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- v0.1.1
- ======
- * initial public release
- v0.1.1a (bugfix release)
- ========================
- * Fixes:
- - SuperCIC pair mode was erroneously enabled in firmware binary
- - SNES menu crashed on empty database
- v0.1.2
- ======
- * New menu entry: "System Information"
- * Auto region override (eliminate "This game pak is not designed..." messages)
- * Improved mapper detection (fixes Batman vs. Joker and many PD ROMs)
- * Improved data streaming performance
- (should reduce MSU1 errors with some cards)
- * A and B buttons swapped in menu to match common key mappings
- * Fixes:
- - MSU1: Stop audio playback on end of audio file
- v0.1.3
- ======
- * Updated logo gfx with new version from klaptra
- * Updated font to distinguish between 1 and I
- * Menu layout adjusted to move status line up by 4 scanlines
- * Run previously loaded game by pressing Start in the menu
- * Auto-scroll file names that do not fit the screen
- * SD access time measurement on System Information screen (takes a while!)
- * Cx4 memory map: mirror ROM to 40-7e/c0-ff (fixes MMX3 Zero patch)
- * Some FPGA configuration error detection (mainly useful for hardware diag)
- * Fixes:
- - FPGA-side SD clock pullup (increases reliability with some cards)
- v0.1.4
- ======
- * SPC Player (contributed by necronomfive/blargg)
- * System Information screen now shows CPU/PPU revision (contributed by necronomfive)
- * Satellaview: basic data transmission packet support (makes some more games boot, thanks to LuigiBlood for assistance and sample data packets)
- * Number of supported files increased to 50000 per card / 16380 per directory
- * Slight speedup of menu text rendering
- * Reduce load time of menu
- * Adjust Cx4 timing to be more faithful
- (Mega Man now defeats the boss in attract mode in Mega Man X2)
- * adapt ROM mirroring size to file size if header information is invalid
- (fixes Super Noah's Ark 3D, possibly others)
- * MSU1 interface changes suggested by byuu:
- - Data offset 0 and audio track 0 are automatically requested on reset.
- This causes the busy flags to become 0 shortly after reset/startup.
- - $2000 bit 3 is now "audio error", becomes valid after "audio busy" -> 0
- set when an error occurred while preparing playback of the requested audio track
- * write LED stays on when SRAM content changes constantly
- * Fixes:
- - fix empty save files on FAT16 / incorrect free cluster count on FAT32
- - correct directory sorting (force parent directory at top of list)
- - fix text corruption when entering a directory with a scrollable name
- - fix files/dirs count in system information
- - make 'sd2snes' directory hiding case-insensitive
- - improve DAC I²S timing
- - fix occasional palette corruption in menu
- - fix SD clock glitch on ROM loading (occasional glitches/crashes)
- - fix memory write timing on ROM loading (occasional glitches/crashes)
- - fix SPI timing (ROMs not loading; System Information not working)
- - properly synchronize SNES control signals (occasional glitches/crashes)
- - fix floating IRQ output (occasional glitches/slowdowns)
- v0.1.4a (bugfix release)
- ========================
- * Fix DMA initialization in the menu (could cause sprite corruption in some games)
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