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readme.html




uCON64 2.0.2 UNIX (Linux) 1999-2016
Uses code from various people. See 'developers.html' for more!
This may be freely redistributed under the terms of the GNU Public License

Usage: ucon64 [OPTION]... [ROM|IMAGE|SRAM|FILE|DIR|ARCHIVE]...

Options
-o=DIRECTORY specify output directory
-r process subdirectories recursively
--nbak prevents backup files (*.BAK)
--ncol disable ANSI colors in output
--port=PORT specify USB or parallel PORT={USB0, USB1, ... 3bc, 378, 278}
In order to connect a copier to a PC's parallel port
you need a standard bidirectional parallel cable
--xreset reset parallel port
--hdn=N force ROM has backup unit/emulator header with size of N Bytes
--hd same as --hdn=512
most backup units use a header with a size of 512 Bytes
--nhd force ROM has no backup unit/emulator header
--ns force ROM is not split
-e emulate/run ROM (check ~/.ucon64rc for all Emulator settings)
--crc show CRC32 value of ROM
--sha1 show SHA1 value of ROM
--md5 show MD5 value of ROM
--ls generate ROM list for all recognized ROMs
--lsv like --ls but more verbose
--hex[=ST] show ROM as hexdump
ST is the optional start value in bytes
--dual[=ST] show ROM as dualdump
--code[=ST] show ROM as code
--print[=ST] show ROM in printable characters
--find=STRING find STRING in ROM (wildcard: '?')
--findi=STR like --find but ignores the case of alpha bytes
--findr=STR like --find but looks also for shifted/relative similarities
(no wildcard supported)
--hfind=HEX find HEX codes in ROM; use quotation --hfind="75 ? 4f 4e"
(wildcard: '?')
--hfindr=HEX like --hfind but looks also for shifted/relative similarities
(no wildcard supported)
--dfind=DEC find DEC values in ROM; use quotation --dfind="117 ? 79 78"
(wildcard: '?')
--dfindr=DEC like --dfind but looks also for shifted/relative similarities
(no wildcard supported)
-c=FILE compare FILE with ROM for differences
--cs=FILE compare FILE with ROM for similarities
--help[=WHAT] display help and exit
WHAT="long" show long help (default)
WHAT="pad" show help for padding ROMs
WHAT="dat" show help for DAT support
WHAT="patch" show help for patching ROMs
WHAT="backup" show help for backup units
WHAT="disc" show help for DISC image support
--help --snes would show only SNES related help
--version output version information and exit
-q be quiet (don't show ROM info)
-v be more verbose (show backup unit headers also)

Padding
--ispad check if ROM is padded
--pad pad ROM to next Mb
-p same as --pad
--padn=N pad ROM to N Bytes (put Bytes with value 0x00 after end)
--strip=N strip N Bytes from end of ROM
--stpn=N strip N Bytes from start of ROM
--stp same as --stpn=512
most backup units use a header with a size of 512 Bytes
--insn=N insert N Bytes (0x00) before ROM
--ins same as --insn=512
most backup units use a header with a size of 512 Bytes

DATabase (support for DAT files)
--db DATabase statistics
--dbv like --db but more verbose
--dbs=CRC32 search ROM with CRC32 in DATabase
--scan generate ROM list for all ROMs using DATabase
like: GoodXXXX scan ...
--lsd same as --scan
--mkdat=DATFILE create DAT file; use -o to specify an output directory
--rdat rename ROMs to their DATabase names
use -o to specify an output directory
--rrom rename ROMs to their internal names (if any)
--r83 rename to 8.3 filenames
--rjoliet rename to Joliet compatible filenames
--rl rename to lowercase
--ru rename to uppercase

