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- <title>uCON64 - ReadMe</title></head><body bgcolor="#ffffff"><tt><pre>
- uCON64 2.0.1 UNIX (Linux) 1999-2006,2015
- Uses code from various people. See 'developers.html' for more!
- This may be freely redistributed under the terms of the GNU Public License
- Usage: ucon64 [OPTION]... [ROM|IMAGE|SRAM|FILE|DIR|ARCHIVE]...
- Options
- -o=DIRECTORY specify output directory
- -r process subdirectories recursively
- --nbak prevents backup files (*.BAK)
- --ncol disable ANSI colors in output
- --port=PORT specify USB or parallel PORT={USB0, USB1, ... 3bc, 378, 278}
- In order to connect a copier to a PC's parallel port
- you need a standard bidirectional parallel cable
- --xreset reset parallel port
- --hdn=N force ROM has backup unit/emulator header with size of N Bytes
- --hd same as --hdn=512
- most backup units use a header with a size of 512 Bytes
- --nhd force ROM has no backup unit/emulator header
- --ns force ROM is not split
- -e emulate/run ROM (check ~/.ucon64rc for all Emulator settings)
- --crc show CRC32 value of ROM
- --sha1 show SHA1 value of ROM
- --md5 show MD5 value of ROM
- --ls generate ROM list for all recognized ROMs
- --lsv like --ls but more verbose
- --hex[=ST] show ROM as hexdump
- ST is the optional start value in bytes
- --dual[=ST] show ROM as dualdump
- --code[=ST] show ROM as code
- --print[=ST] show ROM in printable characters
- --find=STRING find STRING in ROM (wildcard: '?')
- --findi=STR like --find but ignores the case of alpha bytes
- --findr=STR like --find but looks also for shifted/relative similarities
- (no wildcard supported)
- --hfind=HEX find HEX codes in ROM; use quotation --hfind="75 ? 4f 4e"
- (wildcard: '?')
- --hfindr=HEX like --hfind but looks also for shifted/relative similarities
- (no wildcard supported)
- --dfind=DEC find DEC values in ROM; use quotation --dfind="117 ? 79 78"
- (wildcard: '?')
- --dfindr=DEC like --dfind but looks also for shifted/relative similarities
- (no wildcard supported)
- -c=FILE compare FILE with ROM for differences
- --cs=FILE compare FILE with ROM for similarities
- --help[=WHAT] display help and exit
- WHAT="long" show long help (default)
- WHAT="pad" show help for padding ROMs
- WHAT="dat" show help for DAT support
- WHAT="patch" show help for patching ROMs
- WHAT="backup" show help for backup units
- WHAT="disc" show help for DISC image support
- --help --snes would show only SNES related help
- --version output version information and exit
- -q be quiet (don't show ROM info)
- -v be more verbose (show backup unit headers also)
- Padding
- --ispad check if ROM is padded
- --pad pad ROM to next Mb
- -p same as --pad
- --padn=N pad ROM to N Bytes (put Bytes with value 0x00 after end)
- --strip=N strip N Bytes from end of ROM
- --stpn=N strip N Bytes from start of ROM
- --stp same as --stpn=512
- most backup units use a header with a size of 512 Bytes
- --insn=N insert N Bytes (0x00) before ROM
- --ins same as --insn=512
- most backup units use a header with a size of 512 Bytes
- DATabase (support for DAT files)
- --db DATabase statistics
- --dbv like --db but more verbose
- --dbs=CRC32 search ROM with CRC32 in DATabase
- --scan generate ROM list for all ROMs using DATabase
- like: GoodXXXX scan ...
