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- import pygame
- if not pygame.font.get_init():
- pygame.font.init()
- __images = {}
- def add_image(name: str, imagefile: str):
- surf = pygame.image.load(imagefile)
- __images[name] = surf
- def get_image(name: str):
- try:
- return __images[name].convert_alpha()
- except KeyError:
- print("WARN: ImageManager': Image '{name}' is not defined".format(name=name))
- return None
- def get_sprite(name: str, width: int, height: int, pos: int):
- try:
- img = __images[name].convert_alpha()
- except KeyError:
- print("WARN: ImageManager': Image '{name}' is not defined".format(name=name))
- return None
- x_count = img.get_width() // width
- pos_x = pos % x_count
- pos_y = (pos // x_count) - 1
- return img.subsurface((pos_x * width, pos_y * height, width, height))
- def del_image(name: str):
- try:
- __images[name] = None
- except KeyError:
- print("WARN: ImageManager': Trying to remove image '{name}' which was not defined".format(name=name))
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