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- # -*- coding: utf-8 -*-
- import dbus
- import dbus.service
- import sys
- from wicd import misc
- ##misc.to_bool
- ##misc.misc.noneToString
- ##misc.to_unicode
- ##misc.Noneify
- from wicd.translations import _
- from wicd import wpath
- from wicd import dbusmanager
- import time
- import gobject
- import socket
- import pygame
- from sys import exit
- import os
- from beeprint import pp
- ########
- if getattr(dbus, 'version', (0, 0, 0)) < (0, 80, 0):
- import dbus.glib
- else:
- from dbus.mainloop.glib import DBusGMainLoop
- DBusGMainLoop(set_as_default=True)
- #local UI import
- from UI.constants import Width,Height,bg_color,icon_width,icon_height,DT,GMEVT,RUNEVT,RUNSYS,ICON_TYPES,POWEROPT
- from UI.util_funcs import ReplaceSuffix,FileExists, ReadTheFileContent,midRect,color_surface,SwapAndShow,GetExePath,X_center_mouse
- from UI.page import PageStack,PageSelector,Page
- from UI.label import Label
- from UI.icon_item import IconItem
- #from UI.fonts import fonts
- from UI.title_bar import TitleBar
- from UI.foot_bar import FootBar
- from UI.main_screen import MainScreen
- from UI.above_all_patch import SoundPatch
- from UI.icon_pool import MyIconPool
- from libs.DBUS import setup_dbus
- import config
- if not pygame.display.get_init():
- pygame.display.init()
- if not pygame.font.get_init():
- pygame.font.init()
- gobject_main_loop = None
- sound_patch = None
- myscriptname = os.path.basename(os.path.realpath(__file__))
- everytime_keydown = time.time()
- passout_time_stage = 0
- last_brt = -1
- def gobject_loop():
- """
- here to receive dbus signal
- """
- try:
- gobject_main_loop.run()
- except KeyboardInterrupt:
- gobject_main_loop.quit()
- exit(-1)
- def RestoreLastBackLightBrightness(main_screen):
- global last_brt,passout_time_stage
- main_screen._CounterScreen.StopCounter()
- passout_time_stage = 0
- main_screen._TitleBar._InLowBackLight = -1
- if last_brt == -1:
- return
- try:
- f = open(config.BackLight,"r+")
- except IOError:
- print( "RestoreLastBackLightBrightness open %s failed, try to adjust brightness in Settings" % config.BackLight)
- pass
- else:
- with f:
- content = f.readlines()
- content = [x.strip() for x in content]
- brt=int(content[0])
- if brt < last_brt:
- f.seek(0)
- f.write(str( last_brt ))
- f.truncate()
- f.close()
- last_brt = -1
- else:
- f.close()
- return
- def InspectionTeam(main_screen):
- global everytime_keydown,last_brt,passout_time_stage
-
- cur_time = time.time()
- time_1 = config.PowerLevels[config.PowerLevel][0]
- time_2 = config.PowerLevels[config.PowerLevel][1]
- time_3 = config.PowerLevels[config.PowerLevel][2]
-
- if cur_time - everytime_keydown > time_1 and passout_time_stage == 0:
- print("timeout, dim screen %d" % int(cur_time - everytime_keydown))
- try:
- f = open(config.BackLight,"r+")
- except IOError:
- pass
- else:
- with f:
- content = f.readlines()
- content = [x.strip() for x in content]
- brt=int(content[0])
- if brt > 0:
- last_brt = brt ## remember brt for restore
- brt = 1
- f.seek(0)
- f.write(str(brt))
- f.truncate()
- f.close()
- main_screen._TitleBar._InLowBackLight = 0
- if time_2 != 0:
- passout_time_stage = 1 # next
- everytime_keydown = cur_time
-
- elif cur_time - everytime_keydown > time_2 and passout_time_stage == 1:
- print("timeout, close screen %d" % int(cur_time - everytime_keydown))
- try:
- f = open(config.BackLight,"r+")
- except IOError:
- pass
- else:
- with f:
- brt = 0
- f.seek(0)
- f.write(str(brt))
- f.truncate()
- f.close()
- main_screen._TitleBar._InLowBackLight = 0
- if time_3 != 0:
- passout_time_stage = 2 # next
- everytime_keydown = cur_time
-
- elif cur_time - everytime_keydown > time_3 and passout_time_stage == 2:
- print("Power Off counting down")
-
- main_screen._CounterScreen.Draw()
- main_screen._CounterScreen.SwapAndShow()
- main_screen._CounterScreen.StartCounter()
- if main_screen._CounterScreen._Counting == True:
- return True
-
- try:
- f = open(config.BackLight,"r+")
- except IOError:
- pass
- else:
- with f:
- brt = last_brt
- f.seek(0)
- f.write(str(brt))
- f.truncate()
- f.close()
- main_screen._TitleBar._InLowBackLight = 0
-
- return True
- def event_process(event,main_screen):
- global sound_patch
- global everytime_keydown
- if event != None:
- pygame.event.clear()
- if event.type == pygame.ACTIVEEVENT:
- print(" ACTIVEEVENT !")
