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- #include "data.h"
- byte tileMapLocation[4];
- word characterLocation[4];
- void waitForVBlank(void) {
- byte Status;
- do {
- Status = *(byte*)0x4210;
- } while (!(Status & 0x80));
- }
- void setTileMapLocation(word vramDst, byte screenProp, byte bgNumber) {
- tileMapLocation[bgNumber] = ((vramDst >> 8) & 0xfc) | ( screenProp & 0x03 );
- *(byte*) (0x2107+bgNumber) = tileMapLocation[bgNumber];
- }
- void restoreTileMapLocation(byte bgNumber) {
- *(byte*) (0x2107+bgNumber) = tileMapLocation[bgNumber];
- }
- void setCharacterLocation(word vramDst, byte bgNumber) {
- characterLocation[bgNumber] = vramDst;
- if(bgNumber < 2) {
- *(byte*) 0x210b = (characterLocation[1] >> 8 & 0xf0 ) + (characterLocation[0] >> 12);
- } else {
- *(byte*) 0x210c = (characterLocation[3] >> 8 & 0xf0 ) + (characterLocation[2] >> 12);
- }
- }
- void restoreCharacterLocation(byte bgNumber) {
- setCharacterLocation(characterLocation[bgNumber], bgNumber);
- }
- void VRAMByteWrite(byte value, word vramDst) {
- *(byte*)0x2115 = 0x80;
- *(word*)0x2116 = vramDst;
- *(byte*)0x2118 = value;
- }
- void VRAMLoad(word src, word vramDst, word size) {
- // set address in VRam for read or write ($2116) + block size transfer ($2115)
- *(byte*)0x2115 = 0x80;
- *(word*)0x2116 = vramDst;
- *(word*)0x4300 = 0x1801; // set DMA control register (1 word inc)
- // and destination ($21xx xx -> 0x18)
- *(word*)0x4302 = src; // DMA channel x source address offset
- // (low $4302 and high $4303 optimisation)
- *(byte*)0x4304 = 0x01; // DMA channel x source address bank
- *(word*)0x4305 = size; // DMA channel x transfer size
- // (low $4305 and high $4306 optimisation)
- // Turn on DMA transfer for this channel
- waitForVBlank();
- *(byte*)0x2100 = 0x80;
- *(byte*)0x420b = 0x01;
- *(byte*)0x2100 = 0x00;
- }
- void CGRAMLoad(word src, byte cgramDst, word size) {
-
- // set address in VRam for read or write + block size
- *(byte*)0x2121 = cgramDst;
- *(word*)0x4300 = 0x2200; // set DMA control register (1 byte inc)
- // and destination ($21xx xx -> 022)
- *(word*)0x4302 = src; // DMA channel x source address offset
- // (low $4302 and high $4303 optimisation)
- *(byte*)0x4304 = 0x01; // DMA channel x source address bank
- *(word*)0x4305 = size; // DMA channel x transfer size
- // (low $4305 and high $4306 optimisation)
- // Turn on DMA transfer for this channel
- waitForVBlank();
- *(byte*)0x2100 = 0x80;
- *(byte*)0x420b = 0x01;
- *(byte*)0x2100 = 0x00;
- }
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