# -*- coding: utf-8 -*- import pygame #import math #mport subprocess #from beeprint import pp from libs.roundrects import aa_round_rect #import gobject #from wicd import misc ## local UI import from UI.constants import Width,Height,ICON_TYPES,POWEROPT from UI.page import Page,PageSelector from UI.label import Label from UI.fonts import fonts from UI.util_funcs import midRect from UI.keys_def import CurKeys from UI.scroller import ListScroller from UI.icon_pool import MyIconPool from UI.icon_item import IconItem from UI.multilabel import MultiLabel import config class ListPageSelector(PageSelector): _BackgroundColor = pygame.Color(131,199,219) def __init__(self): self._PosX = 0 self._PosY = 0 self._Height = 0 self._Width = Width def AnimateDraw(self,x2,y2): pass def Draw(self): idx = self._Parent._PsIndex if idx < len(self._Parent._MyList): x = self._Parent._MyList[idx]._PosX+2 y = self._Parent._MyList[idx]._PosY+1 h = self._Parent._MyList[idx]._Height -3 self._PosX = x self._PosY = y self._Height = h aa_round_rect(self._Parent._CanvasHWND, (x,y,self._Width-4,h),self._BackgroundColor,4,0,self._BackgroundColor) class PageListItem(object): _PosX = 0 _PosY = 0 _Width = 0 _Height = 30 _Labels = {} _Icons = {} _Fonts = {} _LinkObj = None _Active = False _Value = "" def __init__(self): self._Labels = {} self._Icons = {} self._Fonts = {} def SetSmallText(self,text): l = Label() l._PosX = 40 l.SetCanvasHWND(self._Parent._CanvasHWND) l.Init(text,self._Fonts["small"]) self._Labels["Small"] = l def Init(self,text): l = Label() l._PosX = 10 l.SetCanvasHWND(self._Parent._CanvasHWND) l.Init(text,self._Fonts["normal"]) self._Labels["Text"] = l def Draw(self): self._Labels["Text"]._PosY = self._PosY+ (self._Height- self._Labels["Text"]._Height)/2 if self._Active == True: self._Parent._Icons["done"].NewCoord( self._Parent._Width-30,self._PosY+5) self._Parent._Icons["done"].Draw() self._Labels["Text"].Draw(self._Active) if "Small" in self._Labels: self._Labels["Small"]._PosX = self._Width - self._Labels["Small"]._Width -10 self._Labels["Small"]._PosY = self._PosY + (self._Height- self._Labels["Small"]._Height)/2 self._Labels["Small"].Draw() pygame.draw.line(self._Parent._CanvasHWND,(169,169,169),(self._PosX,self._PosY+self._Height-1),(self._PosX+self._Width,self._PosY+self._Height-1),1) class InfoPage(Page): _FootMsg = ["Nav.","","","Back",""] _MyList = [] _ListFontObj = fonts["varela15"] _AList = {} _Time1 = 40 _Time2 = 120 _Time3 = 300 def ConvertSecToMin(self, secs): sec_str = "" min_str = "" if secs > 60: m = int(secs/60) s = secs % 60 if m > 1: min_str = "%d minutes " % m else: min_str = "%d minute " % m if s == 1: sec_str = "%d second" % s elif s > 1: sec_str = "%d seconds" % s elif secs > 0: if secs > 1: sec_str = "%d seconds" % secs else: sec_str = "%d second" % secs elif secs == 0: sec_str = "Never" return min_str + sec_str def RefreshList(self): ## after GenList ,reuse self._AList["time1"]["value"] = self.ConvertSecToMin(self._Time1) self._AList["time2"]["value"] = self.ConvertSecToMin(self._Time2) self._AList["time3"]["value"] = self.ConvertSecToMin(self._Time3) for i,v in enumerate( self._AList ): self._MyList[i].SetSmallText( self._AList[v]["value"] ) def GenList(self): time1 = {} time1["key"] = "time1" if self._Time1 == 0: time1["value"] = "Never" else: time1["value"] = "%d secs" % self._Time1 time1["label"] = "Screen dimming" time2 = {} time2["key"] = "time2" if self._Time2 == 0: time2["value"] = "Never" else: time2["value"] = "%d secs" % self._Time2 time2["label"] = "Screen OFF" time3 = {} time3["key"] = "time3" if self._Time3 == 0: time3["value"] = "Never" else: time3["value"] = "%d secs" % self._Time3 time3["label"] = "Power OFF" self._AList["time1"] = time1 self._AList["time2"] = time2 self._AList["time3"] = time3 self._MyList = [] start_x = 0 start_y = 0 for i,v in enumerate( self._AList): print(v) li = PageListItem() li._Parent = self li._PosX = start_x