- return
- if event.type == pygame.QUIT:
- exit()
- if event.type == GMEVT:
- main_screen.Draw()
- main_screen.SwapAndShow()
- pygame.event.clear(GMEVT)
- return
- if event.type == RUNEVT:
- if config.DontLeave==True:
- os.chdir(GetExePath())
- os.system( "/bin/sh -c "+event.message)
- else:
- on_exit_cb = getattr(main_screen,"OnExitCb",None)
- if on_exit_cb != None:
- if callable( on_exit_cb ):
- main_screen.OnExitCb(event)
-
- pygame.quit()
- gobject_main_loop.quit()
- os.chdir( GetExePath())
- exec_app_cmd = event.message
- exec_app_cmd += "; sync & cd "+GetExePath()+"; exec python "+myscriptname
- print(exec_app_cmd)
- os.execlp("/bin/sh","/bin/sh","-c", exec_app_cmd)
- os.chdir( GetExePath())
- os.exelp("python","python"," "+myscriptname)
- sys.exit(-1)
- return
- if event.type == RUNSYS:
- if config.DontLeave==True:
- os.chdir(GetExePath())
- os.system( "/bin/sh -c "+event.message)
- else:
- pygame.quit()
- gobject_main_loop.quit()
- os.chdir( GetExePath())
- exec_app_cmd = event.message
- exec_app_cmd += "; sync & cd "+GetExePath()+"; exec python "+myscriptname
- print(exec_app_cmd)
- os.execlp("/bin/sh","/bin/sh","-c", exec_app_cmd)
- os.chdir( GetExePath())
- os.exelp("python","python"," "+myscriptname)
- return
- if event.type == POWEROPT:
- everytime_keydown = time.time()
- RestoreLastBackLightBrightness(main_screen)
-
- return
- if event.type == pygame.KEYUP:
-
- pygame.event.clear(pygame.KEYDOWN)
- return
- if event.type == pygame.KEYDOWN:
- everytime_keydown = time.time()
- RestoreLastBackLightBrightness(main_screen)
- ###########################################################
- if event.key == pygame.K_q:
- on_exit_cb = getattr(main_screen,"OnExitCb",None)
- if on_exit_cb != None:
- if callable( on_exit_cb ):
- main_screen.OnExitCb(event)
-
- gobject_main_loop.quit()
- exit()
- if event.key == pygame.K_KP_PLUS:
- if main_screen._CurrentPage._Name != "Sound volume": ## name from Menu/GameShell/10_Settings/Sound/pages.py
- main_screen.Draw()
- sound_patch.VolumeUp()
- sound_patch.Draw()
-
- main_screen.SwapAndShow()
- #pygame.time.delay(200)
- #main_screen.Draw()
- #main_screen.SwapAndShow()
-
- if event.key == pygame.K_KP_MINUS:
- if main_screen._CurrentPage._Name != "Sound volume":
- main_screen.Draw()
-
- sound_patch.VolumeDown()
- sound_patch.Draw()
-
- main_screen.SwapAndShow()
- #pygame.time.delay(200)
- #main_screen.Draw()
- #main_screen.SwapAndShow()
-
-
- ###########################################################
- if event.key == pygame.K_ESCAPE:
- pygame.event.clear()
-
- key_down_cb = getattr(main_screen,"KeyDown",None)
- if key_down_cb != None:
- if callable( key_down_cb ):
- main_screen.KeyDown(event)
-
- return
-
- def gobject_pygame_event_poll_timer(main_screen):
-
- event = pygame.event.poll()
- event_process(event,main_screen)
- InspectionTeam(main_screen)
-
- return True
- def gobject_pygame_event_timer(main_screen):
- global sound_patch
-
- for event in pygame.event.get():
- event_process(event,main_screen)
-
- return True
- @misc.threaded
- def socket_thread(main_screen):
- socket_path = "/tmp/gameshell"
- if os.path.exists(socket_path):
- os.remove(socket_path)
- server = socket.socket(socket.AF_UNIX, socket.SOCK_STREAM)
- server.bind(socket_path)
- while True:
- server.listen(1)
- conn, addr = server.accept()