- --lsd same as --scan
- --mkdat=DATFILE create DAT file; use -o to specify an output directory
- --rdat rename ROMs to their DATabase names
- use -o to specify an output directory
- --rrom rename ROMs to their internal names (if any)
- --r83 rename to 8.3 filenames
- --rjoliet rename to Joliet compatible filenames
- --rl rename to lowercase
- --ru rename to uppercase
- Patching
- --poke=OFF:V change byte at file offset OFF to value V (both in hexadecimal)
- --pattern=FILE change ROM based on patterns specified in FILE
- --patch=PATCH specify the PATCH for the following options
- use this option or uCON64 expects the last commandline
- argument to be the name of the PATCH file
- -b apply Baseline/BSL PATCH to ROM
- -i apply IPS PATCH to ROM (IPS<=v1.2)
- --mki=ORG_ROM create IPS patch; ROM should be the modified ROM
- -a apply APS PATCH to ROM (APS<=v1.2)
- --mka=ORG_ROM create APS patch; ROM should be the modified ROM
- --na=DESC change APS single line DESCRIPTION
- --ppf apply PPF PATCH to IMAGE (PPF<=v2.0); ROM should be an IMAGE
- --mkppf=ORG_IMG create PPF patch; ROM should be the modified IMAGE
- --nppf=DESC change PPF single line DESCRIPTION
- --idppf=FILE_ID.DIZ change FILE_ID.DIZ of PPF PATCH (PPF v2.0)
- --gge=CODE encode and display Game Genie code
- example: --gge=CODE --sms or --gge=CODE --gb
- CODE='AAAA:VV' or CODE='AAAA:VV:CC'
- --gge=CODE --gen
- CODE='AAAAAA:VVVV'
- --gge=CODE --nes
- CODE='AAAA:VV' or CODE='AAAA:VV:CC'
- --gge=CODE --snes
- CODE='AAAAAA:VV'
- --ggd=GG_CODE decode Game Genie code
- example: --ggd=GG_CODE --sms or --ggd=GG_CODE --gb
- GG_CODE='XXX-XXX' or GG_CODE='XXX-XXX-XXX'
- --ggd=GG_CODE --gen
- GG_CODE='XXXX-XXXX'
- --ggd=GG_CODE --nes
- GG_CODE='XXXXXX' or GG_CODE='XXXXXXXX'
- --ggd=GG_CODE --snes
- GG_CODE='XXXX-XXXX'
- --gg=GG_CODE apply Game Genie code (permanently)
- example: like above but a ROM is required
- supported are:
- Game Boy/(Super GB)/GB Pocket/Color GB/(GB Advance),
- Sega Master System(II/III)/Game Gear (Handheld),
- Genesis/Sega Mega Drive/Sega CD/32X/Nomad,
- Nintendo Entertainment System/NES/Famicom/Game Axe (Redant),
- Super Nintendo Entertainment System/SNES/Super Famicom
- All disc-based consoles
- --disc force recognition
- --rip=N rip/dump track N from IMAGE
- --bin2iso=N convert track N to ISO (if possible) by resizing
- sectors to 2048 Bytes
- --isofix=N fix corrupted track N (if possible)
- if PVD points to a bad DR offset it will add padding data
- so actual DR gets located in right absolute address
- --mkcue generate CUE sheet for IMAGE or existing TOC sheet
- --mktoc generate TOC sheet for IMAGE or existing CUE sheet
- Dreamcast
- --dc force recognition
- --scr scramble 1ST_READ.BIN for selfboot CDs
- --unscr unscramble 1ST_READ.BIN for non-selfboot CDs
- --mkip generate IP.BIN file with default values
- --parse=TEMPLATE parse TEMPLATE file into a IP.BIN;
- creates an empty template when TEMPLATE does not exist
- Playstation (One)
- --psx force recognition
- DexDrive
- --xdex=N send/receive Block N to/from DexDrive; --port=PORT
- receives automatically when SRAM does not exist
- Game Boy Advance (SP)
- --gba force recognition
- -n=NEW_NAME change internal ROM name to NEW_NAME
- --logo restore ROM logo character data (offset: 0x04-0x9F)
- --chk fix ROM header checksum
- --sram patch ROM for SRAM saving
- --sc convert to Super Card (CF to GBA Adapter)
- (creates SAV and SCI templates)
- --crp=WAIT_TIME slow down ROM access ("crash patch");
- WAIT_TIME=0 default in most crash patches
- WAIT_TIME=4 faster than 0, slower than 8
- WAIT_TIME=8 faster than 4, slower than 28
- WAIT_TIME=12 slowest cartridge access speed
- WAIT_TIME=16 faster than 28, but slower than 20
- WAIT_TIME=20 default in most original cartridges
- WAIT_TIME=24 fastest cartridge access speed
- WAIT_TIME=28 faster than 8 but slower than 16
- --multi=SIZE make multi-game file for use with FAL/F2A flash card, truncated
- to SIZE Mbit; file with loader must be specified first, then
- all the ROMs, multi-game file to create last
- Flash 2 Advance (Ultra)
- --xf2a send/receive ROM to/from Flash 2 Advance (Ultra); --port=PORT
- receives automatically (32 Mbits) when ROM does not exist
- --xf2amulti=SIZE send multiple ROMs to Flash 2 Advance (Ultra); specify a
- loader in the configuration file; --port=PORT
