XDisplay.c 15 KB

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  1. #include <stdio.h>
  2. /*****************************************************************************/
  3. /* ここから */
  4. /*****************************************************************************/
  5. #include "XDisplayP.h"
  6. /*****************************************************************************/
  7. /* メンバ関数の定義 */
  8. /*****************************************************************************/
  9. unsigned int XDisplay_GetKeyPress(XDisplay d) { return (d->key_press); }
  10. int XDisplay_GetLCDDraw(XDisplay d) { return (d->lcd_draw); }
  11. int XDisplay_GetColorMapPrint(XDisplay d) {return (d->color_map_print); }
  12. int XDisplay_GetPalettePrint(XDisplay d) {return (d->palette_print); }
  13. int XDisplay_GetCharacterPrint(XDisplay d) {return (d->character_print); }
  14. int XDisplay_GetSpritePrint(XDisplay d) {return (d->sprite_print); }
  15. int XDisplay_SetColorMapPrint(XDisplay d, int f)
  16. { return (d->color_map_print = f); }
  17. int XDisplay_SetPalettePrint(XDisplay d, int f)
  18. { return (d->palette_print = f); }
  19. int XDisplay_SetCharacterPrint(XDisplay d, int f)
  20. { return(d->character_print = f); }
  21. int XDisplay_SetSpritePrint(XDisplay d, int f)
  22. { return (d->sprite_print = f); }
  23. /*****************************************************************************/
  24. /* 内部で使用する関数などの定義 */
  25. /*****************************************************************************/
  26. static XrmOptionDescRec options[] = {};
  27. static Atom wm_delete_window;
  28. static void die(Widget w)
  29. {
  30. kill(getpid(), SIGINT);
  31. }
  32. static void quit(Widget w, XEvent * event, String * params, Cardinal * num)
  33. {
  34. die(w);
  35. }
  36. static void wm_protocols_proc(Widget w, XEvent * event, String * params,
  37. Cardinal * num)
  38. {
  39. if ((event->type == ClientMessage) &&
  40. (event->xclient.data.l[0] != wm_delete_window)) {
  41. XBell(XtDisplay(w), 0);
  42. } else {
  43. die(w);
  44. }
  45. }
  46. static void iconify(Widget w, XEvent * event, String * params, Cardinal * num)
  47. {
  48. XIconifyWindow(XtDisplay(w), XtWindow(w), DefaultScreen(XtDisplay(w)));
  49. }
  50. static void pause(Widget w, XEvent * event, String * params, Cardinal * num)
  51. {
  52. sleep(3);
  53. }
  54. static XtActionsRec actions[] = {
  55. {"quit", quit},
  56. {"wm_protocols_proc", wm_protocols_proc},
  57. {"iconify", iconify},
  58. {"pause", pause}
  59. };
  60. static char * translations =
  61. "<Message>WM_PROTOCOLS: wm_protocols_proc()\n"
  62. "None<Key>p: pause()\n"
  63. "Ctrl<Key>i: iconify()\n"
  64. "Ctrl<Key>c: quit()\n"
  65. "None<Key>q: quit()";
  66. /*===========================================================================*/
  67. /* 色名からピクセル値を取得する */
  68. /*===========================================================================*/
  69. static unsigned long XDisplay_GetPixelFromColorName(XDisplay x_display,
  70. char * color_name)
  71. {
  72. XColor c0, c1;
  73. XAllocNamedColor(x_display->display, x_display->colormap, color_name,
  74. &c0, &c1);
  75. return (c0.pixel);
  76. }
  77. /*===========================================================================*/
  78. /* イベントハンドラ */
  79. /*===========================================================================*/
  80. /*---------------------------------------------------------------------------*/
  81. /* キーの押下 */
  82. /*---------------------------------------------------------------------------*/
  83. static void KeyHandler(Widget w, XtPointer p, XEvent * event,
  84. Boolean * dispatch)
  85. {
  86. XDisplay x_display = (XDisplay)p;
  87. KeySym key_sym;
  88. int press = 0;
  89. if ((event->type == KeyPress) || (event->type == KeyRelease)) {