Patching
--poke=OFF:V change byte at file offset OFF to value V (both in hexadecimal)
--pattern=FILE change ROM based on patterns specified in FILE
--patch=PATCH specify the PATCH for the following options
use this option or uCON64 expects the last commandline
argument to be the name of the PATCH file
-b apply Baseline/BSL PATCH to ROM
-i apply IPS PATCH to ROM (IPS<=v1.2)
--mki=ORG_ROM create IPS patch; ROM should be the modified ROM
-a apply APS PATCH to ROM (APS<=v1.2)
--mka=ORG_ROM create APS patch; ROM should be the modified ROM
--na=DESC change APS single line DESCRIPTION
--ppf apply PPF PATCH to IMAGE (PPF<=v2.0); ROM should be an IMAGE
--mkppf=ORG_IMG create PPF patch; ROM should be the modified IMAGE
--nppf=DESC change PPF single line DESCRIPTION
--idppf=FILE_ID.DIZ change FILE_ID.DIZ of PPF PATCH (PPF v2.0)
--gge=CODE encode and display Game Genie code
example: --gge=CODE --sms or --gge=CODE --gb
CODE='AAAA:VV' or CODE='AAAA:VV:CC'
--gge=CODE --gen
CODE='AAAAAA:VVVV'
--gge=CODE --nes
CODE='AAAA:VV' or CODE='AAAA:VV:CC'
--gge=CODE --snes
CODE='AAAAAA:VV'
--ggd=GG_CODE decode Game Genie code
example: --ggd=GG_CODE --sms or --ggd=GG_CODE --gb
GG_CODE='XXX-XXX' or GG_CODE='XXX-XXX-XXX'
--ggd=GG_CODE --gen
GG_CODE='XXXX-XXXX'
--ggd=GG_CODE --nes
GG_CODE='XXXXXX' or GG_CODE='XXXXXXXX'
--ggd=GG_CODE --snes
GG_CODE='XXXX-XXXX'
--gg=GG_CODE apply Game Genie code (permanently)
example: like above but a ROM is required
supported are:
Game Boy/(Super GB)/GB Pocket/Color GB/(GB Advance),
Sega Master System(II/III)/Game Gear (Handheld),
Genesis/Sega Mega Drive/Sega CD/32X/Nomad,
Nintendo Entertainment System/NES/Famicom/Game Axe (Redant),
Super Nintendo Entertainment System/SNES/Super Famicom

All disc-based consoles
--disc force recognition
--rip=N rip/dump track N from IMAGE
--bin2iso=N convert track N to ISO (if possible) by resizing
sectors to 2048 Bytes
--isofix=N fix corrupted track N (if possible)
if PVD points to a bad DR offset it will add padding data
so actual DR gets located in right absolute address
--mkcue generate CUE sheet for IMAGE or existing TOC sheet
--mktoc generate TOC sheet for IMAGE or existing CUE sheet

Dreamcast
--dc force recognition
--scr scramble 1ST_READ.BIN for selfboot CDs
--unscr unscramble 1ST_READ.BIN for non-selfboot CDs
--mkip generate IP.BIN file with default values
--parse=TEMPLATE parse TEMPLATE file into a IP.BIN;
creates an empty template when TEMPLATE does not exist

Playstation (One)
--psx force recognition
DexDrive
--xdex=N send/receive Block N to/from DexDrive; --port=PORT
receives automatically when SRAM does not exist

