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- #define BSNES_VERSION "0.042"
- #define BSNES_TITLE "bsnes v" BSNES_VERSION
- #define BUSCORE sBus
- #define CPUCORE sCPU
- #define SMPCORE sSMP
- #define DSPCORE sDSP
- #define PPUCORE bPPU
- //S-DSP can be encapsulated into a state machine using #define magic
- //this avoids ~2.048m co_switch() calls per second (~5% speedup)
- #define USE_STATE_MACHINE
- //FAST_FRAMESKIP disables calculation of RTO during frameskip
- //frameskip offers near-zero speedup if RTO is calculated
- //accuracy is not affected by this define when frameskipping is off
- #define FAST_FRAMESKIP
- //game genie + pro action replay code support (~2% speed hit)
- #define CHEAT_SYSTEM
- #include <libco/libco.h>
- #include <nall/algorithm.hpp>
- #include <nall/array.hpp>
- #include <nall/bit.hpp>
- #include <nall/detect.hpp>
- #include <nall/endian.hpp>
- #include <nall/file.hpp>
- #include <nall/moduloarray.hpp>
- #include <nall/new.hpp>
- #include <nall/platform.hpp>
- #include <nall/property.hpp>
- #include <nall/stdint.hpp>
- #include <nall/string.hpp>
- #include <nall/utility.hpp>
- #include <nall/vector.hpp>
- using namespace nall;
- typedef int8_t int8;
- typedef int16_t int16;
- typedef int32_t int32;
- typedef int64_t int64;
- typedef uint8_t uint8;
- typedef uint16_t uint16;
- typedef uint32_t uint32;
- typedef uint64_t uint64;
- #include "interface.hpp"
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