  90. key_sym = XKeycodeToKeysym(x_display->display, event->xkey.keycode, 0);
  91. switch (key_sym) {
  92. /* WonderSwan用 */
  93. case XK_Up : press = KEY_UP1; break;
  94. case XK_Right : press = KEY_RIGHT1; break;
  95. case XK_Down : press = KEY_DOWN1; break;
  96. case XK_Left : press = KEY_LEFT1; break;
  97. case XK_i : press = KEY_UP2; break;
  98. case XK_l : press = KEY_RIGHT2; break;
  99. case XK_k : press = KEY_DOWN2; break;
  100. case XK_j : press = KEY_LEFT2; break;
  101. case XK_s : press = KEY_START; break;
  102. case XK_space : press = KEY_A; break;
  103. case XK_Shift_L : press = KEY_B; break;
  104. default : press = 0; break;
  105. }
  106. /* Wonx 操作用 */
  107. if (event->type == KeyPress) {
  108. switch (key_sym) {
  109. /* 表示モード変更 */
  110. case XK_p : x_display->lcd_draw = !(x_display->lcd_draw); break;
  111. /* データのダンプ操作 */
  112. case XK_F1 : x_display->color_map_print = 1; break;
  113. case XK_F2 : x_display->palette_print = 1; break;
  114. case XK_F3 : x_display->character_print = 1; break;
  115. case XK_F4 : x_display->sprite_print = 1; break;
  116. }
  117. }
  118. if (press) {
  119. if (event->type == KeyPress) x_display->key_press |= press;
  120. else x_display->key_press &= ~press;
  121. }
  122. }
  123. return;
  124. }
  125. /*---------------------------------------------------------------------------*/
  126. /* イクスポーズ */
  127. /*---------------------------------------------------------------------------*/
  128. static void ExposeHandler(Widget w, XtPointer p, XEvent * event,
  129. Boolean * dispatch)
  130. {
  131. XDisplay x_display = (XDisplay)p;
  132. XCopyArea(x_display->display, x_display->lcd_pixmap,
  133. x_display->lcd_window, x_display->copy_gc,
  134. 0, 0, x_display->width, x_display->height, 0, 0);
  135. return;
  136. }
  137. /*---------------------------------------------------------------------------*/
  138. /* マウスがウインドウを離れたら,キーを初期化する */
  139. /*---------------------------------------------------------------------------*/
  140. static void LeaveWindowHandler(Widget w, XtPointer p, XEvent * event,
  141. Boolean * dispatch)
  142. {
  143. XDisplay x_display = (XDisplay)p;
  144. x_display->key_press = 0;
  145. return;
  146. }
  147. /*===========================================================================*/
  148. /* オブジェクトの生成と消去 */
  149. /*===========================================================================*/
  150. /*---------------------------------------------------------------------------*/
  151. /* オブジェクトの生成 */
  152. /*---------------------------------------------------------------------------*/
  153. XDisplay XDisplay_Create(int width, int height)
  154. {
  155. XDisplay x_display;
  156. int argc = 0;
  157. char ** argv = NULL;
  158. XColor color;
  159. char * color_name[] = {"white", "gray84", "gray78", "gray72",
  160. "gray66", "gray60", "gray54", "gray48",
  161. "gray42", "gray36", "gray30", "gray24",
  162. "gray18", "gray12", "gray6", "black"};
  163. int i;
  164. x_display = (XDisplay)malloc(sizeof(_XDisplay));
  165. if (x_display == NULL) Error("XDisplay_Create", "Cannot allocate memory.");
  166. x_display->width = width;
  167. x_display->height = height;
  168. x_display->toplevel = XtAppInitialize(&(x_display->app_context),
  169. "Wonx",
  170. NULL, 0, &argc, argv, NULL, NULL, 0);
  171. XtVaSetValues(x_display->toplevel, XtNinput, True, NULL);
  172. XtVaSetValues(x_display->toplevel, XtNtitle, "Wonx", NULL);
  173. XtVaSetValues(x_display->toplevel, XtNwidth , x_display->width , NULL);
  174. XtVaSetValues(x_display->toplevel, XtNminWidth , x_display->width , NULL);
  175. XtVaSetValues(x_display->toplevel, XtNmaxWidth , x_display->width , NULL);
  176. XtVaSetValues(x_display->toplevel, XtNheight , x_display->height, NULL);
  177. XtVaSetValues(x_display->toplevel, XtNminHeight, x_display->height, NULL);