li._PosY = start_y + i*PageListItem._Height li._Width = Width li._Fonts["normal"] = self._ListFontObj li._Fonts["small"] = fonts["varela12"] if self._AList[v]["label"] != "": li.Init( self._AList[v]["label"] ) else: li.Init( self._AList[v]["key"] ) li._Flag = self._AList[v]["key"] li.SetSmallText( self._AList[v]["value"] ) self._MyList.append(li) def Init(self): if self._Screen != None: if self._Screen._CanvasHWND != None and self._CanvasHWND == None: self._CanvasHWND = self._Screen._CanvasHWND self._PosX = self._Index*self._Screen._Width self._Width = self._Screen._Width ## equal to screen width self._Height = self._Screen._Height ps = ListPageSelector() ps._Parent = self self._Ps = ps self._PsIndex = 0 self.GenList() def ScrollUp(self): if len(self._MyList) == 0: return self._PsIndex -= 1 if self._PsIndex < 0: self._PsIndex = 0 cur_li = self._MyList[self._PsIndex] if cur_li._PosY < 0: for i in range(0, len(self._MyList)): self._MyList[i]._PosY += self._MyList[i]._Height def ScrollDown(self): if len(self._MyList) == 0: return self._PsIndex +=1 if self._PsIndex >= len(self._MyList): self._PsIndex = len(self._MyList) -1 cur_li = self._MyList[self._PsIndex] if cur_li._PosY +cur_li._Height > self._Height: for i in range(0,len(self._MyList)): self._MyList[i]._PosY -= self._MyList[i]._Height def Click(self): cur_li = self._MyList[self._PsIndex] print(cur_li._Flag) def OnLoadCb(self): self.RefreshList() def OnReturnBackCb(self): pass """ self.ReturnToUpLevelPage() self._Screen.Draw() self._Screen.SwapAndShow() """ def KeyDown(self,event): if event.key == CurKeys["A"] or event.key == CurKeys["Menu"]: self.ReturnToUpLevelPage() self._Screen.Draw() self._Screen.SwapAndShow() if event.key == CurKeys["Up"]: self.ScrollUp() self._Screen.Draw() self._Screen.SwapAndShow() if event.key == CurKeys["Down"]: self.ScrollDown() self._Screen.Draw() self._Screen.SwapAndShow() def Draw(self): self.ClearCanvas() self._Ps.Draw() for i in self._MyList: i.Draw() class PowerOptionsPage(Page): _FootMsg = ["Nav.","","Detail","Back","Select"] _MyList = [] _ListFont = fonts["notosanscjk15"] _AList = {} _Scrolled = 0 _BGwidth = 320 _BGheight = 240-24-20 _DrawOnce = False _Scroller = None _InfoPage = None def __init__(self): Page.__init__(self) self._Icons = {} def GenList(self): self._MyList = [] start_x = 0 start_y = 0 last_height = 0 supersaving = {} supersaving["key"] = "super" supersaving["label"] = "Power saving" supersaving["value"] = "supersaving" powersaving = {} powersaving["key"] = "saving" powersaving["label"] = "Balanced" powersaving["value"] = "powersaving" balance_saving = {} balance_saving["key"] = "balance" balance_saving["label"] = "Performance" balance_saving["value"] = "balance_saving" server_saving = {} server_saving["key"] = "server" server_saving["label"] = "Server" server_saving["value"] = "server" self._AList["supersaving"] = supersaving self._AList["powersaving"] = powersaving self._AList["server"] = server_saving self._AList["balance_saving"] = balance_saving for i,u in enumerate( ["supersaving","powersaving","server","balance_saving"] ): if u not in self._AList: continue v = self._AList[u] li = PageListItem() li._Parent = self li._PosX = start_x li._PosY = start_y + last_height li._Width = Width li._Fonts["normal"] = self._ListFont li._Active = False li._Value = self._AList[u]["value"] if self._AList[u]["label"] != "": li.Init( self._AList[u]["label"] ) else: li.Init( self._AList[u]["key"] ) last_height += li._Height self._MyList.append(li) def Init(self): if self._Screen != None: if self._Screen._CanvasHWND != None and self._CanvasHWND == None: self._HWND = self._Screen._CanvasHWND self._CanvasHWND = pygame.Surface( (self._Screen._Width,self._BGheight) ) self._PosX = self._Index*self._Screen._Width self._Width = self._Screen._Width ## equal to screen width self._Height = self._Screen._Height done = IconItem() done._ImgSurf = MyIconPool._Icons["done"] done._MyType = ICON_TYPES["STAT"] done._Parent = self self._Icons["done"] = done ps = ListPageSelector() ps._Parent = self self._Ps = ps self._PsIndex = 0 self.GenList() self._Scroller = ListScroller() self._Scroller._Parent = self self._Scroller._PosX = self._Width - 10 self._Scroller._PosY = 2 self._Scroller.Init() self._Scroller.SetCanvasHWND(self._HWND) self._InfoPage = InfoPage() self._InfoPage._Screen = self._Screen self._InfoPage._Name = "Power option detail" self._InfoPage.Init() def ScrollDown(self): if len(self._MyList) == 0: return self._PsIndex +=1 if self._PsIndex >= len(self._MyList): self._PsIndex = len(self._MyList) -1 cur_li = self._MyList[self._PsIndex] if cur_li._PosY +cur_li._Height > self._Height: for i in range(0,len(self._MyList)): self._MyList[i]._PosY -= self._MyList[i]._Height def ScrollUp(self): if len(self._MyList) == 0: return self._PsIndex -= 1 if self._PsIndex < 0: self._PsIndex = 0 cur_li = self._MyList[self._PsIndex] if cur_li._PosY < 0: for i in range(0, len(self._MyList)): self._MyList[i]._PosY += self._MyList[i]._Height def Click(self): if len(self._MyList) == 0: return cur_li = self._MyList[self._PsIndex] if cur_li._Active == True: return for i in self._MyList: i._Active = False cur_li._Active = True print(cur_li._Value) with open(".powerlevel","w") as f: f.write(cur_li._Value) config.PowerLevel = cur_li._Value self._Screen._MsgBox.SetText("Applying...") self._Screen._MsgBox.Draw() self._Screen.SwapAndShow() pygame.event.post( pygame.event.Event(POWEROPT, message="")) pygame.time.delay(1000) self._Screen.Draw() self._Screen.SwapAndShow() def OnLoadCb(self): self._Scrolled = 0 self._PosY = 0 self._DrawOnce = False with open(".powerlevel", "r") as f: powerlevel = f.read() powerlevel = powerlevel.strip() if powerlevel == "": powerlevel = "balance_saving" for i in self._MyList: if i._Value == powerlevel: i._Active = True def OnReturnBackCb(self): pass """ self.ReturnToUpLevelPage() self._Screen.Draw() self._Screen.SwapAndShow() """ def KeyDown(self,event): if event.key == CurKeys["A"] or event.key == CurKeys["Menu"]: self.ReturnToUpLevelPage() self._Screen.Draw() self._Screen.SwapAndShow() if event.key == CurKeys["B"]: self.Click() if event.key == CurKeys["Up"]: self.ScrollUp() self._Screen.Draw() self._Screen.SwapAndShow() if event.key == CurKeys["Down"]: self.ScrollDown() self._Screen.Draw() self._Screen.SwapAndShow() if event.key == CurKeys["Y"]: cur_li = self._MyList[self._PsIndex] time1 = config.PowerLevels[cur_li._Value][0] time2 = config.PowerLevels[cur_li._Value][1] time3 = config.PowerLevels[cur_li._Value][2] self._InfoPage._Time1 = time1 self._InfoPage._Time2 = time2 self._InfoPage._Time3 = time3 self._Screen.PushPage(self._InfoPage) self._Screen.Draw() self._Screen.SwapAndShow() def Draw(self): self.ClearCanvas() if len(self._MyList) == 0: return else: if len(self._MyList) * PageListItem._Height > self._Height: self._Ps._Width = self._Width - 11 self._Ps.Draw() for i in self._MyList: if i._PosY > self._Height + self._Height/2: break if i._PosY < 0: continue i.Draw() self._Scroller.UpdateSize( len(self._MyList)*PageListItem._Height, self._PsIndex*PageListItem._Height) self._Scroller.Draw() else: self._Ps._Width = self._Width self._Ps.Draw() for i in self._MyList: if i._PosY > self._Height + self._Height/2: break if i._PosY < 0: continue i.Draw() if self._HWND != None: self._HWND.fill((255,255,255)) self._HWND.blit(self._CanvasHWND,(self._PosX,self._PosY,self._Width, self._Height ) ) class APIOBJ(object): _Page = None def __init__(self): pass def Init(self,main_screen): self._Page = PowerOptionsPage() self._Page._Screen = main_screen self._Page._Name ="Power Options" self._Page.Init() def API(self,main_screen): if main_screen !=None: main_screen.PushPage(self._Page) main_screen.Draw() main_screen.SwapAndShow() OBJ = APIOBJ() def Init(main_screen): OBJ.Init(main_screen) def API(main_screen): OBJ.API(main_screen)