SWC-compatibility.txt 16 KB

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  1. A Super Wild Card compatibility list
  2. Version: 1.29
  3. Author: dbjh "of uCON64" with great help from CL "of NSRT" and The Dumper
  4. Date: 3 November 2008
  5. Hardware: Super Wild Card 2.8cc 32 Mbit PAL
  6. Software: uCON64 2.0.0
  7. Legend:
  8. 0 = seems to work without modification
  9. 1 = needs crack (uCON64 option -k)
  10. 2 = needs NTSC/PAL fix (uCON64 option -f)
  11. 3 = needs backup unit header fix
  12. 4 = seems to work, but doesn't work correctly
  13. 5 = music doesn't work
  14. 6 = copy protection screen
  15. 7 = wrong television standard (NTSC/PAL) screen
  16. 8 = corrupted/distorted graphics
  17. 9 = doesn't work
  18. Comment:
  19. I use the word seems, because I have tested most games only for a few minutes
  20. or so. Even for games that I played from the beginning till the end I can't be
  21. sure if they run as they do from a cartridge.
  22. Of course I tried to crack or fix the games that displayed a copy protection
  23. screen. The games that have that code can't be cracked with uCON64.
  24. Non-playing music seems to be a BS-specific problem.
  25. For some games I put an extra comment after the character sequence "<=". In
  26. some comments I mention the so-called emulation mode select byte. This is the
  27. byte at offset 2 in the header. You can check the value of the emulation mode
  28. select byte by passing the command line option -dbuh to uCON64. You can change
  29. it with a hex(adecimal) editor or by using the uCON64 option -poke (new in
  30. version 1.9.8beta8). For example, to change the emulation mode select byte for
  31. Mickey to Donald Magical Adventure 3 (J).swc you would type:
  32. ucon64 -poke=2:1c "Mickey to Donald Magical Adventure 3 (J).swc"
  33. I have sent all games to the Super Wild Card via a parallel cable. Note that
  34. for LoROM games that don't use SRAM uCON64 adjusts the emulation mode select
  35. byte before sending the game. This causes that some games don't have code 3,
  36. because uCON64 already makes the required modification. For example, if Addams
  37. Family Values is loaded from diskette the emulation mode select byte should
  38. have the value 0x2c instead of the value 0x0c (before the file is split).
  39. For games marked with an asterisk uCON64 2.0.0 is required (or an updated
  40. version of snescopy.txt and/or snesntsc.txt/snespal.txt).
  41. Code Game
  42. 0 - 7th Saga, The (U)
  43. 0 - AAAHH!!! Real Monsters (U)
  44. 8 + 9 - Ace wo Nerae! (J) <= it does work with Super Mario Kart (E) plugged in
  45. 0 - ActRaiser 2 (E)
  46. 4 - ActRaiser 2 (U) <= level(s?) (Industen) can't be entered
  47. 0 - ActRaiser (U)
  48. 0 - Addams Family, The (E)
  49. 0 - Addams Family, The - Pugsley's Scavenger Hunt (Beta)
  50. 0 - Addams Family, The - Pugsley's Scavenger Hunt (E)
  51. 0 - Addams Family Values (E)
  52. 0 - Adventures of Batman & Robin, The (E)
  53. 0 - Aladdin (E)
  54. 0 - Alcahest (J)
  55. 0 - Alien 3 (E)
  56. 0 - Alien vs. Predator (U)
  57. 0 - Another World (E)
  58. 0 - Arabian Nights - Sabaku no Seirei Ou (J)
  59. 0 - Arcade's Greatest Hits (E)
  60. 0 - Axelay (E)
  61. 0 - Bahamut Lagoon (J)
  62. 0 - Bastard!! Ankoku no Hakai-shin (J)
  63. 0 - Batman Returns (E)
  64. 0 - Batman Returns (J)