  178. XtVaSetValues(x_display->toplevel, XtNmaxHeight, x_display->height, NULL);
  179. x_display->key_press = 0;
  180. x_display->lcd_draw = 1;
  181. XtRealizeWidget(x_display->toplevel);
  182. while (!XtIsRealized(x_display->toplevel)) { /* None */ }
  183. x_display->display = XtDisplay(x_display->toplevel);
  184. x_display->root_window = DefaultRootWindow(x_display->display);
  185. x_display->lcd_window = XtWindow(x_display->toplevel);
  186. x_display->colormap = DefaultColormap(x_display->display,
  187. DefaultScreen(x_display->display));
  188. x_display->depth = DefaultDepth(x_display->display,
  189. DefaultScreen(x_display->display));
  190. x_display->lcd_pixmap = XCreatePixmap(x_display->display,
  191. x_display->lcd_window,
  192. x_display->width,
  193. x_display->height,
  194. x_display->depth);
  195. x_display->copy_gc = XCreateGC(x_display->display, x_display->lcd_window,
  196. 0, 0);
  197. XSetFunction(x_display->display, x_display->copy_gc, GXcopy);
  198. for (i = 0; i < 16; i++) {
  199. XParseColor(x_display->display, x_display->colormap,
  200. color_name[i], &color); /* 色の名前 → RGB値*/
  201. XAllocColor(x_display->display, x_display->colormap,
  202. &color); /* 色を確保し,ピクセル値を得る */
  203. x_display->color_gc[i] = XCreateGC(x_display->display,
  204. x_display->lcd_window, 0, 0);
  205. XSetForeground(x_display->display, x_display->color_gc[i], color.pixel);
  206. XSetFunction(x_display->display, x_display->color_gc[i], GXcopy);
  207. }
  208. /* フォントの確保 */
  209. x_display->font = XLoadFont(x_display->display, "8x16");
  210. x_display->font_gc = XCreateGC(x_display->display,
  211. x_display->lcd_window, 0, 0);
  212. XSetFont(x_display->display, x_display->font_gc, x_display->font);
  213. XSetFunction(x_display->display, x_display->font_gc, GXcopy);
  214. XSetForeground(x_display->display, x_display->font_gc,
  215. XDisplay_GetPixelFromColorName(x_display, "white"));
  216. XSetBackground(x_display->display, x_display->font_gc,
  217. XDisplay_GetPixelFromColorName(x_display, "black"));
  218. XFillRectangle(x_display->display, x_display->lcd_window,
  219. x_display->color_gc[0],
  220. 0, 0, x_display->width, x_display->height);
  221. /* イベントハンドラの登録 */
  222. XtAddEventHandler(x_display->toplevel, KeyPressMask | KeyReleaseMask,
  223. False, KeyHandler, x_display);
  224. XtAddEventHandler(x_display->toplevel, ExposureMask,
  225. False, ExposeHandler, x_display);
  226. XtAddEventHandler(x_display->toplevel, LeaveWindowMask | FocusChangeMask,
  227. False, LeaveWindowHandler, x_display);
  228. /* アイコンの設定 */
  229. #if 0
  230. XtVaSetValues(x_display->toplevel, XtNiconPixmap,
  231. x_display->icon_pixmap, NULL);
  232. XtVaSetValues(x_display->toplevel, XtNiconMask ,
  233. x_display->icon_mask , NULL);
  234. #endif
  235. /* アクションの設定 */
  236. XtAppAddActions(x_display->app_context, actions, XtNumber(actions));
  237. /* トランスレーションの設定 */
  238. XtOverrideTranslations(x_display->toplevel,
  239. XtParseTranslationTable(translations));
  240. /* ウィンドウマネージャからの f.delete への対応 */
  241. wm_delete_window = XInternAtom(x_display->display,
  242. "WM_DELETE_WINDOW", False);
  243. XSetWMProtocols(x_display->display, x_display->lcd_window,
  244. &wm_delete_window, 1);
  245. /* Xサーバと同期をとる */
  246. /* True だと,イベントキュー内のイベントを廃棄する */
  247. XSync(x_display->display, True);
  248. return (x_display);
  249. }
  250. /*---------------------------------------------------------------------------*/
  251. /* オブジェクトの消去 */
  252. /*---------------------------------------------------------------------------*/
  253. XDisplay XDisplay_Destroy(XDisplay x_display)
  254. {
  255. int i;
  256. if (x_display == NULL) return (NULL);
  257. /* あとでリソースの解放を追加すること */
  258. if (x_display->color_gc != NULL) {
  259. for (i = 0; i < 16; i++) {
  260. if (x_display->color_gc[i])
  261. XFreeGC(x_display->display, x_display->color_gc[i]);
