12345678910111213141516171819202122232425262728293031323334353637383940 |
- #if 0 /* #if0'd because it's #included, and those don't get parsed properly by snescom */
- ; This file is part of the snescom-asm demo - a demo of how to build a SNES program.
- ; See http://bisqwit.iki.fi/source/snescom.html for details.
- #endif
- /* These must be defined as constants, because they're used
- * in calculation that is sent to PPU as parameters */
- #define APUIO0 $2140
- #define APUIO1 $2141
- #define APUIO2 $2142
- #define APUIO3 $2143
- #define BG1_TILE_BASE $5800
- #define BG2_TILE_BASE $5000
- #define OAM_TILE_BASE $6000
- #define BG1_TILE_BUF $7EB000
- #define BG2_TILE_BUF $7EA000
- #define BG1_TILE_BAK $7E9000
- #define BG2_TILE_BAK $7E8000
- #define MCU_CMD $307000
- #define MCU_PARAM $307004
- #define RTC_STATUS $307100
- #define LAST_STATUS $307101
- #define SYSINFO_BLK $307200
- #define LAST_GAME $307420
- #define ROOT_DIR $C10000
- #define CMD_SYSINFO $03
- #define CMD_LOADSPC $05
- #define CMD_RESET $06
- #define SPC_DATA $FD0000
- #define SPC_HEADER $FE0000
- #define SPC_DSP_REGS $FE0100
|