Game Boy Advance (SP)
--gba force recognition
-n=NEW_NAME change internal ROM name to NEW_NAME
--logo restore ROM logo character data (offset: 0x04-0x9F)
--chk fix ROM header checksum
--sram patch ROM for SRAM saving
--sc convert to Super Card (CF to GBA Adapter)
(creates SAV and SCI templates)
--crp=WAIT_TIME slow down ROM access ("crash patch");
WAIT_TIME=0 default in most crash patches
WAIT_TIME=4 faster than 0, slower than 8
WAIT_TIME=8 faster than 4, slower than 28
WAIT_TIME=12 slowest cartridge access speed
WAIT_TIME=16 faster than 28, but slower than 20
WAIT_TIME=20 default in most original cartridges
WAIT_TIME=24 fastest cartridge access speed
WAIT_TIME=28 faster than 8 but slower than 16
--multi=SIZE make multi-game file for use with FAL/F2A flash card, truncated
to SIZE Mbit; file with loader must be specified first, then
all the ROMs, multi-game file to create last
Flash 2 Advance (Ultra)
--xf2a send/receive ROM to/from Flash 2 Advance (Ultra); --port=PORT
receives automatically (32 Mbits) when ROM does not exist
--xf2amulti=SIZE send multiple ROMs to Flash 2 Advance (Ultra); specify a
loader in the configuration file; --port=PORT
--xf2ac=N receive N Mbits of ROM from Flash 2 Advance (Ultra);
--port=PORT
--xf2as send/receive SRAM to/from Flash 2 Advance (Ultra); --port=PORT
receives automatically when SRAM does not exist
--xf2ab=BANK send/receive SRAM to/from Flash 2 Advance (Ultra) BANK
BANK should be a number >= 1; --port=PORT
receives automatically when SRAM does not exist
Flash Advance Linker
--xfal send/receive ROM to/from Flash Advance Linker; --port=PORT
receives automatically (32 Mbits) when ROM does not exist
--xfalmulti=SIZE send multiple ROMs to Flash Advance Linker (makes temporary
multi-game file truncated to SIZE Mbit); specify a loader in
the configuration file; --port=PORT
--xfalc=N receive N Mbits of ROM from Flash Advance Linker; --port=PORT
N can be 8, 16, 32, 64, 128 or 256
--xfals send/receive SRAM to/from Flash Advance Linker; --port=PORT
receives automatically when SRAM does not exist
--xfalb=BANK send/receive SRAM to/from Flash Advance Linker BANK
BANK can be 1, 2, 3 or 4; --port=PORT
receives automatically when SRAM does not exist
--xfalm try to enable EPP mode, default is SPP mode

Nintendo DS
--nds force recognition
-n=NEW_NAME change internal ROM name to NEW_NAME
--logo restore ROM logo character data
--chk fix ROM header checksum

Nintendo 64
--n64 force recognition
--int force ROM is in interleaved format (2143, V64)
--nint force ROM is not in interleaved format (1234, Z64)
-n=NEW_NAME change internal ROM name to NEW_NAME
--v64 convert to Doctor V64 (and compatibles/interleaved)
--z64 convert to Mr. Backup Z64 (not interleaved)
--dint convert ROM to (non-)interleaved format (1234 <-> 2143)
--swap same as --dint, byte-swap ROM
--swap2 word-swap ROM (1234 <-> 3412)
--bot=BOOTCODE replace/extract BOOTCODE (4032 Bytes) in/from ROM;
extracts automatically if BOOTCODE does not exist
--lsram=SRAM LaC's SRAM upload tool; ROM should be LaC's ROM image
the SRAM must have a size of 512 Bytes
this option generates a ROM which can be used to transfer
SRAMs to your cartridge's SRAM (EEPROM)
--usms=SMSROM Jos Kwanten's UltraSMS (Sega Master System/Game Gear emulator);
ROM should be Jos Kwanten's UltraSMS ROM image
works only for SMS ROMs which are <= 4 Mb in size
--chk fix ROM checksum
supports 6101, 6102, 6103, 6105 and 6106 boot codes
Doctor V64
--xv64 send/receive ROM to/from Doctor V64; --port=PORT
receives automatically when ROM does not exist
Doctor V64 Junior
--xdjr send ROM to Doctor V64 Junior; --port=PORT
CD64
--xcd64 send/receive ROM to/from CD64; --port=PORT
receives automatically (64 Mbits) when ROM does not exist
--xcd64c=N receive N Mbits of ROM from CD64; --port=PORT
--xcd64b send boot emu to CD64; --port=PORT
--xcd64s send/receive SRAM to/from CD64; --port=PORT
receives automatically when SRAM file does not exist
--xcd64f send/receive flash RAM to/from CD64; --port=PORT
receives automatically when flash RAM file does not exist
--xcd64e send/receive EEPROM data to/from CD64; --port=PORT
receives automatically when EEPROM file does not exist
--xcd64m=INDEX send/receive memory pack data to/from CD64; --port=PORT
INDEX is ignored for CD64 BIOS protocol
receives automatically when memory pack file does not exist
--xcd64p=PROT use protocol PROT when communicating with CD64; --port=PORT
PROT=0 CD64 BIOS
PROT=1 Ghemor
PROT=2 UltraLink
DexDrive
--xdex=N send/receive Block N to/from DexDrive; --port=PORT
receives automatically when SRAM does not exist

