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- # -*- coding: utf-8 -*-
- import pygame
- #from sys import exit
- #import os
- #import sys
- #from libs import easing
- #from datetime import datetime
- #from beeprint import pp
- ## local package import
- from constants import Width,Height
- class FullScreen(object):
- _PosX = 0
- _PosY = 0
- _Width = Width
- _Height = Height
- _CanvasHWND = None
- _HWND = None
- def __init__(self):
- pass
- def Init(self):
- pass
- def SwapAndShow(self):
- if self._HWND != None:
- self._HWND.blit(self._CanvasHWND,(self._PosX,self._PosY,self._Width,self._Height))
- pygame.display.update()
-
- def Draw(self):
- pass
-
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