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- #!/usr/bin/env python3
- # -*- coding: utf-8 -*-
- import os
- import sys
- import pygame
- if not pygame.display.get_init():
- pygame.display.init()
- if not pygame.font.get_init():
- pygame.font.init()
- # noinspection PyPep8
- import config_manager as config
- import plugins
- import skin_manager as SkinManager
- import GdUI as UI
- from interface import main_screen
- plugins = plugins.LoadPlugins()
- fonts = UI.FontManager
- myscriptname = os.path.basename(os.path.realpath(__file__))
- SkinManager.load_skin("cpi_default")
- def process_event(event, ui_root: UI.Widget):
- if event is not None:
- if event.type == pygame.QUIT:
- sys.exit()
- elif event.type == pygame.KEYDOWN:
- if event.key == pygame.K_q:
- sys.exit()
- else:
- ui_root.handle_event(event)
- def main_loop():
- screen_width = config.get("screen_width")
- screen_height = config.get("screen_height")
- screen = UI.Screen(fps=30, width=screen_width, height=screen_height)
- main = main_screen.MainScreen(screen_width, screen_height)
- screen.add_child(main)
- while True:
- for event in pygame.event.get():
- process_event(event, screen)
- screen.Draw()
- def init():
- os.environ['SDL_VIDEO_CENTERED'] = '1'
- os.chdir(os.path.dirname(os.path.realpath(__file__)))
- if not pygame.image.get_extended():
- print("This pygame does not support PNG")
- sys.exit()
- main_loop()
- init()
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