  65. 3 - Batman - Revenge of the Joker (U) <= emulation mode select byte: 0x0c
  66. 0 - Battletoads & Double Dragon - The Ultimate Team (U)
  67. 0 - Battletoads in Battlemaniacs (U) (26454)
  68. 0 - Beauty and the Beast (E)
  69. 0 - Bishoujo Senshi Sailor Moon (J)
  70. 0 - Brawl Brothers (U)
  71. 1 - Breath of Fire II (E)
  72. 0 - Breath of Fire (U)
  73. 9 - BS Bandai Satellaview-X BIOS
  74. 0 - BS Chrono Trigger - Character Library (J)
  75. 0 - BS Chrono Trigger - Jet Bike Special (J)
  76. 0 - BS Chrono Trigger - Music Library (J)
  77. 8 - BS Dan Dan Belt Conveyor Ukulele no Maki (J) (NG-Dump Known)
  78. 0 - BS Dr. Mario (J)
  79. 0 - BS Dynami Tracer (J)
  80. 0 - BS F-Zero Grand Prix 2 (J)
  81. 0 - BS Koi ha Balance - Battle of Lovers (J)
  82. 5 - BS Mario Collection 3 (J)
  83. 8 - BS Pokekame Magajin (J)
  84. 9 - BS Radical Dreamers (J) [f1] <= with the translation patch it does work
  85. 9 - BS Radical Dreamers (J) <= idem
  86. 0 - BS Super Earth Defense Force (J)
  87. 0 - BS Super Famicom Wars (J) [h1]
  88. 0 - BS Super Famicom Wars (J)
  89. 5 - BS Super Mario USA 4 (J)
  90. 8 - BS Treasure Conflix (J)
  91. 0 - BS Wai Wai Check 3-7th (J)
  92. 0 - BS Wario no Mori (J)
  93. 0 - BS Yoshi no Panepon (J)
  94. 0 - BS Zelda no Densetsu - Kamigami no Triforce (J)
  95. 9 - BS Zelda no Densetsu Kodai no Sekiban Dai 1 Hanashi (J)
  96. 9 - BS Zelda no Densetsu Kodai no Sekiban Dai 3 Hanashi (J)
  97. 1 - BS Zelda no Densetsu Remix (J)
  98. 0 - BS Zootto Mahjong! Event Version (J)
  99. 0 - Bubsy II (U)
  100. 0 - Bubsy in Claws Encounters of the Furred Kind (E)
  101. 0 - Castlevania - Vampire's Kiss (E)
  102. 0 - Choh Makai-Mura (J)
  103. 0 - Choplifter III (U) (30545)
  104. 0 - Chou Jikuu Yousai Macross - Scrambled Valkyrie (J)
  105. 0 - Chrono Trigger - Kurono Toriga (J)
  106. 0 - Chrono Trigger (U)
  107. 0 - Chuck Rock (U)
  108. 0 - Clay Fighter 2 - Judgment Clay (E)
  109. 0 - Clay Fighter (E)
  110. 7 - Clay Fighter (U)
  111. 2 - Clock Tower (J)
  112. 0 - Contra III - The Alien Wars (U)
  113. 0 - Cybernator (U)
  114. 0 - Daffy Duck - The Marvin Missions (U)
  115. 7 - Dai-3-Ji Super Robot Taisen (J)
  116. 9 - Daikaijuu Monogatari 2 (J) <= SWC DX2 64 Mbit PAL: 0
  117. 0 - Darius Twin (E)
  118. 0 - Darius Twin (U)
  119. 1 + 2 - Demon's Crest (U)
  120. 0 - Der Langrisser (J) (V1.1)
  121. 0 - Desert Strike - Return to the Gulf (U)
  122. 9 - Dirt Trax FX (E)
  123. 0 - Donald Duck Mahou no Boushi (J)
  124. 1 - Donkey Kong Country 2 - Diddy's Kong Quest (E)
  125. 1+2+4 - Donkey Kong Country 2 - Diddy's Kong Quest (U) (V1.1) <= can't get past the first level
  126. 1 - Donkey Kong Country 3 - Dixie Kong's Double Trouble (E)
  127. 1 - Donkey Kong Country 3 - Dixie Kong's Double Trouble (U)
  128. 0 - Donkey Kong Country - Competition Cartridge (U)
  129. 1 - Donkey Kong Country (E) (V1.0)
  130. 1 - Donkey Kong Country (E) (V1.1)
  131. 1 + 2 - Donkey Kong Country (U) (V1.0)
  132. 1 + 2 - Donkey Kong Country (U) (V1.1)
  133. 9 - Doom (U)
  134. 0 - Doraemon - Nobita to Yosei no Kuni (J)
  135. 0 - Dragon Quest I & II (J)
  136. 0 - Dragon Quest III (J)
  137. 0 - Dragon Quest VI (J)
  138. 0 - Dragon Quest V (J)
  139. 0 - Dragon's Lair (Beta)
  140. 0 - Dragon's Lair (E)
  141. 0 - Dragon - The Bruce Lee Story (E) [a1]
  142. 2 - Dragon - The Bruce Lee Story (U)
