above_all_patch.py 3.8 KB

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  1. # -*- coding: utf-8 -*-
  2. import pygame
  3. from libs.roundrects import aa_round_rect
  4. import alsaaudio
  5. ## local package import
  6. from constants import ICON_TYPES,icon_ext,icon_width,icon_height,RUNEVT
  7. from icon_item import IconItem
  8. from page import Page,PageStack
  9. from title_bar import TitleBar
  10. from foot_bar import FootBar
  11. from constants import Width,Height,bg_color
  12. from util_funcs import midRect
  13. from fonts import fonts
  14. from keys_def import CurKeys
  15. from label import Label
  16. class AboveAllPatch(object):
  17. _PosX =Width/2
  18. _PosY =Height/2
  19. _Width =50
  20. _Height=120
  21. _Text =""
  22. _FontObj=fonts["veramono20"]
  23. _Parent =None
  24. _Color = pygame.Color(83,83,83)
  25. _ValColor= pygame.Color(0,0,255)
  26. _CanvasHWND = None
  27. _TextSurf = None
  28. _Icons = {}
  29. _Value = 0
  30. def __init__(self):
  31. self._Icons = {}
  32. def Init(self):
  33. pass
  34. def SetCanvasHWND(self,_canvashwnd):
  35. self._CanvasHWND = _canvashwnd
  36. def Draw(self):
  37. start_rect = midRect(self._PosX,self._PosY,self._Width,self._Height,Width,Height)
  38. aa_round_rect(self._CanvasHWND,start_rect, self._Color,3,0, self._Color)
  39. if self._Value > 10:
  40. vol_height = int(self._Height * (float( self._Value)/100.0))
  41. dheight = self._Height - vol_height
  42. vol_rect = pygame.Rect(self._PosX-self._Width/2, self._PosY-self._Height/2+dheight, self._Width, vol_height)
  43. aa_round_rect(self._CanvasHWND,vol_rect, self._ValColor,3,0, self._ValColor)
  44. else:
  45. vol_height = 10
  46. dheight = self._Height - vol_height
  47. vol_rect = pygame.Rect(self._PosX-self._Width/2, self._PosY-self._Height/2+dheight, self._Width, vol_height)
  48. aa_round_rect(self._CanvasHWND,vol_rect, self._ValColor,3,0, self._ValColor)
  49. class SoundPatch(AboveAllPatch):
  50. # _Segs = [0,15,29, 45,55,65, 75,90,100]
  51. snd_segs = [ [0,20],[21,40],[41,50],[51,60],[61,70],[71,85],[86,90],[91,95],[96,100] ]
  52. _Needle = 0
  53. def Init(self):
  54. self.SetCanvasHWND(self._Parent._CanvasHWND)
  55. def VolumeUp(self):
  56. m = alsaaudio.Mixer()
  57. vol = m.getvolume()[0]
  58. # print("VolumeUp vol %d " % vol)
  59. for i,v in enumerate(self.snd_segs):
  60. if vol >= v[0] and vol <= v[1]:
  61. self._Needle = i
  62. break
  63. self._Needle += 1
  64. if self._Needle > len(self.snd_segs) -1:
  65. self._Needle = len(self.snd_segs) -1
  66. # print("Set volume %d" % self.snd_segs[self._Needle][1] )
  67. m.setvolume( self.snd_segs[self._Needle][0] + (self.snd_segs[self._Needle][1] - self.snd_segs[self._Needle][0])/2 ) ## prefer bigger one
  68. self._Value = self.snd_segs[self._Needle][1]
  69. # print( self._Value)
  70. return self._Value
  71. def VolumeDown(self):
  72. m = alsaaudio.Mixer()
  73. vol = m.getvolume()[0]
  74. for i,v in enumerate(self.snd_segs):
  75. if vol >= v[0] and vol <= v[1]:
  76. self._Needle = i
  77. break
  78. self._Needle -= 1
  79. if self._Needle < 0:
  80. self._Needle = 0
  81. vol = self.snd_segs[self._Needle][0] ## prefer smaller one
  82. if vol < 0:
  83. vol = 0
  84. m.setvolume(vol)
  85. # print(vol)
  86. self._Value = vol
  87. return vol
  88. def Draw(self):
  89. # 200 total width
  90. # h = 40
  91. for i in range(0,self._Needle+1):
  92. #w = 10,h = 40
  93. vol_rect = pygame.Rect(80+i*20, self._Height/2+20,10, 40)
  94. aa_round_rect(self._CanvasHWND,vol_rect, self._Parent._SkinManager.GiveColor("Front"),3,0, self._Parent._SkinManager.GiveColor("Front"))