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- Legend for Code1:
- 0 = seems to work without modification
- 1 = needs crack (uCON64 option -k)
- 2 = needs NTSC/PAL fix (uCON64 option -f)
- 3 = needs backup unit header fix
- 4 = seems to work, but doesn't work correctly
- 5 = music doesn't work
- 6 = copy protection screen
- 7 = wrong television standard (NTSC/PAL) screen
- 8 = corrupted/distorted graphics
- 9 = doesn't work
- Legend for Code2:
- N1 = 3f 21 29/89 10 f0 3f 21 29/89 10 80
- N2 = ad 3f 21 29 10 d0 ad 3f 21 29 10 ea ea
- P3 = ad 3f 21 89 10 d0 ad 3f 21 89 10 80 - Terranigma
- N4 = ad 3f 21 89 10 d0 ad 3f 21 89 10 80/(ea ea) - Live A Live
- N5 = 3f 21 29/89 10 00 f0 3f 21 29/89 10 00 80 - Clock Tower
- N6 = 3f 21 29/89 10 00 d0 3f 21 29/89 10 00 ea ea - Mario no Super Picross
- P7 = ad 3f 21 29 10 00 d0 ad 3f 21 29 10 00 80
- P8 = ad 3f 21 89 10 00 d0 a9 10 00 89 10 00 d0 - Eric Cantona Football ?
- N9 = 3f 21 89 10 c2 XX f0 3f 21 89 10 c2 XX 80 - Front Mission - Gun Hazard
- N10 = 3f 21 89 10 c2 XX d0 3f 21 89 10 c2 XX ea ea - Robotrek
- N11 = 3f 21 29/89 10 c9 10 f0 3f 21 29/89 10 c9 10 80
- N12 = ad 3f 21 29 10 c9 00 f0 ad 3f 21 29 10 c9 00 80/(ea ea) <= original uCON used 80
- N13 = ad 3f 21 29 10 c9 00 d0 ad 3f 21 29 10 c9 00 80
- N14 = ad 3f 21 29 10 c9 10 d0 ad 3f 21 29 10 c9 10 ea ea
- P15 = ad 3f 21 29 10 cf bd ff XX f0 ad 3f 21 29 10 cf bd ff XX 80 - Pop'n Twinbee E
- N16 = 3f 21 29 10 cf XX YY 80 f0 3f 21 29 10 cf XX YY 80 80 - Gokujyou Parodius/Tokimeki Memorial
- N17 = ad 3f 21 8d XX YY 29 10 8d ad 3f 21 8d XX YY 29 00 8d - Dragon Ball Z - Super Butoden 2 ?
- N18 = 3f 21 00 29/89 10 f0 3f 21 00 29/89 10 80 - Kirby's Dream Course U
- P19 = af 3f 21 00 29 10 d0 af 3f 21 00 29 10 80
- N20 = af 3f 21 00 29/89 10 d0 af 3f 21 00 29/89 10 ea ea - Kirby no Kirakira Kids/Final Fight Guy
- P21 = af 3f 21 00 29 10 00 d0 af 3f 21 00 29 10 00 ea ea
- N22 = af 3f 21 00 29/89 10 00 f0 af 3f 21 00 29/89 10 00 80
- P23 = af 3f 21 00 29 XX c9 XX f0 af 3f 21 00 29 XX c9 XX 80 - Secret of Mana E
- N24 = af 3f 21 00 29 XX c9 XX f0 af 3f 21 00 29 XX c9 XX 80 - Seiken Densetsu 3
- N25 = af 3f 21 00 29 10 80 2d 00 1b af 3f 21 00 29 00 80 2d 00 1b - Seiken Densetsu 2/Secret of Mana U
- N26 = 3f 21 00 89 10 c2 XX f0 3f 21 00 89 10 c2 XX 80 - Dragon - The Bruce Lee Story U
- N27 = af 3f 21 00 XX YY 29 10 00 d0 af 3f 21 00 XX YY 29 10 00 ea ea - Fatal Fury Special ?
- N28 = 3f 21 c2 XX 29 10 00 f0 3f 21 c2 XX 29 10 00 80 - Metal Warriors
- N29 = 3f 21 c2 XX 29 10 00 d0 3f 21 c2 XX 29 10 00 ea ea - Dual Orb II
- N30 = af 3f 21 ea 89 10 00 d0 a9 00 00 ea 89 10 00 d0 - Super Famista 3 ?
- P31 = a2 18 01 bd 27 20 89 10 00 f0 01 a2 18 01 bd 27 20 89 10 00 ea ea - Donkey Kong Country E
- N32 = a2 18 01 bd 27 20 89 10 00 d0 01 a2 18 01 bd 27 20 89 10 00 ea ea - Donkey Kong Country U
- N33 = 29 10 00 a2 00 00 c9 10 00 d0 29 10 00 a2 00 00 c9 10 00 80 - Wolfenstein 3D U
- Comment:
- Code1 is valid for an SWC 2.8cc 32 Mbit PAL. For example Terranigma has a Code1
- of 0, but a Code2 of P3, because it runs without modification on a PAL SNES but
- needs an NTSC/PAL fix for an NTSC SNES.