- --xf2ac=N receive N Mbits of ROM from Flash 2 Advance (Ultra);
- --port=PORT
- --xf2as send/receive SRAM to/from Flash 2 Advance (Ultra); --port=PORT
- receives automatically when SRAM does not exist
- --xf2ab=BANK send/receive SRAM to/from Flash 2 Advance (Ultra) BANK
- BANK should be a number >= 1; --port=PORT
- receives automatically when SRAM does not exist
- Flash Advance Linker
- --xfal send/receive ROM to/from Flash Advance Linker; --port=PORT
- receives automatically (32 Mbits) when ROM does not exist
- --xfalmulti=SIZE send multiple ROMs to Flash Advance Linker (makes temporary
- multi-game file truncated to SIZE Mbit); specify a loader in
- the configuration file; --port=PORT
- --xfalc=N receive N Mbits of ROM from Flash Advance Linker; --port=PORT
- N can be 8, 16, 32, 64, 128 or 256
- --xfals send/receive SRAM to/from Flash Advance Linker; --port=PORT
- receives automatically when SRAM does not exist
- --xfalb=BANK send/receive SRAM to/from Flash Advance Linker BANK
- BANK can be 1, 2, 3 or 4; --port=PORT
- receives automatically when SRAM does not exist
- --xfalm try to enable EPP mode, default is SPP mode
- Nintendo DS
- --nds force recognition
- -n=NEW_NAME change internal ROM name to NEW_NAME
- --logo restore ROM logo character data
- --chk fix ROM header checksum
- Nintendo 64
- --n64 force recognition
- --int force ROM is in interleaved format (2143, V64)
- --nint force ROM is not in interleaved format (1234, Z64)
- -n=NEW_NAME change internal ROM name to NEW_NAME
- --v64 convert to Doctor V64 (and compatibles/interleaved)
- --z64 convert to Mr. Backup Z64 (not interleaved)
- --dint convert ROM to (non-)interleaved format (1234 <-> 2143)
- --swap same as --dint, byte-swap ROM
- --swap2 word-swap ROM (1234 <-> 3412)
- --bot=BOOTCODE replace/extract BOOTCODE (4032 Bytes) in/from ROM;
- extracts automatically if BOOTCODE does not exist
- --lsram=SRAM LaC's SRAM upload tool; ROM should be LaC's ROM image
- the SRAM must have a size of 512 Bytes
- this option generates a ROM which can be used to transfer
- SRAMs to your cartridge's SRAM (EEPROM)
- --usms=SMSROM Jos Kwanten's UltraSMS (Sega Master System/Game Gear emulator);
- ROM should be Jos Kwanten's UltraSMS ROM image
- works only for SMS ROMs which are <= 4 Mb in size
- --chk fix ROM checksum
- supports 6101, 6102, 6103, 6105 and 6106 boot codes
- Doctor V64
- --xv64 send/receive ROM to/from Doctor V64; --port=PORT
- receives automatically when ROM does not exist
- Doctor V64 Junior
- --xdjr send ROM to Doctor V64 Junior; --port=PORT
- CD64
- --xcd64 send/receive ROM to/from CD64; --port=PORT
- receives automatically (64 Mbits) when ROM does not exist
- --xcd64c=N receive N Mbits of ROM from CD64; --port=PORT
- --xcd64b send boot emu to CD64; --port=PORT
- --xcd64s send/receive SRAM to/from CD64; --port=PORT
- receives automatically when SRAM file does not exist
- --xcd64f send/receive flash RAM to/from CD64; --port=PORT
- receives automatically when flash RAM file does not exist
- --xcd64e send/receive EEPROM data to/from CD64; --port=PORT
- receives automatically when EEPROM file does not exist
- --xcd64m=INDEX send/receive memory pack data to/from CD64; --port=PORT
- INDEX is ignored for CD64 BIOS protocol
- receives automatically when memory pack file does not exist
- --xcd64p=PROT use protocol PROT when communicating with CD64; --port=PORT
- PROT=0 CD64 BIOS
- PROT=1 Ghemor
- PROT=2 UltraLink
- DexDrive
- --xdex=N send/receive Block N to/from DexDrive; --port=PORT
- receives automatically when SRAM does not exist
- Super Nintendo Entertainment System/SNES/Super Famicom
- --snes force recognition
- --hi force ROM is HiROM
- --nhi force ROM is not HiROM
- --erom force ROM is "Extended" (combine with -hi for Extended HiROM)
- --int force ROM is in interleaved format (GD3/UFO)
- --int2 force ROM is in interleaved format 2 (SFX)
- --nint force ROM is not in interleaved format
- --bs force ROM is a Broadcast Satellaview dump
- --nbs force ROM is a regular cartridge dump
- -n=NEW_NAME change internal ROM name to NEW_NAME
- --fig convert to *Pro Fighter*/FIG
- --figs convert *.srm (SRAM) file to *Pro Fighter*/FIG
- --gd3 convert to Game Doctor SF3(SF6/SF7)/Professor SF(SF II)
- --idnum=NUM make -gd3 produce file names where first file has numerical
- identifier NUM, next NUM + 1, etc.