Super Nintendo Entertainment System/SNES/Super Famicom
--snes force recognition
--hi force ROM is HiROM
--nhi force ROM is not HiROM
--erom force ROM is "Extended" (combine with -hi for Extended HiROM)
--int force ROM is in interleaved format (GD3/UFO)
--int2 force ROM is in interleaved format 2 (SFX)
--nint force ROM is not in interleaved format
--bs force ROM is a Broadcast Satellaview dump
--nbs force ROM is a regular cartridge dump
-n=NEW_NAME change internal ROM name to NEW_NAME
--fig convert to *Pro Fighter*/FIG
--figs convert *.srm (SRAM) file to *Pro Fighter*/FIG
--gd3 convert to Game Doctor SF3(SF6/SF7)/Professor SF(SF II)
--idnum=NUM make -gd3 produce file names where first file has numerical
identifier NUM, next NUM + 1, etc.
--gd3s convert *.srm (SRAM) file to GD SF3(SF6/SF7)/Professor SF*
--mgd convert to Multi Game*/MGD2/MGH/RAW
--smc convert to Super Magicom/SMC
--swc convert to Super Wild Card*/SWC
--swcs convert *.srm (SRAM) file to Super Wild Card*/SWC
--ufo convert to Super UFO
--ufos convert *.srm (SRAM) file to Super UFO
--ctrl=TYPE specify type of controller in port 1 for emu when converting
TYPE=0 gamepad
TYPE=1 mouse
TYPE=2 mouse / gamepad
TYPE=6 multitap
--ctrl2=TYPE specify type of controller in port 2 for emu when converting
TYPE=0 gamepad
TYPE=1 mouse
TYPE=2 mouse / gamepad
TYPE=3 super scope
TYPE=4 super scope / gamepad
TYPE=5 Konami's justifier
TYPE=6 multitap
TYPE=7 mouse / super scope / gamepad
--stp convert SRAM from backup unit for use with an emulator
--stp just strips the first 512 bytes
--dbuh display (relevant part of) backup unit header
--dint deinterleave ROM (regardless whether the ROM is interleaved)
--col=0xCOLOR convert 0xRRGGBB (HTML) <-> 0xXXXX (SNES)
-j join split ROM
-s split ROM; default part size is 8 Mb
--ssize=SIZE specify split part size in Mbit (not for Game Doctor SF3)
-k remove protection (crack)
-f remove NTSC/PAL protection
-l remove SlowROM checks
--chk fix ROM checksum
--multi=SIZE make multi-game file for use with Super Flash flash card,
truncated to SIZE Mbit; file with loader must be specified
first, then all the ROMs, multi-game file to create last
--dmirr "de-mirror" ROM (strip mirrored block from end of ROM)
--dnsrt "de-NSRT" ROM (restore name and checksum from NSRT header)
--mksrm create *.srm (SRAM) file with size based on ROM information
Super Com Pro/Super Magicom/SMC/Super Wild Card (1.6XC/2.7CC/2.8CC/DX/DX2)/SWC
--xswc send/receive ROM to/from Super Wild Card*/SWC; --port=PORT
receives automatically when ROM does not exist
--xswc2 same as --xswc, but enables Real Time Save mode (SWC only)
--xswc-io=MODE specify SWC I/O mode; use with -xswc or -xswcc
MODE=0x001 force 32 Mbit dump
MODE=0x002 use alternative method for determining ROM size
MODE=0x004 Super FX
MODE=0x008 S-DD1
MODE=0x010 SA-1
MODE=0x020 SPC7110
MODE=0x040 DX2 trick (might work with other SWC models)
MODE=0x080 Mega Man X 2
MODE=0x100 dump BIOS
It is possible to combine flags. MODE=0x44 makes it possible
to dump for example Yoshi's Island
--xswcs send/receive SRAM to/from Super Wild Card*/SWC; --port=PORT
receives automatically when SRAM does not exist
--xswcc send/receive SRAM to/from cartridge in Super Wild Card*/SWC;
--port=PORT
receives automatically when SRAM does not exist
--xswcr send/receive RTS data to/from Super Wild Card*/SWC; --port=PORT
receives automatically when RTS file does not exist
Game Doctor SF3(SF6/SF7)/Professor SF(SF II)
--xgd3 send ROM to Game Doctor SF3/SF6/SF7; --port=PORT
this option uses the Game Doctor SF3 protocol
--xgd6 send ROM to Game Doctor SF6/SF7; --port=PORT
this option uses the Game Doctor SF6 protocol
--xgd3s send SRAM to Game Doctor SF3/SF6/SF7; --port=PORT
--xgd6s send/receive SRAM to/from Game Doctor SF6/SF7; --port=PORT
receives automatically when SRAM does not exist
--xgd6r send/receive saver (RTS) data to/from Game Doctor SF6/SF7;
--port=PORT
receives automatically when saver file does not exist
Super Pro Fighter (Q/Q+)/Pro Fighter X (Turbo 2)/Double Pro Fighter (X Turbo)
--xfig send/receive ROM to/from *Pro Fighter*/FIG; --port=PORT
receives automatically when ROM does not exist
--xfigs send/receive SRAM to/from *Pro Fighter*/FIG; --port=PORT
receives automatically when SRAM does not exist
--xfigc send/receive SRAM to/from cartridge in *Pro Fighter*/FIG;
--port=PORT
receives automatically when SRAM does not exist
Super Flash flash card programmer
--xsf send/receive ROM to/from Super Flash flash card programmer
--port=PORT
receives automatically (64 Mbits) when ROM does not exist
--xsfs send/receive SRAM to/from Super Flash flash card programmer
--port=PORT
receives automatically when SRAM does not exist
Quickdev16
--xqd16 send ROM to Quickdev16

