#include "data.h" #include "pad.h" #include "PPU.h" #include "ressource.h" #include "crc.h" word debugMap[0x400]; void initDebugMap(void) { word i; for(i=0; i<0x400; i++) { debugMap[i] = 0x00; } } char hex_chars[] = {'0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'A', 'B', 'C', 'D', 'E', 'F'}; void int2hex(unsigned long number, char *buf,word size) { /* long a; for (a = 0; a < size; ++a) { buf[a] = (i >> ((long)size * (2 * 2 - 1 - a))) & 0xf; if (buf[a] < 10) buf[a] += '0'; else buf[a] += 'A' - 10; } */ //buf[a] = 0; unsigned long n; unsigned char i; //unsigned char x; for (i = 0; i < size; i++) { n = number >> 4; //x = (number - (n << 4)); buf[size-i-1] = hex_chars[(number - (n << 4))]; number = n; } } void writeln(char *buffer,word y){ char i; waitForVBlank(); for(i=0; i<32; i++) { waitForVBlank(); VRAMByteWrite((byte) (buffer[i]-32), (word) (0x4000+i+(y*0x20))); } } void enableDebugScreen(void){ VRAMLoad((word) debugFont_pic, 0x5000, 2048); CGRAMLoad((word) debugFont_pal, (byte) 0x00, (word) 16); VRAMLoad((word) debugMap, 0x4000, 0x0800); setTileMapLocation(0x4000, (byte) 0x00, (byte) 0); setCharacterLocation(0x5000, (byte) 0); *(byte*) 0x2100 = 0x0f; // enable background }