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- #include "data.h"
- #include "pad.h"
- #include "PPU.h"
- #include "ressource.h"
- word debugMap[0x400];
- void initDebugMap(void) {
- word i;
- for(i=0; i<0x400; i++) {
- debugMap[i] = 0x00;
- }
- }
- char hex_chars[] = {'0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'A', 'B', 'C', 'D', 'E', 'F'};
- void int2hex(unsigned long number, char *buf,word size)
- {
- unsigned long n;
- unsigned char i;
- //unsigned char x;
- for (i = 0; i < size; i++) {
- n = number >> 4;
- //x = (number - (n << 4));
- buf[size-i-1] = hex_chars[(number - (n << 4))];
- number = n;
- }
- }
- void printDebugScreen(char *buffer,word y){
- char i;
- waitForVBlank();
- for(i=0; i<32; i++) {
- waitForVBlank();
- VRAMByteWrite((byte) (buffer[i]-32), (word) (0x4000+i+(y*0x20)));
- }
- }
- void printf(char *buffer){
- while(*buffer)
- *(byte*) 0x3000=*buffer++;
- }
- void enableDebugScreen(void){
- VRAMLoad((word) debugFont_pic, 0x5000, 2048);
- CGRAMLoad((word) debugFont_pal, (byte) 0x00, (word) 16);
- VRAMLoad((word) debugMap, 0x4000, 0x0800);
- setTileMapLocation(0x4000, (byte) 0x00, (byte) 0);
- setCharacterLocation(0x5000, (byte) 0);
- *(byte*) 0x2100 = 0x0f; // enable background
- }
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