Neo Geo/Neo Geo CD(Z)/MVS
--ng force recognition
--bios=BIOS convert NeoCD BIOS to work with NeoCD emulator
--sam=SAMFILE convert SAM/M.A.M.E. sound to WAV

Genesis/Sega Mega Drive/Sega CD/32X/Nomad
--gen force recognition
--int force ROM is in interleaved format (SMD)
--int2 force ROM is in interleaved format 2 (MGD)
--nint force ROM is not in interleaved format (BIN/RAW)
-n=NEW_NAME change foreign ROM name to NEW_NAME
--n2=NEW_NAME change Japanese ROM name to NEW_NAME
--smd convert to Super Magic Drive/SMD
--smds convert *.srm (SRAM) file to Super Magic Drive/SMD
--bin convert to Magicom/BIN/RAW
--mgd convert to Multi Game*/MGD2/MGH
--stp convert SRAM from backup unit for use with an emulator
--stp just strips the first 512 bytes
-j join split ROM
-s split ROM; default part size is 8 Mb (4 Mb for SMD)
--ssize=SIZE specify split part size in Mbit
-f remove NTSC/PAL protection
--chk fix ROM checksum
--1991 fix old third party ROMs to work with consoles build after
October 1991 by inserting "(C) SEGA" and "(C)SEGA"
--multi=SIZE make multi-game file for use with MD-PRO flash card, truncated
to SIZE Mbit; file with loader must be specified first, then
all the ROMs, multi-game file to create last
--region=CODE enable region function; use with -multi
CODE=0 force NTSC/Japan for all games
CODE=1 force NTSC/U.S.A. for all games
CODE=2 force PAL for all games
CODE=x use whatever setting games expect
Super Com Pro/Super Magic Drive/SMD
--xsmd send/receive ROM to/from Super Magic Drive/SMD; --port=PORT
receives automatically when ROM does not exist
--xsmds send/receive SRAM to/from Super Magic Drive/SMD; --port=PORT
receives automatically when SRAM does not exist
MD-PRO flash card programmer
--xmd send/receive ROM to/from MD-PRO flash card programmer
--port=PORT
receives automatically (32/64 Mbits) when ROM does not exist
--xmds send/receive SRAM to/from MD-PRO flash card programmer
--port=PORT
receives automatically when SRAM does not exist
--xmdb=BANK send/receive SRAM to/from MD-PRO BANK
BANK can be a number from 1 to 4; --port=PORT
receives automatically when SRAM does not exist
Mike Pavone's Genesis/Sega CD transfer cable
--xmcd receive ROM from Genesis/Sega CD; --port=PORT
Cyan's Megadrive ROM copier
--xcmc receive ROM from Cyan's Megadrive ROM copier; --port=PORT
--xcmct=TEST run test TEST
TEST=1 burn-in reliability test (specify speed)
TEST=2 testbench mode (experts only)
--xcmcm=SPEED specify transfer speed
SPEED=1 slow (debug)
SPEED=2 medium
SPEED=3 fast (default)
SPEED=4 full speed (risky)