- --gd3s convert *.srm (SRAM) file to GD SF3(SF6/SF7)/Professor SF*
- --mgd convert to Multi Game*/MGD2/MGH/RAW
- --smc convert to Super Magicom/SMC
- --swc convert to Super Wild Card*/SWC
- --swcs convert *.srm (SRAM) file to Super Wild Card*/SWC
- --ufo convert to Super UFO
- --ufos convert *.srm (SRAM) file to Super UFO
- --ctrl=TYPE specify type of controller in port 1 for emu when converting
- TYPE=0 gamepad
- TYPE=1 mouse
- TYPE=2 mouse / gamepad
- TYPE=6 multitap
- --ctrl2=TYPE specify type of controller in port 2 for emu when converting
- TYPE=0 gamepad
- TYPE=1 mouse
- TYPE=2 mouse / gamepad
- TYPE=3 super scope
- TYPE=4 super scope / gamepad
- TYPE=5 Konami's justifier
- TYPE=6 multitap
- TYPE=7 mouse / super scope / gamepad
- --stp convert SRAM from backup unit for use with an emulator
- --stp just strips the first 512 bytes
- --dbuh display (relevant part of) backup unit header
- --dint deinterleave ROM (regardless whether the ROM is interleaved)
- --col=0xCOLOR convert 0xRRGGBB (HTML) <-> 0xXXXX (SNES)
- -j join split ROM
- -s split ROM; default part size is 8 Mb
- --ssize=SIZE specify split part size in Mbit (not for Game Doctor SF3)
- -k remove protection (crack)
- -f remove NTSC/PAL protection
- -l remove SlowROM checks
- --chk fix ROM checksum
- --multi=SIZE make multi-game file for use with Super Flash flash card,
- truncated to SIZE Mbit; file with loader must be specified
- first, then all the ROMs, multi-game file to create last
- --dmirr "de-mirror" ROM (strip mirrored block from end of ROM)
- --dnsrt "de-NSRT" ROM (restore name and checksum from NSRT header)
- --mksrm create *.srm (SRAM) file with size based on ROM information
- Super Com Pro/Super Magicom/SMC/Super Wild Card (1.6XC/2.7CC/2.8CC/DX/DX2)/SWC
- --xswc send/receive ROM to/from Super Wild Card*/SWC; --port=PORT
- receives automatically when ROM does not exist
- --xswc2 same as --xswc, but enables Real Time Save mode (SWC only)
- --xswc-io=MODE specify SWC I/O mode; use with -xswc or -xswcc
- MODE=0x001 force 32 Mbit dump
- MODE=0x002 use alternative method for determining ROM size
- MODE=0x004 Super FX
- MODE=0x008 S-DD1
- MODE=0x010 SA-1
- MODE=0x020 SPC7110
- MODE=0x040 DX2 trick (might work with other SWC models)
- MODE=0x080 Mega Man X 2
- MODE=0x100 dump BIOS
- It is possible to combine flags. MODE=0x44 makes it possible
- to dump for example Yoshi's Island
- --xswcs send/receive SRAM to/from Super Wild Card*/SWC; --port=PORT
- receives automatically when SRAM does not exist
- --xswcc send/receive SRAM to/from cartridge in Super Wild Card*/SWC;
- --port=PORT
- receives automatically when SRAM does not exist
- --xswcr send/receive RTS data to/from Super Wild Card*/SWC; --port=PORT
- receives automatically when RTS file does not exist
- Game Doctor SF3(SF6/SF7)/Professor SF(SF II)
- --xgd3 send ROM to Game Doctor SF3/SF6/SF7; --port=PORT
- this option uses the Game Doctor SF3 protocol
- --xgd6 send ROM to Game Doctor SF6/SF7; --port=PORT
- this option uses the Game Doctor SF6 protocol
- --xgd3s send SRAM to Game Doctor SF3/SF6/SF7; --port=PORT
- --xgd6s send/receive SRAM to/from Game Doctor SF6/SF7; --port=PORT
- receives automatically when SRAM does not exist
- --xgd6r send/receive saver (RTS) data to/from Game Doctor SF6/SF7;
- --port=PORT
- receives automatically when saver file does not exist
- Super Pro Fighter (Q/Q+)/Pro Fighter X (Turbo 2)/Double Pro Fighter (X Turbo)
- --xfig send/receive ROM to/from *Pro Fighter*/FIG; --port=PORT
