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@@ -11,7 +11,6 @@ GAME_MAIN:
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sta @MCU_PARAM+2
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sep #$20 : .as
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stz $4200 ; inhibit VBlank NMI
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-
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rep #$20 : .al
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lda @warm_signature ; Was CMD_RESET issued before reset?
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cmp #$fa50 ; If yes, then perform warm boot procedure
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@@ -25,6 +24,7 @@ GAME_MAIN:
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jsr killdma ; The following initialization processes must not touch memory
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jsr waitblank ; structures used by the main menu !
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jsr snes_init
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+ cli
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lda #$01
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sta $420d ; fast cpu
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jsr setup_gfx
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@@ -43,7 +43,6 @@ set_bank:
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coldboot: ; Regular, cold-start init
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sep #$20 : .as
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-
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jsr killdma
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jsr waitblank
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jsr snes_init
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@@ -67,56 +66,81 @@ coldboot: ; Regular, cold-start init
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jmp @infloop ;infinite loop in WRAM
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killdma:
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- stz $420b
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- stz $420c
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-
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stz $4300
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stz $4301
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stz $4302
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stz $4303
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stz $4304
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-
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+ stz $4305
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+ stz $4306
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+ stz $4307
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+ stz $4308
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+ stz $4309
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+ stz $430a
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+ stz $430b
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stz $4310
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stz $4311
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stz $4312
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stz $4313
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stz $4314
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-
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+ stz $4315
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+ stz $4316
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+ stz $4317
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+ stz $4318
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+ stz $4319
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+ stz $431a
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+ stz $431b
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stz $4320
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stz $4321
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stz $4322
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stz $4323
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stz $4324
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-
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+ stz $4325
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+ stz $4326
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+ stz $4327
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+ stz $4328
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+ stz $4329
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+ stz $432a
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+ stz $432b
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stz $4330
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stz $4331
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stz $4332
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stz $4333
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stz $4334
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-
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+ stz $4335
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+ stz $4336
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+ stz $4337
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+ stz $4338
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+ stz $4339
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+ stz $433a
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+ stz $433b
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stz $4340
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stz $4341
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stz $4342
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stz $4343
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stz $4344
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-
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+ stz $4345
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+ stz $4346
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+ stz $4347
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+ stz $4348
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+ stz $4349
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+ stz $434a
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+ stz $434b
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stz $4350
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stz $4351
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stz $4352
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stz $4353
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stz $4354
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+ stz $4355
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+ stz $4356
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+ stz $4357
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+ stz $4358
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+ stz $4359
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+ stz $435a
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+ stz $435b
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- stz $4360
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- stz $4361
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- stz $4362
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- stz $4363
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- stz $4364
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-
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- stz $4370
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- stz $4371
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- stz $4372
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- stz $4373
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- stz $4374
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+ stz $420b
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+ stz $420c
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rts
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waitblank:
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@@ -252,7 +276,7 @@ setup_gfx:
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tests:
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sep #$20 : .as ;8-bit accumulator
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rep #$10 : .xl ;16-bit index
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- lda #$03 ;mode 3, mode 5 via HDMA :D
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+ lda #$03 ;mode 3, mode 5 via HDMA
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sta $2105
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lda #$58 ;Tilemap addr 0xB000
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ora #$02 ;SC size 32x64
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@@ -308,6 +332,7 @@ snes_init:
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stz $420a ;
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stz $420b ;
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stz $420c ;
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+ stz $420d ;
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lda #$8f
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sta $2100 ;INIDISP: force blank
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lda #$03 ; 8x8+16x16; name=0; base=3
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