asset2.pde 368 B

123456789101112131415161718192021
  1. #include <SPI.h>
  2. #include <GD.h>
  3. #include "assetlib.h"
  4. #include "loadcommon.h"
  5. void setup()
  6. {
  7. common_setup(2);
  8. GD.putstr(0, 0, "Asset loader 2");
  9. page = ASSET2_PAGE;
  10. GD_uncompress(GET_FAR_ADDRESS(assetlib2));
  11. if (flash_sum(ASSET2_PAGE, ASSET2_LEN) != ASSET2_SUM)
  12. GD.putstr(0, 10, "load failed");
  13. else
  14. GD.putstr(0, 10, "Done");
  15. }
  16. void loop()
  17. {
  18. }