FRMLEN "" #define LUA_MAXINTEGER INT_MAX #define LUA_MININTEGER INT_MIN #elif LUA_INT_TYPE == LUA_INT_LONG /* }{ long */ #define LUA_INTEGER long #define LUA_INTEGER_FRMLEN "l" #define LUA_MAXINTEGER LONG_MAX #define LUA_MININTEGER LONG_MIN #elif LUA_INT_TYPE == LUA_INT_LONGLONG /* }{ long long */ /* use presence of macro LLONG_MAX as proxy for C99 compliance */ #if defined(LLONG_MAX) /* { */ /* use ISO C99 stuff */ #define LUA_INTEGER long long #define LUA_INTEGER_FRMLEN "ll" #define LUA_MAXINTEGER LLONG_MAX #define LUA_MININTEGER LLONG_MIN #elif defined(LUA_USE_WINDOWS) /* }{ */ /* in Windows, can use specific Windows types */ #define LUA_INTEGER __int64 #define LUA_INTEGER_FRMLEN "I64" #define LUA_MAXINTEGER _I64_MAX #define LUA_MININTEGER _I64_MIN #else /* }{ */ #error "Compiler does not support 'long long'. Use option '-DLUA_32BITS' \ or '-DLUA_C89_NUMBERS' (see file 'luaconf.h' for details)" #endif /* } */ #else /* }{ */ #error "numeric integer type not defined" #endif /* } */ /* }================================================================== */ /* ** {================================================================== ** Dependencies with C99 and other C details ** =================================================================== */ /* @@ l_sprintf is equivalent to 'snprintf' or 'sprintf' in C89. ** (All uses in Lua have only one format item.) */ #if !defined(LUA_USE_C89) #define l_sprintf(s,sz,f,i) snprintf(s,sz,f,i) #else #define l_sprintf(s,sz,f,i) ((void)(sz), sprintf(s,f,i)) #endif /* @@ lua_strx2number converts an hexadecimal numeric string to a number. ** In C99, 'strtod' does that conversion. Otherwise, you can ** leave 'lua_strx2number' undefined and Lua will provide its own ** implementation. */ #if !defined(LUA_USE_C89) #define lua_strx2number(s,p) lua_str2number(s,p) #endif /* @@ lua_pointer2str converts a pointer to a readable string in a ** non-specified way. */ #define lua_pointer2str(buff,sz,p) l_sprintf(buff,sz,"%p",p) /* @@ lua_number2strx converts a float to an hexadecimal numeric string. ** In C99, 'sprintf' (with format specifiers '%a'/'%A') does that. ** Otherwise, you can leave 'lua_number2strx' undefined and Lua will ** provide its own implementation. */ #if !defined(LUA_USE_C89) #define lua_number2strx(L,b,sz,f,n) \ ((void)L, l_sprintf(b,sz,f,(LUAI_UACNUMBER)(n))) #endif /* ** 'strtof' and 'opf' variants for math functions are not valid in ** C89. Otherwise, the macro 'HUGE_VALF' is a good proxy for testing the ** availability of these variants. ('math.h' is already included in ** all files that use these macros.) */ #if defined(LUA_USE_C89) || (defined(HUGE_VAL) && !defined(HUGE_VALF)) #undef l_mathop /* variants not available */ #undef lua_str2number #define l_mathop(op) (lua_Number)op /* no variant */ #define lua_str2number(s,p) ((lua_Number)strtod((s), (p))) #endif #undef lua_str2number #define lua_str2number(s,p) ((lua_Number)strtod((s), (p))) #define LUA_DEBUG_HOOK lua_debugbreak #endif