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- import struct
- ascii_glyphs = [
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x18, 0x18, 0x18, 0x18, 0x00, 0x18, 0x00,
- 0x6c, 0x6c, 0x6c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x36, 0x7f, 0x36, 0x7f, 0x36, 0x36, 0x00,
- 0x0c, 0x3f, 0x68, 0x3e, 0x0b, 0x7e, 0x18, 0x00, 0x60, 0x66, 0x0c, 0x18, 0x30, 0x66, 0x06, 0x00,
- 0x38, 0x6c, 0x6c, 0x38, 0x6d, 0x66, 0x3b, 0x00, 0x0c, 0x18, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x0c, 0x18, 0x30, 0x30, 0x30, 0x18, 0x0c, 0x00, 0x30, 0x18, 0x0c, 0x0c, 0x0c, 0x18, 0x30, 0x00,
- 0x00, 0x18, 0x7e, 0x3c, 0x7e, 0x18, 0x00, 0x00, 0x00, 0x18, 0x18, 0x7e, 0x18, 0x18, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x18, 0x30, 0x00, 0x00, 0x00, 0x7e, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x18, 0x00, 0x00, 0x06, 0x0c, 0x18, 0x30, 0x60, 0x00, 0x00,
- 0x3c, 0x66, 0x6e, 0x7e, 0x76, 0x66, 0x3c, 0x00, 0x18, 0x38, 0x18, 0x18, 0x18, 0x18, 0x7e, 0x00,
- 0x3c, 0x66, 0x06, 0x0c, 0x18, 0x30, 0x7e, 0x00, 0x3c, 0x66, 0x06, 0x1c, 0x06, 0x66, 0x3c, 0x00,
- 0x0c, 0x1c, 0x3c, 0x6c, 0x7e, 0x0c, 0x0c, 0x00, 0x7e, 0x60, 0x7c, 0x06, 0x06, 0x66, 0x3c, 0x00,
- 0x1c, 0x30, 0x60, 0x7c, 0x66, 0x66, 0x3c, 0x00, 0x7e, 0x06, 0x0c, 0x18, 0x30, 0x30, 0x30, 0x00,
- 0x3c, 0x66, 0x66, 0x3c, 0x66, 0x66, 0x3c, 0x00, 0x3c, 0x66, 0x66, 0x3e, 0x06, 0x0c, 0x38, 0x00,
- 0x00, 0x00, 0x18, 0x18, 0x00, 0x18, 0x18, 0x00, 0x00, 0x00, 0x18, 0x18, 0x00, 0x18, 0x18, 0x30,
- 0x0c, 0x18, 0x30, 0x60, 0x30, 0x18, 0x0c, 0x00, 0x00, 0x00, 0x7e, 0x00, 0x7e, 0x00, 0x00, 0x00,
- 0x30, 0x18, 0x0c, 0x06, 0x0c, 0x18, 0x30, 0x00, 0x3c, 0x66, 0x0c, 0x18, 0x18, 0x00, 0x18, 0x00,
- 0x3c, 0x66, 0x6e, 0x6a, 0x6e, 0x60, 0x3c, 0x00, 0x3c, 0x66, 0x66, 0x7e, 0x66, 0x66, 0x66, 0x00,
- 0x7c, 0x66, 0x66, 0x7c, 0x66, 0x66, 0x7c, 0x00, 0x3c, 0x66, 0x60, 0x60, 0x60, 0x66, 0x3c, 0x00,
- 0x78, 0x6c, 0x66, 0x66, 0x66, 0x6c, 0x78, 0x00, 0x7e, 0x60, 0x60, 0x7c, 0x60, 0x60, 0x7e, 0x00,
- 0x7e, 0x60, 0x60, 0x7c, 0x60, 0x60, 0x60, 0x00, 0x3c, 0x66, 0x60, 0x6e, 0x66, 0x66, 0x3c, 0x00,
- 0x66, 0x66, 0x66, 0x7e, 0x66, 0x66, 0x66, 0x00, 0x7e, 0x18, 0x18, 0x18, 0x18, 0x18, 0x7e, 0x00,
- 0x3e, 0x0c, 0x0c, 0x0c, 0x0c, 0x6c, 0x38, 0x00, 0x66, 0x6c, 0x78, 0x70, 0x78, 0x6c, 0x66, 0x00,
- 0x60, 0x60, 0x60, 0x60, 0x60, 0x60, 0x7e, 0x00, 0x63, 0x77, 0x7f, 0x6b, 0x6b, 0x63, 0x63, 0x00,
- 0x66, 0x66, 0x76, 0x7e, 0x6e, 0x66, 0x66, 0x00, 0x3c, 0x66, 0x66, 0x66, 0x66, 0x66, 0x3c, 0x00,
- 0x7c, 0x66, 0x66, 0x7c, 0x60, 0x60, 0x60, 0x00, 0x3c, 0x66, 0x66, 0x66, 0x6a, 0x6c, 0x36, 0x00,
- 0x7c, 0x66, 0x66, 0x7c, 0x6c, 0x66, 0x66, 0x00, 0x3c, 0x66, 0x60, 0x3c, 0x06, 0x66, 0x3c, 0x00,
- 0x7e, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x00, 0x66, 0x66, 0x66, 0x66, 0x66, 0x66, 0x3c, 0x00,
- 0x66, 0x66, 0x66, 0x66, 0x66, 0x3c, 0x18, 0x00, 0x63, 0x63, 0x6b, 0x6b, 0x7f, 0x77, 0x63, 0x00,
- 0x66, 0x66, 0x3c, 0x18, 0x3c, 0x66, 0x66, 0x00, 0x66, 0x66, 0x66, 0x3c, 0x18, 0x18, 0x18, 0x00,
