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- #include <SPI.h>
- #include <GD.h>
- #include "assetlib.h"
- #include "loadcommon.h"
- void setup()
- {
- common_setup(0);
- GD.putstr(0, 0, "Asset loader 0");
- page = ASSET0_PAGE;
- GD_uncompress(GET_FAR_ADDRESS(assetlib0));
- if (flash_sum(ASSET0_PAGE, ASSET0_LEN) != ASSET0_SUM)
- GD.putstr(0, 10, "load failed");
- else
- GD.putstr(0, 10, "Done");
- }
- void loop()
- {
- }
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