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- ;------------------------------ Header File ---------------------------------
- ; This is basically a combo of MarctheMER's and Neviksti's header files
- ; Perhaps reading their's will also help your understanding of the header,
- ; but I believe this will be the simplest method of defining your header,
- ; as Marc's doesn't provide a full explanation, and Neviksti's can be
- ; a bit more difficult for beginners (using the WLA directives is easier).
- ;----------------------------------------------------------------------------
- ;==LoRom== ; We'll get to HiRom some other time.
- .MEMORYMAP ; Begin describing the system architecture.
- SLOTSIZE $8000 ; The slot is $8000 bytes in size. More details on slots later.
- DEFAULTSLOT 0 ; There's only 1 slot in SNES, there are more in other consoles.
- SLOT 0 $8000 ; Define's Slot 0's starting address.
- .ENDME ; End MemoryMap definition
- .ROMBANKSIZE $8000 ; Every ROM bank is 32 KBytes in size
- .ROMBANKS 8 ; 2 Mbits - Tell WLA we want to use 8 ROM Banks
- .SNESHEADER
- ID "SNES" ; 1-4 letter string, just leave it as "SNES"
-
- NAME "SNES Tile Demo " ; Program Title - can't be over 21 bytes,
- ; "123456789012345678901" ; use spaces for unused bytes of the name.
- SLOWROM
- LOROM
- CARTRIDGETYPE $00 ; $00 = ROM only, see WLA documentation for others
- ROMSIZE $08 ; $08 = 2 Mbits, see WLA doc for more..
- SRAMSIZE $00 ; No SRAM see WLA doc for more..
- COUNTRY $01 ; $01 = U.S. $00 = Japan, that's all I know
- LICENSEECODE $00 ; Just use $00
- VERSION $00 ; $00 = 1.00, $01 = 1.01, etc.
- .ENDSNES
- .SNESNATIVEVECTOR ; Define Native Mode interrupt vector table
- COP EmptyHandler
- BRK EmptyHandler
- ABORT EmptyHandler
- NMI EmptyHandler
- IRQ EmptyHandler
- .ENDNATIVEVECTOR
- .SNESEMUVECTOR ; Define Emulation Mode interrupt vector table
- COP EmptyHandler
- ABORT EmptyHandler
- NMI EmptyHandler
- RESET Start
- IRQBRK EmptyHandler
- .ENDEMUVECTOR
- .BANK 0 SLOT 0 ; Defines the ROM bank and the slot it is inserted in memory.
- .ORG 0 ; .ORG 0 is really $8000, because the slot starts at $8000
- .SECTION "EmptyVectors" SEMIFREE
- EmptyHandler:
- rti
- .ENDS
- .EMPTYFILL $00
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