- 0x7e, 0x06, 0x0c, 0x18, 0x30, 0x60, 0x7e, 0x00, 0x7c, 0x60, 0x60, 0x60, 0x60, 0x60, 0x7c, 0x00,
- 0x00, 0x60, 0x30, 0x18, 0x0c, 0x06, 0x00, 0x00, 0x3e, 0x06, 0x06, 0x06, 0x06, 0x06, 0x3e, 0x00,
- 0x18, 0x3c, 0x66, 0x42, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff,
- 0x1c, 0x36, 0x30, 0x7c, 0x30, 0x30, 0x7e, 0x00, 0x00, 0x00, 0x3c, 0x06, 0x3e, 0x66, 0x3e, 0x00,
- 0x60, 0x60, 0x7c, 0x66, 0x66, 0x66, 0x7c, 0x00, 0x00, 0x00, 0x3c, 0x66, 0x60, 0x66, 0x3c, 0x00,
- 0x06, 0x06, 0x3e, 0x66, 0x66, 0x66, 0x3e, 0x00, 0x00, 0x00, 0x3c, 0x66, 0x7e, 0x60, 0x3c, 0x00,
- 0x1c, 0x30, 0x30, 0x7c, 0x30, 0x30, 0x30, 0x00, 0x00, 0x00, 0x3e, 0x66, 0x66, 0x3e, 0x06, 0x3c,
- 0x60, 0x60, 0x7c, 0x66, 0x66, 0x66, 0x66, 0x00, 0x18, 0x00, 0x38, 0x18, 0x18, 0x18, 0x3c, 0x00,
- 0x18, 0x00, 0x38, 0x18, 0x18, 0x18, 0x18, 0x70, 0x60, 0x60, 0x66, 0x6c, 0x78, 0x6c, 0x66, 0x00,
- 0x38, 0x18, 0x18, 0x18, 0x18, 0x18, 0x3c, 0x00, 0x00, 0x00, 0x36, 0x7f, 0x6b, 0x6b, 0x63, 0x00,
- 0x00, 0x00, 0x7c, 0x66, 0x66, 0x66, 0x66, 0x00, 0x00, 0x00, 0x3c, 0x66, 0x66, 0x66, 0x3c, 0x00,
- 0x00, 0x00, 0x7c, 0x66, 0x66, 0x7c, 0x60, 0x60, 0x00, 0x00, 0x3e, 0x66, 0x66, 0x3e, 0x06, 0x07,
- 0x00, 0x00, 0x6c, 0x76, 0x60, 0x60, 0x60, 0x00, 0x00, 0x00, 0x3e, 0x60, 0x3c, 0x06, 0x7c, 0x00,
- 0x30, 0x30, 0x7c, 0x30, 0x30, 0x30, 0x1c, 0x00, 0x00, 0x00, 0x66, 0x66, 0x66, 0x66, 0x3e, 0x00,
- 0x00, 0x00, 0x66, 0x66, 0x66, 0x3c, 0x18, 0x00, 0x00, 0x00, 0x63, 0x6b, 0x6b, 0x7f, 0x36, 0x00,
- 0x00, 0x00, 0x66, 0x3c, 0x18, 0x3c, 0x66, 0x00, 0x00, 0x00, 0x66, 0x66, 0x66, 0x3e, 0x06, 0x3c,
- 0x00, 0x00, 0x7e, 0x0c, 0x18, 0x30, 0x7e, 0x00, 0x0c, 0x18, 0x18, 0x70, 0x18, 0x18, 0x0c, 0x00,
- 0x18, 0x18, 0x18, 0x00, 0x18, 0x18, 0x18, 0x00, 0x30, 0x18, 0x18, 0x0e, 0x18, 0x18, 0x30, 0x00,
- 0x31, 0x6b, 0x46, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
- ]
- from gameduino.registers import *
- # BaseGameduino is the common base for the Gameduino objects in remote and sim
- class BaseGameduino(object):
- def coldstart(self):
- self.wr(J1_RESET, 1)
- self.fill(RAM_PIC, 0, 10 * 1024)
- for i in range(512):
- self.sprite(i, 400, 400, 0, 0, 0)
- self.wr16(SPR_DISABLE, 0)
- self.wr16(SPR_PAGE, 0)
- self.wr16(JK_MODE, 0)
- self.wr16(SCROLL_X, 0)
- self.wr16(SCROLL_Y, 0)
- self.wr16(BG_COLOR, 0)
- self.wr16(SAMPLE_L, 0)
- self.wr16(SAMPLE_R, 0)
- self.wr16(SCREENSHOT_Y, 0)
- def dump(self, a, l):
- """ Dump ``l`` bytes memory starting at address ``a`` """
- for i in range(0, l, 16):
- d16 = self.rdstr(a + i, 16)
- print "%04x %s" % (a + i, " ".join(["%02x" % ord(c) for c in d16]))
- def wr(self, a, v):
- """ Write a single byte ``v`` to address ``a``. """
- self.wrstr(a, chr(v))
- def fill(self, a, v, c):
- """ Fill ``c`` bytes of memory at address ``a`` with value ``v`` """
- self.wrstr(a, chr(v) * c)
- def putstr(self, x, y, v):
- """ Write string ``v`` at screen position (x,y) """
- a = y * 64 + x
- self.wrstr(a, v)
- def rd16(self, a):
- return struct.unpack("<H", self.rdstr(a, 2))[0]
