# -*- coding: utf-8 -*- import pygame import commands from libs.roundrects import aa_round_rect from UI.constants import Width,Height,ICON_TYPES from UI.page import Page,PageSelector from UI.label import Label from UI.fonts import fonts from UI.util_funcs import midRect from UI.keys_def import CurKeys from UI.scroller import ListScroller from UI.icon_pool import MyIconPool from UI.icon_item import IconItem from UI.multi_icon_item import MultiIconItem from UI.multilabel import MultiLabel class ButtonsLayoutPage(Page): _FootMsg = ["Nav.","","","Back","Toggle"] _MyList = [] _ListFontObj = fonts["varela13"] _AList = {} _Scrolled = 0 _BGwidth = 320 _BGheight = 240-24-20 _DrawOnce = False _Scroller = None _EasingDur = 30 _dialog_index = 0 def __init__(self): Page.__init__(self) self._Icons = {} def GenList(self): self._MyList = [] def Init(self): if self._Screen != None: if self._Screen._CanvasHWND != None and self._CanvasHWND == None: self._HWND = self._Screen._CanvasHWND self._CanvasHWND = pygame.Surface( (self._Screen._Width,self._BGheight) ) self._PosX = self._Index*self._Screen._Width self._Width = self._Screen._Width ## equal to screen width self._Height = self._Screen._Height DialogBoxs = MultiIconItem() DialogBoxs._ImgSurf = MyIconPool._Icons["buttonslayout"] DialogBoxs._MyType = ICON_TYPES["STAT"] DialogBoxs._Parent = self DialogBoxs._IconWidth = 300 DialogBoxs._IconHeight = 150 DialogBoxs.Adjust(0,0,134,372,0) self._Icons["DialogBoxs"] = DialogBoxs self.GenList() self._Scroller = ListScroller() self._Scroller._Parent = self self._Scroller._PosX = self._Width - 10 self._Scroller._PosY = 2 self._Scroller.Init() self._Scroller.SetCanvasHWND(self._HWND) def ScrollDown(self): dis = 10 if abs(self._Scrolled) < (self._BGheight - self._Height)/2 + 0: self._PosY -= dis self._Scrolled -= dis def ScrollUp(self): dis = 10 if self._PosY < 0: self._PosY += dis self._Scrolled += dis def GetButtonsLayoutMode(self): lm = "xbox" try: with open(".buttonslayout", "r") as f: lm = f.read() except: None if lm not in ["xbox","snes"]: lm = "xbox" return lm def ToggleMode(self): if self.GetButtonsLayoutMode() == "xbox": with open(".buttonslayout", "w") as f: f.write("snes") self._dialog_index = 1 self._Screen.Draw() self._Screen.SwapAndShow() else: with open(".buttonslayout", "w") as f: f.write("xbox") self._dialog_index = 0 self._Screen.Draw() self._Screen.SwapAndShow() def OnLoadCb(self): self._Scrolled = 0 self._PosY = 0 self._DrawOnce = False if self.GetButtonsLayoutMode() == "xbox": self._dialog_index = 0 else: self._dialog_index = 1 def OnReturnBackCb(self): self.ReturnToUpLevelPage() self._Screen.Draw() self._Screen.SwapAndShow() def KeyDown(self,event): if event.key == CurKeys["A"] or event.key == CurKeys["Menu"]: self.ReturnToUpLevelPage() self._Screen.Draw() self._Screen.SwapAndShow() if event.key == CurKeys["B"]: self.ToggleMode() def Draw(self): self.ClearCanvas() self._Icons["DialogBoxs"].NewCoord(0,30) self._Icons["DialogBoxs"]._IconIndex = self._dialog_index self._Icons["DialogBoxs"].DrawTopLeft() if self._HWND != None: self._HWND.fill((255,255,255)) self._HWND.blit(self._CanvasHWND,(self._PosX,self._PosY,self._Width, self._Height ) ) class APIOBJ(object): _Page = None def __init__(self): pass def Init(self,main_screen): self._Page = ButtonsLayoutPage() self._Page._Screen = main_screen self._Page._Name ="Buttons Layout" self._Page.Init() def API(self,main_screen): if main_screen !=None: main_screen.PushPage(self._Page) main_screen.Draw() main_screen.SwapAndShow() OBJ = APIOBJ() def Init(main_screen): OBJ.Init(main_screen) def API(main_screen): OBJ.API(main_screen)