  143. 2 - Dr. Mario (J) (NP)
  144. 2 - Dual Orb II (J)
  145. 1 + 2 - Earthbound (U)
  146. 0 - Earthworm Jim 2 (U)
  147. 0 - Earthworm Jim (U)
  148. 0 - Eek! The Cat (E)
  149. 0 - E.V.O. Search For Eden (U)
  150. 0 - F-1 Grand Prix (J)
  151. 8 + 9 - F1 ROC II - Race of Champions (U) <= course is not visible
  152. 0 - Final Fantasy III (U) (V1.0)
  153. 0 - Final Fantasy III (U) (V1.1)
  154. 0 - Final Fantasy II (U) (V1.0)
  155. 0 - Final Fantasy IV (J)
  156. 0 - Final Fantasy - Mystic Quest (U) (V1.0)
  157. 0 - Final Fantasy VI (J)
  158. 0 - Final Fantasy V (J)
  159. 0 - Final Fight 2 (E)
  160. 2 + 3 - Final Fight 3 (U) <= emulation mode select byte: 0x1c
  161. 2 - Final Fight Guy (U)
  162. 2 + 3 - Final Fight Tough (J) <= emulation mode select byte: 0x1c
  163. 0 - Final Fight (U)
  164. 6 - Fire Emblem - Monshou no Nazo (J) <= SWC DX2 64 Mbit PAL: 0
  165. 6 - Fire Emblem - Seisen no Keifu (J) <= SWC DX2 64 Mbit PAL: 0
  166. 6+8+9 - Fire Emblem - Thraki 776 (J) (V.ROM) <= after reset game starts; SWC DX2 64 Mbit PAL: 8+9
  167. 0 - Flashback (E) (M2)
  168. 0 - Frogger (U)
  169. 1 + 2 - Front Mission - Gun Hazard (J) <= modification protection; NTSC SNES: 0
  170. 0 - Front Mission (J) (V1.0)
  171. 0 - F-Zero (E)
  172. 0 - Ganbare Goemon - Yuki hime Kyuushuutsu emaki (J) (V1.2)
  173. 0 - Ganpuru - Gunman's Proof (J)
  174. 2 - Gokujou Parodius (J)
  175. 0 - Goof Troop (E)
  176. 0 - Gradius III (U)
  177. 0 - Harvest Moon (U)
  178. 9 - Hayazashi Nidan Morita Shogi 2 (J) <= halts on "TRANSMIT WAIT"
  179. 0 - Hebereke's Popoitto (E)
  180. 9 - Hoshi no Kirby 3 (J)
  181. 2 - Illusion of Gaia (U)
  182. 0 - Illusion of Time (E)
  183. 0 - International Superstar Soccer Deluxe (E)
  184. 0 - International Superstar Soccer (E)
  185. 0 - Itchy & Scratchy Game, The (E) <= was 8 + 9!?
  186. 2 + 9 Jikkyou Oshaberi Parodius (J)
  187. 2 - Joe & Mac 2 - Lost in the Tropics (U) (35468)
  188. 2 - Joe & Mac 2 - Lost in the Tropics (U) (54227)
  189. 0 - Joe & Mac - Caveman Ninja (E)
  190. 0 - Joe & Mac (U)
  191. 0 - J.R.R. Tolkien's The Lord of the Rings - Volume 1 (U)
  192. 0 - Juutei Senki (J)
  193. 2 + 9 - Kaite Tukutte Asoberu Dezaemon (J)
  194. 0 - Kick Off (E)
  195. 0 - Kiki KaiKai - Nazo no Kuro Manto (J)
  196. 1 - Killer Instinct (E)
  197. 2 - Kirby no Kirakira Kids (J) (NP)
  198. 1 - Kirby's Dream Course (E)
  199. 1 + 2 - Kirby's Dream Course (U)
  200. 9 - Kirby's Dream Land 3 (U)
  201. 9 - Kirby's Fun Pak (E)
  202. 0 - Kirby's Ghost Trap (E)
  203. 0 - Knights of the Round (E)
  204. 0 - Krusty's Super Fun House (U) (V1.1)
  205. 0 - Legend of The Mystical Ninja, The (E)
  206. 0 - Legend of Zelda, The - A Link to the Past (E)
  207. 0 - Legend of Zelda, The - A Link to the Past (U)
  208. 0 - Lemmings (E)
  209. 2 - Live A Live (J)
  210. 0 - Lost Vikings II, The (E)
  211. 0 - Lost Vikings, The (U)
  212. 1 - Lufia II - Rise of the Sinistrals (H)
  213. 1 - Lufia II - Rise of the Sinistrals (U)
  214. 0 - Lufia & The Fortress of Doom (U)
  215. 0 - Magical Drop (J)
  216. 2 - Magical Pop'n (J)
  217. 0 - Magical Quest Starring Mickey Mouse, The (Beta)
  218. 0 - Magical Quest Starring Mickey Mouse, The (E)
  219. 0 - Magical Quest Starring Mickey Mouse, The (U)
  220. 1 + 2 - Mario no Super Picross (J)
  221. 0 - Mario Paint (E) <= I don't have a SNES mouse...
