123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105 |
- 1. When you see _Command?_ printed, enter one of the legal commands
- (nav, srs, lrs, pha, tor, she, dam, com, or xxx).
- 2. If you should type in an illegal command, you'll get a short list of
- the legal commands printed out.
- 3. Some commands require you to enter data (for example, the 'nav' command
- comes back with 'Course(1-9) ?'.) If you type in illegal data (like
- negative numbers), that command will be aborted.
- The galaxy is divided into an 8 X 8 quadrant grid, and each quadrant
- is further divided into an 8 x 8 sector grid.
- You will be assigned a starting point somewhere in the galaxy to begin
- a tour of duty as commander of the starship _Enterprise_; your mission:
- to seek out and destroy the fleet of Klingon warships which are menacing
- the United Federation of Planets.
- You have the following commands available to you as Captain of the Starship
- Enterprise:
- \nav\ Command = Warp Engine Control --
- Course is in a circular numerical vector 4 3 2
- arrangement as shown. Integer and real . . .
- values may be used. (Thus course 1.5 is ...
- half-way between 1 and 2. 5 ---*--- 1
- ...
- Values may approach 9.0, which itself is . . .
- equivalent to 1.0. 6 7 8
- One warp factor is the size of one quadrant. COURSE
- Therefore, to get from quadrant 6,5 to 5,5
- you would use course 3, warp factor 1.
- \srs\ Command = Short Range Sensor Scan
- Shows you a scan of your present quadrant.
- Symbology on your sensor screen is as follows:
- <*> = Your starship's position
- +K+ = Klingon battlecruiser
- >!< = Federation starbase (Refuel/Repair/Re-Arm here)
- * = Star
- A condensed 'Status Report' will also be presented.
- \lrs\ Command = Long Range Sensor Scan
- Shows conditions in space for one quadrant on each side of the Enterprise
- (which is in the middle of the scan). The scan is coded in the form \###\
- where the units digit is the number of stars, the tens digit is the number
- of starbases, and the hundreds digit is the number of Klingons.
- Example - 207 = 2 Klingons, No Starbases, & 7 stars.
- \pha\ Command = Phaser Control.
- Allows you to destroy the Klingon Battle Cruisers by zapping them with
- suitably large units of energy to deplete their shield power. (Remember,
- Klingons have phasers, too!)
- \tor\ Command = Photon Torpedo Control
- Torpedo course is the same as used in warp engine control. If you hit
- the Klingon vessel, he is destroyed and cannot fire back at you. If you
- miss, you are subject to the phaser fire of all other Klingons in the
- quadrant.
- The Library-Computer (\com\ command) has an option to compute torpedo
- trajectory for you (option 2).
- \she\ Command = Shield Control
- Defines the number of energy units to be assigned to the shields. Energy
- is taken from total ship's energy. Note that the status display total
- energy includes shield energy.
- \dam\ Command = Damage Control report
- Gives the state of repair of all devices. Where a negative 'State of Repair'
- shows that the device is temporarily damaged.
- \com\ Command = Library-Computer
- The Library-Computer contains six options:
- Option 0 = Cumulative Galactic Record
- This option shows computer memory of the results of all previous
- short and long range sensor scans.
- Option 1 = Status Report
- This option shows the number of Klingons, stardates, and starbases
- remaining in the game.
- Option 2 = Photon Torpedo Data
- Which gives directions and distance from Enterprise to all Klingons
- in your quadrant.
- Option 3 = Starbase Nav Data
- This option gives direction and distance to any starbase in your
- quadrant.
- Option 4 = Direction/Distance Calculator
- This option allows you to enter coordinates for direction/distance
- calculations.
- Option 5 = Galactic /Region Name/ Map
- This option prints the names of the sixteen major galactic regions
- referred to in the game.
|