Game Boy/(Super GB)/GB Pocket/Color GB
--gb force recognition
-n=NEW_NAME change internal ROM name to NEW_NAME
--logo restore ROM logo character data (offset: 0x104-0x134)
--mgd convert to Multi Game*/MGD2/RAW
--ssc convert to Super Smart Card/SSC
--sgb convert from GB Xchanger/GB/GBC to Super Backup Card/GX/GBX
--gbx convert from Super Backup Card/GX/GBX to GB Xchanger/GB/GBC
--n2gb=NESROM KAMI's FC EMUlator (NES emulator);
ROM should be KAMI's FC Emulator ROM image
NESROM should contain 16 kB of PRG data and 8 kB of CHR data
--chk fix ROM checksum
Game Boy Xchanger/GBDoctor
--xgbx send/receive ROM to/from GB Xchanger; --port=PORT
receives automatically when ROM does not exist
--xgbxs send/receive SRAM to/from GB Xchanger; --port=PORT
receives automatically when SRAM does not exist
--xgbxb=BANK send/receive 64 kbits SRAM to/from GB Xchanger BANK
BANK can be a number from 0 to 15; --port=PORT
receives automatically when ROM does not exist
--xgbxm try to enable EPP mode, default is SPP mode
Mad Catz Camera Link (Game Boy Camera)
--xmccl receives from Mad Catz Camera Link; --port=PORT

Handy (prototype)/Lynx/Lynx II
--lynx force recognition
--lyx convert to LYX/RAW (strip 64 Bytes LNX header)
--lnx convert to LNX (uses default values for the header);
adjust the LNX header with the following options
-n=NEW_NAME change internal ROM name to NEW_NAME (LNX only)
--nrot set no rotation (LNX only)
--rotl set rotation left (LNX only)
--rotr set rotation right (LNX only)
--b0=N change Bank0 kBytes size to N={0,64,128,256,512} (LNX only)
--b1=N change Bank1 kBytes size to N={0,64,128,256,512} (LNX only)
Lynxit (Lynx cartridge backup board)
--xlit receive ROM from Lynxit interface; --port=PORT

PC-Engine (CD Unit/Core Grafx(II)/Shuttle/GT/LT/Super CDROM/DUO(-R(X)))
Super Grafx/Turbo (Grafx(16)/CD/DUO/Express)
--pce force recognition
--int force ROM is in interleaved (bit-swapped) format
--nint force ROM is not in interleaved (bit-swapped) format
--msg convert to Magic Super Griffin/MSG
--mgd convert to Multi Game Doctor*/MGD2/RAW
--swap swap bits of all bytes in file (TurboGrafx-16 <-> PC-Engine)
-f fix region protection
--multi=SIZE make multi-game file for use with PCE-PRO flash card, truncated
to SIZE Mbit; file with loader must be specified first, then
all the ROMs, multi-game file to create last
Magic Super Griffin/MSG
--xmsg send/receive ROM to/from Magic Super Griffin/MSG; --port=PORT
receives automatically when ROM does not exist
PCE-PRO flash card programmer
--xpce send/receive ROM to/from PCE-PRO flash card programmer
--port=PORT
receives automatically (32 Mbits) when ROM does not exist