- receives automatically when ROM does not exist
- --xfigs send/receive SRAM to/from *Pro Fighter*/FIG; --port=PORT
- receives automatically when SRAM does not exist
- --xfigc send/receive SRAM to/from cartridge in *Pro Fighter*/FIG;
- --port=PORT
- receives automatically when SRAM does not exist
- Super Flash flash card programmer
- --xsf send/receive ROM to/from Super Flash flash card programmer
- --port=PORT
- receives automatically (64 Mbits) when ROM does not exist
- --xsfs send/receive SRAM to/from Super Flash flash card programmer
- --port=PORT
- receives automatically when SRAM does not exist
- Quickdev16
- --xqd16 send ROM to Quickdev16
- Neo Geo/Neo Geo CD(Z)/MVS
- --ng force recognition
- --bios=BIOS convert NeoCD BIOS to work with NeoCD emulator
- --sam=SAMFILE convert SAM/M.A.M.E. sound to WAV
- Genesis/Sega Mega Drive/Sega CD/32X/Nomad
- --gen force recognition
- --int force ROM is in interleaved format (SMD)
- --int2 force ROM is in interleaved format 2 (MGD)
- --nint force ROM is not in interleaved format (BIN/RAW)
- -n=NEW_NAME change foreign ROM name to NEW_NAME
- --n2=NEW_NAME change Japanese ROM name to NEW_NAME
- --smd convert to Super Magic Drive/SMD
- --smds convert *.srm (SRAM) file to Super Magic Drive/SMD
- --bin convert to Magicom/BIN/RAW
- --mgd convert to Multi Game*/MGD2/MGH
- --stp convert SRAM from backup unit for use with an emulator
- --stp just strips the first 512 bytes
- -j join split ROM
- -s split ROM; default part size is 8 Mb (4 Mb for SMD)
- --ssize=SIZE specify split part size in Mbit
- -f remove NTSC/PAL protection
- --chk fix ROM checksum
- --1991 fix old third party ROMs to work with consoles build after
- October 1991 by inserting "(C) SEGA" and "(C)SEGA"
- --multi=SIZE make multi-game file for use with MD-PRO flash card, truncated
- to SIZE Mbit; file with loader must be specified first, then
- all the ROMs, multi-game file to create last
- --region=CODE enable region function; use with -multi
- CODE=0 force NTSC/Japan for all games
- CODE=1 force NTSC/U.S.A. for all games
- CODE=2 force PAL for all games
- CODE=x use whatever setting games expect
- Super Com Pro/Super Magic Drive/SMD
- --xsmd send/receive ROM to/from Super Magic Drive/SMD; --port=PORT
- receives automatically when ROM does not exist
- --xsmds send/receive SRAM to/from Super Magic Drive/SMD; --port=PORT
- receives automatically when SRAM does not exist
- MD-PRO flash card programmer
- --xmd send/receive ROM to/from MD-PRO flash card programmer
- --port=PORT
- receives automatically (32/64 Mbits) when ROM does not exist
- --xmds send/receive SRAM to/from MD-PRO flash card programmer
- --port=PORT
- receives automatically when SRAM does not exist
- --xmdb=BANK send/receive SRAM to/from MD-PRO BANK
- BANK can be a number from 1 to 4; --port=PORT
- receives automatically when SRAM does not exist
- Mike Pavone's Genesis/Sega CD transfer cable
- --xmcd receive ROM from Genesis/Sega CD; --port=PORT
- Cyan's Megadrive ROM copier
- --xcmc receive ROM from Cyan's Megadrive ROM copier; --port=PORT
- --xcmct=TEST run test TEST
- TEST=1 burn-in reliability test (specify speed)
- TEST=2 testbench mode (experts only)
- --xcmcm=SPEED specify transfer speed
- SPEED=1 slow (debug)
- SPEED=2 medium
- SPEED=3 fast (default)
- SPEED=4 full speed (risky)
- Game Boy/(Super GB)/GB Pocket/Color GB
- --gb force recognition
- -n=NEW_NAME change internal ROM name to NEW_NAME