- datagram = conn.recv(1024)
- if datagram:
- tokens = datagram.strip().split()
- if tokens[0].lower() == "esc":
- escevent = pygame.event.Event(pygame.KEYDOWN,{'scancode':9,'key': 27, 'unicode': u'\x1b', 'mod': 0})
- current_page_key_down_cb = getattr(main_screen._CurrentPage,"KeyDown",None)
- if current_page_key_down_cb != None:
- if callable( current_page_key_down_cb ):
- main_screen._CurrentPage.KeyDown(escevent)
-
- if tokens[0].lower() == "quit":
- conn.close()
- on_exit_cb = getattr(main_screen,"OnExitCb",None)
- if on_exit_cb != None:
- if callable( on_exit_cb ):
- main_screen.OnExitCb(None)
-
- gobject_main_loop.quit()
- exit()
-
- if tokens[0].lower() == "poweroff":
- escevent = pygame.event.Event(pygame.KEYDOWN,{'scancode':9,'key': 27, 'unicode': u'\x1b', 'mod': 0})
- for i in range(0,5):
- current_page_key_down_cb = getattr(main_screen._CurrentPage,"KeyDown",None)
- if current_page_key_down_cb != None:
- if callable( current_page_key_down_cb ):
- main_screen._CurrentPage.KeyDown(escevent)
-
- if main_screen._MyPageStack.Length() == 0: ## on Top Level
- break
-
- if main_screen._CurrentPage._Name == "GameShell":
- for i in main_screen._CurrentPage._Icons:
- if i._MyType == ICON_TYPES["FUNC"]:
- if i._Label.GetText() == "PowerOFF":
- api_cb = getattr(i._CmdPath,"API",None)
- if api_cb != None:
- if callable(api_cb):
- i._CmdPath.API(main_screen)
-
- def big_loop():
- global sound_patch
-
- title_bar = TitleBar()
- title_bar.Init(screen)
- foot_bar = FootBar()
- foot_bar.Init(screen)
- main_screen = MainScreen()
- main_screen._HWND = screen
- main_screen._TitleBar = title_bar
- main_screen._FootBar = foot_bar
- main_screen.Init()
- main_screen.ReadTheDirIntoPages("../Menu",0,None)
- main_screen.FartherPages()
-
- title_bar._SkinManager = main_screen._SkinManager
- foot_bar._SkinManager = main_screen._SkinManager
-
- sound_patch = SoundPatch()
- sound_patch._Parent = main_screen
- sound_patch.Init()
- #pp(main_screen._Pages[0],True,6)
- screen.fill(bg_color)
- main_screen.Draw()
- main_screen.SwapAndShow()
- #gobject.timeout_add(DT,gobject_pygame_event_timer,main_screen)
- gobject.timeout_add(DT,gobject_pygame_event_poll_timer,main_screen)
- gobject.timeout_add(3000,title_bar.GObjectRoundRobin)
- socket_thread(main_screen)
-
- gobject_loop()
-
- ###MAIN()###
- if __name__ == '__main__':
-
- os.environ['SDL_VIDEO_CENTERED'] = '1'
- X_center_mouse()
-
- os.chdir( os.path.dirname(os.path.realpath(__file__)) )
-
- SCREEN_SIZE = (Width,Height)
- screen = pygame.display.set_mode(SCREEN_SIZE, 0, 32)
- pygame.event.set_allowed(None)
- pygame.event.set_allowed([pygame.KEYDOWN,pygame.KEYUP,GMEVT,RUNEVT,RUNSYS])
-
- pygame.key.set_repeat(DT+DT*6+DT/2, DT+DT*3+DT/2)
- MyIconPool.Init()
-
- setup_dbus()
- gobject.threads_init()
-
- gobject_main_loop = gobject.MainLoop()
- # if pygame.display.get_active() == True:
- # print("I am actived")
-
- if pygame.image.get_extended() == False:
- print("This pygame does not support PNG")
- exit()
- if FileExists(".powerlevel") == False:
- os.system("touch .powerlevel")
-
- with open(".powerlevel","r") as f:
- powerlevel = f.read()
-
- powerlevel = powerlevel.strip()
- if powerlevel != "":
- config.PowerLevel = powerlevel
-
- big_loop()
-
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