Nintendo Entertainment System/NES/Famicom/Game Axe (Redant)
--nes force recognition
-n=NEW_NAME change internal ROM name to NEW_NAME (UNIF only)
--unif convert to UNIF format/UNF (uses default values)
--ines convert to iNES format/NES (uses default values)
--ineshd extract iNES header from ROM (16 Bytes)
-j join Pasofami/PRM/700/PRG/CHR/split ROM (Pasofami -> iNES)
--pasofami convert to Pasofami/PRM/700/PRG/CHR
-s convert/split to Pasofami/PRM/700/PRG/CHR (iNES -> Pasofami)
--ffe convert to FFE format (Super Magic Card)
--mapr=MAPR specify board name or mapper number for conversion options
MAPR must be a board name for UNIF or a number for Pasofami
and iNES
--dint deinterleave ROM (regardless whether the ROM is interleaved)
--ctrl=TYPE specify controller type (UNIF only)
TYPE=0 regular joypad
TYPE=1 zapper
TYPE=2 R.O.B.
TYPE=3 Arkanoid controller
TYPE=4 powerpad
TYPE=5 four-score adapter
--ntsc specify TV standard is NTSC (UNIF/iNES only)
--pal specify TV standard is PAL (UNIF/iNES only)
--bat specify battery is present
--nbat specify battery is not present
--vram specify VRAM override (UNIF only)
--nvram specify no VRAM override (UNIF only)
--mirr=MTYPE specify mirroring type
MTYPE=0 horizontal mirroring
MTYPE=1 vertical mirroring
MTYPE=2 mirror all pages from $2000 (UNIF only)
MTYPE=3 mirror all pages from $2400 (UNIF only)
MTYPE=4 four screens of VRAM
MTYPE=5 mirroring controlled by mapper hardware (UNIF only)
--cmnt=TEXT specify that TEXT should be used as comment (UNIF only)
--dumpinfo=FILE use dumper info from FILE when converting to UNIF
--fds convert Famicom Disk System file (diskimage) from FAM to FDS
--fdsl list Famicom Disk System/FDS (diskimage) contents
Super Magic Card
--xsmc send ROM (in FFE format) to Super Magic Card; --port=PORT
--xsmcr send/receive RTS data to/from Super Magic Card; --port=PORT
receives automatically when RTS file does not exist

Sega Master System(II/III)/Game Gear (Handheld)
--sms force recognition
--int force ROM is in interleaved format
--nint force ROM is not in interleaved format
--mgd convert to Multi Game*/MGD2/MGH/RAW (gives SMS name)
--mgdgg same as --mgd, but gives GG name
--smd convert to Super Magic Drive/SMD
--smds convert *.srm (SRAM) file to Super Magic Drive/SMD
--chk fix ROM checksum (SMS only)
--multi=SIZE make multi-game file for use with SMS-PRO/GG-PRO flash card,
truncated to SIZE Mbit; file with loader must be specified
first, then all the ROMs, multi-game file to create last
SMS-PRO/GG-PRO flash card programmer
--xgg send/receive ROM to/from SMS-PRO/GG-PRO flash card programmer
--port=PORT
receives automatically (32 Mbits) when ROM does not exist
--xggs send/receive SRAM to/from SMS-PRO/GG-PRO flash card programmer
--port=PORT
receives automatically when SRAM does not exist
--xggb=BANK send/receive SRAM to/from SMS-PRO/GG-PRO BANK
BANK can be a number from 1 to 4; --port=PORT
receives automatically when SRAM does not exist

WonderSwan/WonderSwan Color/SwanCrystal
--swan force recognition
--chk fix ROM checksum

Panther(32-bit prototype)/Jaguar64/Jaguar64 CD
--jag force recognition

Neo Geo Pocket/Neo Geo Pocket Color
--ngp force recognition
Pocket Linker
--xpl send/receive ROM to/from Pocket Linker; --port=PORT
receives automatically when ROM does not exist
--xpli show information about inserted cartridge; --port=PORT
--xplm try to enable EPP mode, default is SPP mode

Atari VCS 2600/Atari 5200 SuperSystem/Atari CX7800/Atari 2600 Jr
--ata force recognition

Coleco/ColecoVision
--coleco force recognition

Nintendo Virtual Boy
--vboy force recognition

DATabase: 42773 known ROMs (DAT files: /home/dbjh/.ucon64/dat)

Please report problems, fixes or ideas to ucon64-main@lists.sf.net or visit
http://ucon64.sourceforge.net