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- # -*- coding: utf-8 -*-
- import pygame
- from pygame.locals import *
- from sys import exit
- import os
- import sys
- import config
- if not pygame.font.get_init():
- pygame.font.init()
- skinpath = "../skin/"+config.SKIN+"/truetype"
- fonts_path = {}
- fonts_path["varela"] = "%s/VarelaRound-Regular.ttf" % skinpath
- fonts_path["veramono"] = "%s/VeraMono.ttf" % skinpath
- fonts_path["noto"] = "%s/NotoSansMono-Regular.ttf" % skinpath
- fonts_path["notocjk"] = "%s/NotoSansCJK-Regular.ttf" % skinpath
- fonts = {}
- fonts["varela12"] = pygame.font.Font(fonts_path["varela"],12)
- fonts["varela13"] = pygame.font.Font(fonts_path["varela"],13)
- fonts["varela14"] = pygame.font.Font(fonts_path["varela"],14)
- fonts["varela15"] = pygame.font.Font(fonts_path["varela"],15)
- fonts["varela16"] = pygame.font.Font(fonts_path["varela"],16)
- fonts["varela18"] = pygame.font.Font(fonts_path["varela"],18)
- fonts["varela20"] = pygame.font.Font(fonts_path["varela"],20)
- fonts["varela22"] = pygame.font.Font(fonts_path["varela"],22)
- fonts["varela23"] = pygame.font.Font(fonts_path["varela"],23)
- fonts["varela24"] = pygame.font.Font(fonts_path["varela"],24)
- fonts["varela25"] = pygame.font.Font(fonts_path["varela"],25)
- fonts["varela26"] = pygame.font.Font(fonts_path["varela"],26)
- fonts["varela27"] = pygame.font.Font(fonts_path["varela"],27)
- fonts["varela28"] = pygame.font.Font(fonts_path["varela"],28)
- fonts["varela34"] = pygame.font.Font(fonts_path["varela"],34)
- fonts["varela40"] = pygame.font.Font(fonts_path["varela"],40)
- fonts["varela120"] = pygame.font.Font(fonts_path["varela"],120)
- fonts["veramono25"] = pygame.font.Font(fonts_path["veramono"],25)
- fonts["veramono24"] = pygame.font.Font(fonts_path["veramono"],24)
- fonts["veramono23"] = pygame.font.Font(fonts_path["veramono"],23)
- fonts["veramono22"] = pygame.font.Font(fonts_path["veramono"],22)
- fonts["veramono21"] = pygame.font.Font(fonts_path["veramono"],21)
- fonts["veramono20"] = pygame.font.Font(fonts_path["veramono"],20)
- fonts["veramono18"] = pygame.font.Font(fonts_path["veramono"],18)
- fonts["veramono16"] = pygame.font.Font(fonts_path["veramono"],16)
- fonts["veramono15"] = pygame.font.Font(fonts_path["veramono"],15)
- fonts["veramono14"] = pygame.font.Font(fonts_path["veramono"],14)
- fonts["veramono13"] = pygame.font.Font(fonts_path["veramono"],13)
- fonts["veramono12"] = pygame.font.Font(fonts_path["veramono"],12)
- fonts["veramono11"] = pygame.font.Font(fonts_path["veramono"],11)
- fonts["veramono10"] = pygame.font.Font(fonts_path["veramono"],10)
- for i in range(10,18):
- fonts["notosansmono"+str(i)] = pygame.font.Font(fonts_path["noto"],i)
- for i in range(10,18):
- fonts["notosanscjk"+str(i)] = pygame.font.Font(fonts_path["notocjk"],i)
-
- fonts["arial"] = pygame.font.SysFont("arial",16)
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