- --logo restore ROM logo character data (offset: 0x104-0x134)
- --mgd convert to Multi Game*/MGD2/RAW
- --ssc convert to Super Smart Card/SSC
- --sgb convert from GB Xchanger/GB/GBC to Super Backup Card/GX/GBX
- --gbx convert from Super Backup Card/GX/GBX to GB Xchanger/GB/GBC
- --n2gb=NESROM KAMI's FC EMUlator (NES emulator);
- ROM should be KAMI's FC Emulator ROM image
- NESROM should contain 16 kB of PRG data and 8 kB of CHR data
- --chk fix ROM checksum
- Game Boy Xchanger/GBDoctor
- --xgbx send/receive ROM to/from GB Xchanger; --port=PORT
- receives automatically when ROM does not exist
- --xgbxs send/receive SRAM to/from GB Xchanger; --port=PORT
- receives automatically when SRAM does not exist
- --xgbxb=BANK send/receive 64 kbits SRAM to/from GB Xchanger BANK
- BANK can be a number from 0 to 15; --port=PORT
- receives automatically when ROM does not exist
- --xgbxm try to enable EPP mode, default is SPP mode
- Mad Catz Camera Link (Game Boy Camera)
- --xmccl receives from Mad Catz Camera Link; --port=PORT
- Handy (prototype)/Lynx/Lynx II
- --lynx force recognition
- --lyx convert to LYX/RAW (strip 64 Bytes LNX header)
- --lnx convert to LNX (uses default values for the header);
- adjust the LNX header with the following options
- -n=NEW_NAME change internal ROM name to NEW_NAME (LNX only)
- --nrot set no rotation (LNX only)
- --rotl set rotation left (LNX only)
- --rotr set rotation right (LNX only)
- --b0=N change Bank0 kBytes size to N={0,64,128,256,512} (LNX only)
- --b1=N change Bank1 kBytes size to N={0,64,128,256,512} (LNX only)
- Lynxit (Lynx cartridge backup board)
- --xlit receive ROM from Lynxit interface; --port=PORT
- PC-Engine (CD Unit/Core Grafx(II)/Shuttle/GT/LT/Super CDROM/DUO(-R(X)))
- Super Grafx/Turbo (Grafx(16)/CD/DUO/Express)
- --pce force recognition
- --int force ROM is in interleaved (bit-swapped) format
- --nint force ROM is not in interleaved (bit-swapped) format
- --msg convert to Magic Super Griffin/MSG
- --mgd convert to Multi Game Doctor*/MGD2/RAW
- --swap swap bits of all bytes in file (TurboGrafx-16 <-> PC-Engine)
- -f fix region protection
- --multi=SIZE make multi-game file for use with PCE-PRO flash card, truncated
- to SIZE Mbit; file with loader must be specified first, then
- all the ROMs, multi-game file to create last
- Magic Super Griffin/MSG
- --xmsg send/receive ROM to/from Magic Super Griffin/MSG; --port=PORT
- receives automatically when ROM does not exist
- PCE-PRO flash card programmer
- --xpce send/receive ROM to/from PCE-PRO flash card programmer
- --port=PORT
- receives automatically (32 Mbits) when ROM does not exist
- Nintendo Entertainment System/NES/Famicom/Game Axe (Redant)
- --nes force recognition
- -n=NEW_NAME change internal ROM name to NEW_NAME (UNIF only)
- --unif convert to UNIF format/UNF (uses default values)
- --ines convert to iNES format/NES (uses default values)
- --ineshd extract iNES header from ROM (16 Bytes)
- -j join Pasofami/PRM/700/PRG/CHR/split ROM (Pasofami -> iNES)
- --pasofami convert to Pasofami/PRM/700/PRG/CHR
- -s convert/split to Pasofami/PRM/700/PRG/CHR (iNES -> Pasofami)
- --ffe convert to FFE format (Super Magic Card)
- --mapr=MAPR specify board name or mapper number for conversion options
- MAPR must be a board name for UNIF or a number for Pasofami
- and iNES
- --dint deinterleave ROM (regardless whether the ROM is interleaved)
- --ctrl=TYPE specify controller type (UNIF only)
- TYPE=0 regular joypad
- TYPE=1 zapper
- TYPE=2 R.O.B.