  222. 0 - Mario & Wario (J) <= idem
  223. 9 - Masou Kishin - Super Robot Taisen Gaiden - The Lord of Elemental (J)
  224. 2 - Mega Man's Soccer (U)
  225. 2 - Mega Man VII (U)
  226. 9 - Mega Man X 2 (E) <= the intro can be viewed
  227. 2 + 9 - Mega Man X 2 (U) <= idem
  228. 8 + 9 - Mega Man X 3 (U) <= game can be started, but sprites are not visible
  229. 1 - Mega Man X (E)
  230. 1 + 2 - Mega Man X (U) (V1.0)
  231. 1 + 2 - Mega Man X (U) (V1.1)
  232. 8 + 9 - Metal Combat - Falcon's Revenge (U) <= sprites are not visible
  233. 2 - Metal Warriors (U)
  234. 2 + 3 - Mickey to Donald Magical Adventure 3 (J) <= emulation mode select byte: 0x1c
  235. 0 - Micro Machines 2 - Turbo Tournament (E)
  236. 0 - Micro Machines (U)
  237. 9 - Momotarou Dentetsu Happy (J) <= halts on "SPC7110 check program v3.0"
  238. 0 - Mortal Kombat 3 (E)
  239. 0 - Mortal Kombat (Beta)
  240. 0 - Mortal Kombat (E)
  241. 0 - Mortal Kombat II (E) (V1.0)
  242. 0 - Mortal Kombat II (U) (V1.1)
  243. 0 - NBA Jam (Beta)
  244. 0 - NBA Jam (E) (V1.0)
  245. 0 - NHL '95 (E)
  246. 2 - Ninja Gaiden Trilogy (U)
  247. 0 - Ogre Battle - The March of the Black Queen (U)
  248. 0 - Out of This World (U)
  249. 0 - Parodius Da! Shinwa kara Owarai he (J)
  250. 0 - Parodius - Non-Sense Fantasy (E)
  251. 0 - Phalanx - The Enforce Fighter A-144 (E)
  252. 9 - Pilotwings (E) <= black screen as soon as the real flying begins
  253. 9 - Pilotwings (U) <= with the DSP patch it does work with Super Mario Kart (E)
  254. 0 - Pitfall - The Mayan Adventure (Beta)
  255. 0 - Pitfall - The Mayan Adventure (E)
  256. 0 - Pocky & Rocky 2 (U) (54250)
  257. 0 - Pocky & Rocky (E)
  258. 0 - Pop'n Twinbee (E)
  259. 0 - Pop'n Twinbee - Rainbow Bell Adventures (E)
  260. 0 - Primal Rage (E)
  261. 0 - Primal Rage (U) (With Sound Test)
  262. 0 - Prince of Persia 2 - The Shadow & The Flame (E)
  263. 0 - Prince of Persia (E)
  264. 0 - Prince of Persia (J)
  265. 0 - Push-Over (E)
  266. 0 - Puzzle Bobble (E)
  267. 0 - Ranma Nibun no Ichi - Akanekodan no Hihou (J)
  268. 0 - Ranma Nibun no Ichi - Hard Battle (U)
  269. 2 - Robotrek (U)
  270. 0 - Rockman & Forte (J)
  271. 0 - Rock N' Roll Racing (E)
  272. 0 - Romance of the Three Kingdoms IV - Wall of Fire (U)
  273. 2 - Romancing Sa-Ga 2 (J)
  274. 2 - Romancing Sa-Ga 3 (J) (V1.0)
  275. 2 - Romancing Sa-Ga 3 (J) (V1.1)
  276. 0 - Romancing Sa-Ga (J) (V1.0)
  277. 0 - RPG Tsukuru 2 (J)
  278. 0 - R-Type III - The Third Lightning (E) (21451)
  279. 0 - Rudra no Hihou (J)
  280. 0 - Sanrio World Smash Ball! (J)
  281. 0 - Secret of Evermore (U)
  282. 0 - Secret of Mana (E) (V1.0)
  283. 0 - Secret of Mana (E) (V1.1)
  284. 2 - Secret of Mana (U)
  285. 2 - Seiken Densetsu 2 (J)
