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- import GdUI as UI
- class ScreenCorners(UI.Container):
- __TILE_W = 10
- __TILE_H = 10
- def __init__(self, width, height):
- super().__init__(x=0, y=0, width=width, height=height)
- self._corner_ul = UI.Image(x=0, y=0, image=UI.ImageManager.get_sprite("corners_tiles",
- self.__TILE_W, self.__TILE_H, 1))
- self._corner_ur = UI.Image(x=width - self.__TILE_W, y=0,
- image=UI.ImageManager.get_sprite("corners_tiles",
- self.__TILE_W, self.__TILE_H, 2))
- self._corner_dl = UI.Image(x=0, y=height - self.__TILE_H,
- image=UI.ImageManager.get_sprite("corners_tiles",
- self.__TILE_W, self.__TILE_H, 3))
- self._corner_dr = UI.Image(x=width - self.__TILE_W, y=height - self.__TILE_H,
- image=UI.ImageManager.get_sprite("corners_tiles",
- self.__TILE_W, self.__TILE_H, 4))
- self.add_child(self._corner_ul)
- self.add_child(self._corner_ur)
- self.add_child(self._corner_dl)
- self.add_child(self._corner_dr)
- def reload(self):
- # Do nothing for now, later reload info from skinmanager
- pass
- def Draw(self):
- super().Draw()
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