- TYPE=3 Arkanoid controller
- TYPE=4 powerpad
- TYPE=5 four-score adapter
- --ntsc specify TV standard is NTSC (UNIF/iNES only)
- --pal specify TV standard is PAL (UNIF/iNES only)
- --bat specify battery is present
- --nbat specify battery is not present
- --vram specify VRAM override (UNIF only)
- --nvram specify no VRAM override (UNIF only)
- --mirr=MTYPE specify mirroring type
- MTYPE=0 horizontal mirroring
- MTYPE=1 vertical mirroring
- MTYPE=2 mirror all pages from $2000 (UNIF only)
- MTYPE=3 mirror all pages from $2400 (UNIF only)
- MTYPE=4 four screens of VRAM
- MTYPE=5 mirroring controlled by mapper hardware (UNIF only)
- --cmnt=TEXT specify that TEXT should be used as comment (UNIF only)
- --dumpinfo=FILE use dumper info from FILE when converting to UNIF
- --fds convert Famicom Disk System file (diskimage) from FAM to FDS
- --fdsl list Famicom Disk System/FDS (diskimage) contents
- Super Magic Card
- --xsmc send ROM (in FFE format) to Super Magic Card; --port=PORT
- --xsmcr send/receive RTS data to/from Super Magic Card; --port=PORT
- receives automatically when RTS file does not exist
- Sega Master System(II/III)/Game Gear (Handheld)
- --sms force recognition
- --int force ROM is in interleaved format
- --nint force ROM is not in interleaved format
- --mgd convert to Multi Game*/MGD2/MGH/RAW (gives SMS name)
- --mgdgg same as --mgd, but gives GG name
- --smd convert to Super Magic Drive/SMD
- --smds convert *.srm (SRAM) file to Super Magic Drive/SMD
- --chk fix ROM checksum (SMS only)
- --multi=SIZE make multi-game file for use with SMS-PRO/GG-PRO flash card,
- truncated to SIZE Mbit; file with loader must be specified
- first, then all the ROMs, multi-game file to create last
- SMS-PRO/GG-PRO flash card programmer
- --xgg send/receive ROM to/from SMS-PRO/GG-PRO flash card programmer
- --port=PORT
- receives automatically (32 Mbits) when ROM does not exist
- --xggs send/receive SRAM to/from SMS-PRO/GG-PRO flash card programmer
- --port=PORT
- receives automatically when SRAM does not exist
- --xggb=BANK send/receive SRAM to/from SMS-PRO/GG-PRO BANK
- BANK can be a number from 1 to 4; --port=PORT
- receives automatically when SRAM does not exist
- WonderSwan/WonderSwan Color/SwanCrystal
- --swan force recognition
- --chk fix ROM checksum
- Panther(32-bit prototype)/Jaguar64/Jaguar64 CD
- --jag force recognition
- Neo Geo Pocket/Neo Geo Pocket Color
- --ngp force recognition
- Pocket Linker
- --xpl send/receive ROM to/from Pocket Linker; --port=PORT
- receives automatically when ROM does not exist
- --xpli show information about inserted cartridge; --port=PORT
- --xplm try to enable EPP mode, default is SPP mode
- Atari VCS 2600/Atari 5200 SuperSystem/Atari CX7800/Atari 2600 Jr
- --ata force recognition
- Coleco/ColecoVision
- --coleco force recognition
- Nintendo Virtual Boy
- --vboy force recognition
- DATabase: 42773 known ROMs (DAT files: /home/dbjh/.ucon64/dat)
- Please report problems, fixes or ideas to ucon64-main@lists.sf.net or visit
- http://ucon64.sourceforge.net
- </pre></tt></body></html>
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