  286. 0 - Seiken Densetsu 3 (J) (Sample)
  287. 2 - Seiken Densetsu 3 (J)
  288. 0 - Shadowrun (E)
  289. 0 - Shin Megami Tensei (J) (V1.0)
  290. 0 - Sim Ant (U) (37113)
  291. 0 - Sim City (E)
  292. 0 - Sim City (U)
  293. 0 - Simpsons, The - Bart's Nightmare (U)
  294. 0 - Smash Tennis (E)
  295. 0 - Smurfs, The (E)
  296. 0 - Soldiers of Fortune (U)
  297. 0 - Sonic the Hedgehog (Unl) [p1][h1]
  298. 0 - Soul Blazer (U)
  299. 0 - Spider-Man and the X-Men in Arcade's Revenge (E)
  300. 9 - Star Fox 2 (Beta)
  301. 9 - Star Fox 2 (Beta TD)
  302. 9 - Star Fox Super Weekend Competition (U)
  303. 9 - Star Fox (U) (V1.0)
  304. 9 - Star Fox (U) (V1.2)
  305. 9 - Star Ocean (J)
  306. 9 - StarWing (E) (V1.0)
  307. 9 - StarWing (E) (V1.1)
  308. 9 - Street Fighter Alpha 2 (E) [b1]
  309. 9 - Street Fighter Alpha 2 (E)
  310. 9 - Street Fighter Alpha 2 (U)
  311. 0 - Street Fighter II Champ. Edition (Hack)
  312. 0 - Street Fighter II - The World Warrior (E)
  313. 0 - Street Fighter II - The World Warrior (U)
  314. 0 - Street Fighter II Turbo (E) (V1.1)
  315. 2 - Street Fighter II Turbo (U)
  316. 9 - Street Fighter Zero 2 (J)
  317. 0 - Street Racer (Beta)
  318. 0 - Street Racer (E)
  319. 0 - Strike Gunner (E)
  320. 9 - Stunt Race FX (E)
  321. 0 - Sunset Riders (E)
  322. 0 - Super Adventure Island II (U)
  323. 0 - Super Adventure Island (U)
  324. 0 - Super Aleste (E)
  325. 0 - Super Aleste (J)
  326. 0 - Super Aleste (J) [t1]
  327. 0 - Super Alfred Chicken (E)
  328. 0 - Super Alfred Chicken (E) [a1][b1]
  329. 0 - Super Alfred Chicken (U)
  330. 0 - Super Battletank - War in the Gulf (U) (V1.0)
  331. 0 - Super Bomberman 2 (E)
  332. 0 - Super Bomberman 3 (E)
  333. 0 - Super Bomberman 4 (J)
  334. 0 - Super Bomberman 5 (J)
  335. 0 - Super Bomberman (E)
  336. 0 - Super Castlevania IV (E)
  337. 0 - Super Earth Defense Force (E)
  338. 0 - Super Famicom Wars (J) (NP)
  339. 0 - Super Ghouls 'N Ghosts (E)
  340. 1 - Super Mario All-Stars (E)
  341. 1 + 2 - Super Mario All-Stars (U)
  342. 1 - Super Mario All-Stars & World (E)
  343. 1 + 2 - Super Mario All-Stars & World (U)
  344. 1 + 2 - Super Mario Collection (J) (V1.1)
  345. 9 - Super Mario Kart (E) <= it does work with Super Mario Kart (E) plugged in
  346. 9 - Super Mario Kart (U) <= idem
  347. 9 - Super Mario RPG (J) (V1.0)
  348. 9 - Super Mario RPG (J) (V1.1) (NG-Dump Known)
  349. 9 - Super Mario RPG - Legend of the Seven Stars (U)
  350. 9 - Super Mario World 2 - Yoshi's Island (E) (V1.0)
  351. 0 - Super Mario World (E) (V1.1)
  352. 0 - Super Mario World (U)
  353. 1 - Super Metroid (E)
  354. 1 + 2 - Super Metroid (JU)
  355. 0 - Super NES Super Scope 6 (U) <= I don't have a Super Scope...