- def rd32(self, a):
- return struct.unpack("<L", self.rdstr(a, 4))[0]
- def wr16(self, a, v):
- """ Write 16-bit value ``v`` at to address ``a`` """
- self.wrstr(a, struct.pack("<H", v))
- def wr32(self, a, v):
- """ Write 32-bit value ``v`` at to address ``a`` """
- self.wrstr(a, struct.pack("<L", v))
- def setpal(self, pal, rgb):
- self.wr16(RAM_PAL + (pal << 1), rgb);
- def ascii(self):
- stretch = [
- 0x00, 0x03, 0x0c, 0x0f,
- 0x30, 0x33, 0x3c, 0x3f,
- 0xc0, 0xc3, 0xcc, 0xcf,
- 0xf0, 0xf3, 0xfc, 0xff ]
- gstr = ""
- for i in range(768):
- b = ascii_glyphs[i]
- h = stretch[b >> 4]
- l = stretch[b & 0xf]
- gstr += chr(h)
- gstr += chr(l)
- self.wrstr(0x1000 + (16 * ord(' ')), gstr)
- for i in range(0x20, 0x80):
- self.setpal(4 * i + 0, TRANSPARENT);
- self.setpal(4 * i + 3, RGB(255,255,255));
- self.fill(RAM_PIC, ord(' '), 4096);
- def voice(self, v, wave, freq, lamp, ramp = None):
- """
- Set the state of a voice.
- :param v: voice number 0-63
- :type v: int
- :param wave: wave type, 0 for sine 1 for noise
- :type wave: int
- :param freq: frequency control, in quarter-hertz
- :type freq: int
- :param lamp: left amplitude 0-255
- :type lamp: int
- :param ramp: right amplitude 0-255, defaults to same ``lamp``
- :type ramp: int
- """
- if ramp is None:
- ramp = lamp
- self.wr32(VOICES + (4 * v), freq | (wave << 15) | (lamp << 16) | (ramp << 24))
- def silence(self):
- """ Switch all voices off """
- for i in range(64):
- self.voice(i, 0, 4 * 440, 0, 0)
-
- def copy(self, a, v):
- self.wrstr(a, v)
- def microcode(self, src):
- """
- Halt coprocessor, load microprogram, restart coprocessor
- :param src: the microprogram, as a string, expressed
- :type src: string
- The string is loaded into the Gameduino's microprogram area,
- and can be up to 256 bytes. For example, to load the
- :ref:`splitscreen` microprogram::
- splitscreen_code = open("splitscreen.binle", "b").read()
- gd.microcode(splitscreen_code)
- """
- self.wr(J1_RESET, 1)
- self.copy(J1_CODE, src)
- self.wr(J1_RESET, 0)
- def sprite(self, spr, x, y, image, palette, rot, jk = 0):
- """
- Set the state of a hardware sprite
- :param spr: sprite number 0-511
- :param x: x coordinate
- :param y: y coordinate
- :param image: sprite source image 0-63
- :param palette: sprite palette select, 0-15, see below
- :param rot: sprite rotate control 0-7, see :ref:`rotate`
- :param jk: collision class control, 0-1
- Palette select controls the number of colors used for the sprite, the source palette, and which data bits
- to use as source.
- """
- self.wr32(RAM_SPR + (4 * spr),
- (x & 511) | ((rot & 7) << 9) | ((palette & 15) << 12) | ((y & 511) << 16) | ((image & 63) << 25) | ((jk & 1) << 31))
- def im(self):
- """
- Return the current screen as a 400x300 RGB PIL Image::
- >>> import gameduino.sim
- >>> gd = gameduino.sim.Gameduino()
- >>> gd.im().save("screenshot.png")
- """
- return self._im()
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