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@@ -135,9 +135,7 @@ def event_process(event,main_screen):
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global sound_patch
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global everytime_keydown
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if event != None:
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-
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pygame.event.clear()
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-
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if event.type == pygame.ACTIVEEVENT:
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print(" ACTIVEEVENT !")
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return
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@@ -270,7 +268,14 @@ def socket_thread(main_screen):
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datagram = conn.recv(1024)
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if datagram:
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tokens = datagram.strip().split()
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-
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+
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+ if tokens[0].lower() == "esc":
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+ escevent = pygame.event.Event(pygame.KEYDOWN,{'scancode':9,'key': 27, 'unicode': u'\x1b', 'mod': 0})
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+ current_page_key_down_cb = getattr(main_screen._CurrentPage,"KeyDown",None)
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+ if current_page_key_down_cb != None:
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+ if callable( current_page_key_down_cb ):
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+ main_screen._CurrentPage.KeyDown(escevent)
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+
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if tokens[0].lower() == "quit":
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conn.close()
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on_exit_cb = getattr(main_screen,"OnExitCb",None)
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@@ -282,6 +287,16 @@ def socket_thread(main_screen):
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exit()
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if tokens[0].lower() == "poweroff":
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+ escevent = pygame.event.Event(pygame.KEYDOWN,{'scancode':9,'key': 27, 'unicode': u'\x1b', 'mod': 0})
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+ for i in range(0,5):
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+ current_page_key_down_cb = getattr(main_screen._CurrentPage,"KeyDown",None)
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+ if current_page_key_down_cb != None:
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+ if callable( current_page_key_down_cb ):
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+ main_screen._CurrentPage.KeyDown(escevent)
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+
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+ if main_screen._MyPageStack.Length() == 0: ## on Top Level
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+ break
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+
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if main_screen._CurrentPage._Name == "GameShell":
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for i in main_screen._CurrentPage._Icons:
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if i._MyType == ICON_TYPES["FUNC"]:
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