  262. x_display->color_gc[i] = 0;
  263. }
  264. }
  265. free(x_display);
  266. return (NULL);
  267. }
  268. /*---------------------------------------------------------------------------*/
  269. /* Xサーバとの同期 */
  270. /*---------------------------------------------------------------------------*/
  271. int XDisplay_Sync(XDisplay x_display)
  272. {
  273. XEvent event;
  274. XFlush(x_display->display);
  275. /* Xサーバと同期をとる */
  276. /* False だと,イベントキュー内のイベントを廃棄しない */
  277. XSync(x_display->display, False);
  278. /* イベントの処理 */
  279. while (XtAppPending(x_display->app_context)) {
  280. XtAppNextEvent(x_display->app_context, &event);
  281. XtDispatchEvent(&event);
  282. }
  283. return (0);
  284. }
  285. /*---------------------------------------------------------------------------*/
  286. /* 描画 */
  287. /*---------------------------------------------------------------------------*/
  288. int XDisplay_DrawLCDWindow(XDisplay x_display, WWLCDPanel ww_lcd_panel)
  289. {
  290. int x, y;
  291. int px, py, ph;
  292. int num;
  293. int n[16];
  294. XRectangle * rectangles[16];
  295. int pixel;
  296. int ww_lcd_width, ww_lcd_height;
  297. /* 隣接しているピクセルはまとめて描画するので,ピクセル数の最大値は */
  298. /* 最悪の場合(縞々模様のとき)で,width * height / 2 になる. */
  299. num =
  300. WWLCDPanel_GetHeight(ww_lcd_panel) * WWLCDPanel_GetWidth(ww_lcd_panel) / 2;
  301. /*
  302. * この malloc() は,実際にはメモリはほとんど使用されていないので,
  303. * そのうちなんとかする必要がある
  304. */
  305. for (pixel = 0; pixel < 16; pixel++) {
  306. n[pixel] = 0;
  307. rectangles[pixel] = (XRectangle *)malloc(sizeof(XRectangle) * num);
  308. }
  309. if (rectangles == NULL)
  310. Error("XDisplay_DrawLCDWindow", "Cannot allocate memory.");
  311. ww_lcd_width = WWLCDPanel_GetWidth( ww_lcd_panel);
  312. ww_lcd_height = WWLCDPanel_GetHeight(ww_lcd_panel);
  313. /* ここの処理はホットスポットになるので,のちのちにチューニングすること */
  314. for (y = 0; y < ww_lcd_height; y++) {
  315. py = (y * x_display->height) / ww_lcd_height;
  316. ph = (y+1) * x_display->height / ww_lcd_height- py;
  317. for (x = 0; x < ww_lcd_width; x++) {
  318. if (!WWLCDPanel_IsPixelChanged(ww_lcd_panel, x, y)) {
  319. continue;
  320. }
  321. pixel = WWLCDPanel_GetPixel(ww_lcd_panel, x, y);
  322. px = (x * x_display->width ) / ww_lcd_width;
  323. rectangles[pixel][n[pixel]].x = px;
  324. rectangles[pixel][n[pixel]].y = py;
  325. rectangles[pixel][n[pixel]].width =
  326. (x+1) * x_display->width / ww_lcd_width - px;
  327. rectangles[pixel][n[pixel]].height = ph;
  328. /* 隣接してる同色のピクセルは,極力いっしょに描画する */
  329. x++;
  330. while ( (x < ww_lcd_width) &&
  331. (pixel == WWLCDPanel_GetPixel(ww_lcd_panel, x, y)) &&
  332. (WWLCDPanel_IsPixelChanged(ww_lcd_panel, x, y)) ) {
  333. rectangles[pixel][n[pixel]].width =
  334. (x+1) * x_display->width / ww_lcd_width - px;
  335. x++;
  336. }
  337. x--;
  338. n[pixel]++;
  339. }
  340. }
  341. for (pixel = 0; pixel < 16; pixel++) {
  342. if (n[pixel] > 0) {
  343. XFillRectangles(x_display->display,
  344. x_display->lcd_pixmap,
  345. x_display->color_gc[pixel],
  346. rectangles[pixel], n[pixel]);
  347. }
  348. }
  349. XCopyArea(x_display->display, x_display->lcd_pixmap,
  350. x_display->lcd_window, x_display->copy_gc,
  351. 0, 0, x_display->width, x_display->height, 0, 0);
  352. WWLCDPanel_ResetAllDraw(ww_lcd_panel);
  353. WWLCDPanel_ReverseCurrent(ww_lcd_panel);
  354. XDisplay_Sync(x_display);
  355. for (pixel = 0; pixel < 16; pixel++) {
  356. free(rectangles[pixel]);
  357. }
  358. return (0);
  359. }
  360. /*****************************************************************************/
  361. /* ここまで */
  362. /*****************************************************************************/
  363. /*****************************************************************************/
  364. /* End of File. */
  365. /*****************************************************************************/