- The prefix N indicates an NTSC protection code, the prefix P indicates a PAL
- protection code. Cracking or fixing an NTSC protection code makes a game run
- on a PAL SNES and vice versa.
- Code1 Code2 Game
- 2 N5 Clock Tower (J) <= 0x29
- 1 + 2 N1 Demon's Crest (U) <= (0xad) 0x29
- 1 + 2 + 4 N6 Donkey Kong Country 2 - Diddy's Kong Quest (U) (V1.1) <= can't get past the first level; 0x29
- 1 P31 Donkey Kong Country (E) (V1.0)
- 1 P31 Donkey Kong Country (E) (V1.1)
- 1 + 2 N32 Donkey Kong Country (U) (V1.0)
- 1 + 2 N32 Donkey Kong Country (U) (V1.1)
- 2 N26 Dragon - The Bruce Lee Story (U)
- 2 N4 Dr. Mario (J) (NP) <= 0xea 0xea
- 2 N29 Dual Orb II (J)
- 1 + 2 N18 Earthbound (U) <= 0x29
- 2 + 3 N1 Final Fight 3 (U) <= emulation mode select byte: 0x1c; (0xad) 0x29
- 2 N20 Final Fight Guy (U) <= 0x89
- 2 + 3 N1 Final Fight Tough (J) <= emulation mode select byte: 0x1c; (0xad) 0x29
- 1 + 2 N9 Front Mission - Gun Hazard (J) <= modification protection; code 0 for NTSC SNES; 0x20
- 2 N16 Gokujou Parodius (J) <= 0xad 0xff
- 2 N1 Illusion of Gaia (U) <= (0xad) 0x89
- 2 + 9 N16 Jikkyou Oshaberi Parodius (J) <= 0xad 0xff
- 2 N1 Joe & Mac 2 - Lost in the Tropics (U) (35468) <= (0xad) 0x29
- 2 N1 Joe & Mac 2 - Lost in the Tropics (U) (54227) <= (0xad) 0x29
- 2 + 9 N5 Kaite Tukutte Asoberu Dezaemon (J) <= 0x89
- 2 N20 Kirby no Kirakira Kids (J) (NP) <= 0x29
- 1 + 2 N18 Kirby's Dream Course (U) <= 0x29
- 2 N4 Live A Live (J) <= 0xea 0xea
- 2 N28 Magical Pop'n (J)
- 1 + 2 N6 Mario no Super Picross (J) <= 0x89
- 2 N1 Mega Man's Soccer (U) <= (0xad) 0x89
- 2 N1 Mega Man VII (U) <= (0xad) 0x29
- 2 + 9 N1 Mega Man X 2 (U) <= the intro can be viewed; (0xad) 0x89
- 1 + 2 N1 Mega Man X (U) (V1.0) <= (0xad) 0x89
- 1 + 2 N1 Mega Man X (U) (V1.1) <= (0xad) 0x89
- 2 N28 Metal Warriors (U)
- 2 + 3 N1 + N2 Mickey to Donald Magical Adventure 3 (J) <= emulation mode select byte: 0x1c; (0xad) 0x29
- 2 N2 Ninja Gaiden Trilogy (U)
- 0 P15 Pop'n Twinbee (E) <= 0x80
- 0 P15 Pop'n Twinbee - Rainbow Bell Adventures (E) <= 0x00
- 2 N10 Robotrek (U) <= 0x20
- 2 N18 Romancing Sa-Ga 2 (J) <= 0x89
- 2 N18 Romancing Sa-Ga 3 (J) (V1.0) <= 0x89
- 2 N18 Romancing Sa-Ga 3 (J) (V1.1) <= 0x89
- 2 N25 Secret of Mana (U)
- 0 P23 Secret of Mana (E) (V1.0) <= 0x10 0x10
- 0 P23 Secret of Mana (E) (V1.1) <= 0x10 0x10
- 2 N25 Seiken Densetsu 2 (J)
- 2 N24 Seiken Densetsu 3 (J) <= 0x10 0x00
- 2 N1 Street Fighter II Turbo (U) <= (0xad) 0x29
- 1 + 2 N1 Super Mario All-Stars (U) <= (0xad) 0x89
- 1 + 2 N1 Super Mario All-Stars & World (U) <= (0xad) 0x89
- 1 + 2 N1 Super Mario Collection (J) (V1.1) <= (0xad) 0x89
- 1 + 2 N1 Super Metroid (JU) <= (0xad) 0x89
- 0 P3 Terranigma (E)
- 1 P3 Tetris Attack (E)
- 1 + 2 N1 Tetris Attack (U) <= (0xad) 0x89
- 2 + 8 + 9 N16 Tokimeki Memorial - Densetsu no Ki no Shita de (J) (V1.1) <= the game halts after a while; 0xad 0xff
- 2 N33 Wolfenstein 3D (U)
- 2 N1 Yoshi's Safari (U) <= I don't have a Super Scope...; (0xad) 0x29
- 2 N2 Ys V - Expert (J)
- EOF
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