  356. 0 - Super Off Road (U)
  357. 0 - Super Power League 3 (J)
  358. 9 - Super Power League 4 (J) <= halts on "SPC7110 check program v3.0"
  359. 0 - Super Probotector - The Alien Rebels (E)
  360. 0 - Super Punch-Out!! (U)
  361. 0 - Super Puyo Puyo (J) (V1.2)
  362. 0 - Super R-Type (E)
  363. 0 - Super R-Type (U)
  364. 0 - Super Smash T.V. (E)
  365. 0 - Super Smash T.V. (U)
  366. 0 - Super Star Wars (E)
  367. 0 - Super Star Wars - Return of the Jedi (E)
  368. 0 - Super Star Wars - The Empire Strikes Back (Beta)
  369. 0 - Super Star Wars - The Empire Strikes Back (E)
  370. 0 - Super Star Wars - The Empire Strikes Back (U) (V1.1)
  371. 0 - Super Star Wars (U) (31438)
  372. 0 - Super Street Fighter II - The New Challengers (E)
  373. 0 - Super Tennis (E) (V1.0)
  374. 0 - Super Turrican (E)
  375. 0 - Syndicate (E)
  376. 0 - T2 - The Arcade Game (U)
  377. 0 - Tactics Ogre - Let Us Cling Together (J) (V1.2)
  378. 9 - Tales of Phantasia (J) <= SWC DX2 64 Mbit PAL: 0
  379. 0 - Teenage Mutant Hero Turtles IV - Turtles in Time (E)
  380. 0 - Teenage Mutant Hero Turtles - Tournament Fighters (E)
  381. 0 - Teenage Mutant Ninja Turtles IV - Turtles in Time (A)
  382. 0 - Teenage Mutant Ninja Turtles IV - Turtles in Time (Beta)
  383. 0 - Teenage Mutant Ninja Turtles - Turtles in Time (J)
  384. 0 - Tenchi Muyou! Game Hen (J)
  385. 9 - Tengai Makyou Zero (J)
  386. 9 - Tengai Makyou Zero - Shounen Jump no Sho (J)
  387. 0 - Terranigma (E)
  388. 0 - Terranigma (S)
  389. 0 - Test Drive II - The Duel (U) (20429)
  390. 1 - Tetris Attack (E)
  391. 1 + 2 - Tetris Attack (U)
  392. 0 - Theme Park (E)
  393. 0 - Thoroughbred Breeder III (J)
  394. 0 - Tiny Toon Adventures - Buster Busts Loose! (E)
  395. 2+8+9 - Tokimeki Memorial - Densetsu no Ki no Shita de (J) (V1.1) <= the game halts after a while
  396. 0 - Tom & Jerry (U)
  397. 0 - Top Racer (J)
  398. 0 - Treasure Hunter G (J)
  399. 0 - Ultimate Mortal Kombat 3 (U)
  400. 0 - Ultima VII - The Black Gate (Beta)
  401. 0 - Ultima VII - The Black Gate (U)
  402. 0 - Uncharted Waters - New Horizons (U)
  403. 1 - Uniracers (U)
  404. 1 - Unirally (E)
  405. 0 - U.N. Squadron (E)
  406. 9 - Vortex (E)
  407. 0 - Wario's Woods (U)
  408. 0 - Wolfenstein 3D (E)
  409. 2 - Wolfenstein 3D (U)
  410. 0 - Wolverine - Adamantium Rage (U)
  411. 0 - Worms (E)
  412. 0 - WWF Super Wrestlemania (E)
  413. 9 - X-Band Modem BIOS (U)
  414. 0 - X-Men - Mutant Apocalypse (E)
  415. 2 - Yoshi's Safari (U) <= I don't have a Super Scope...
  416. 2 - Ys V - Expert (J)
  417. 2 - Yuu Yuu Hakusho - Tokubetsuhen (J)
  418. 0 - Zelda no Densetsu - Kamigami no Triforce (J) (V1.0)
  419. 0 - Zombies (E)
  420. 0 - Zool (E)
  421. EOF