@@ -3,6 +3,7 @@
GAME_MAIN:
sep #$20 : .as
+ rep #$10 : .xl
sei
stz $4200 ; inhibit VBlank NMI
jsr killdma
@@ -14,6 +15,13 @@ GAME_MAIN:
jsr setup_hdma
jsr tests
+ ; clear text buffer
+ ldx #$0041
+ lda #$00
+- dex
+ sta @MCU_TXT, x
+ bne -
+
; copy routines to WRAM
lda #^printloop_wram
ldx #!printloop_wram