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- import sys
- import time
- import unittest
- import Image
- import StringIO
- import gameduino.remote
- import gameduino.prep as gdprep
- gd = gameduino.remote.Gameduino(sys.argv.pop(), 115200)
- class TestGameduino(unittest.TestCase):
- def setUp(self):
- pass
- def test_talk(self):
- self.assertEqual(gd.rd(gameduino.IDENT), 0x6d)
- def test_sprites(self):
- ir = gdprep.ImageRAM(StringIO.StringIO())
- (rock0, rock1) = gdprep.palettize([Image.open("rock0r.png"), Image.open("rock1r.png")], 16)
- ir.addsprites("rock0", (16, 16), rock0, gdprep.PALETTE16A, center = (8,8))
- ir.addsprites("rock1", (32, 32), rock1, gdprep.PALETTE16A, center = (16,16))
- gd.wr16(gameduino.RAM_PAL, gameduino.RGB(0, 255, 0))
- gd.wrstr(gameduino.RAM_SPRIMG, ir.used())
- gd.wrstr(gameduino.PALETTE16A, gdprep.getpal(rock0))
- for i in range(128):
- gd.sprite(i, 200 + 20 * (i & 7), 20 * (i / 8), i / 2, gdprep.PALETTE16A[i&1], 0)
- (pic,chr,pal) = gdprep.encode(Image.open("platformer.png"))
- gd.wrstr(gameduino.RAM_CHR, chr)
- gd.wrstr(gameduino.RAM_PAL, pal)
- for y in range(32):
- gd.wrstr(gameduino.RAM_PIC + 64 * y, pic[16*y:16*y+16])
- def test_ascii(self):
- gd.ascii()
- gd.putstr(10, 10, "THIS IS A!!")
- if __name__ == '__main__':
- unittest.main()
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