WWText.c 5.6 KB

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  1. /*****************************************************************************/
  2. /* ここから */
  3. /*****************************************************************************/
  4. #include "WWTextP.h"
  5. #include "etc.h"
  6. /* フォントのビットマップデータ */
  7. #include "WWTextFonts.c"
  8. /*****************************************************************************/
  9. /* メンバ関数の定義 */
  10. /*****************************************************************************/
  11. /*===========================================================================*/
  12. /* メンバの取得 */
  13. /*===========================================================================*/
  14. WWScreen WWText_GetScreen(WWText t) { return (t->screen); }
  15. int WWText_GetX(WWText t) { return (t->x); }
  16. int WWText_GetY(WWText t) { return (t->y); }
  17. int WWText_GetWidth( WWText t) { return (t->width ); }
  18. int WWText_GetHeight(WWText t) { return (t->height); }
  19. int WWText_GetBase(WWText t) { return (t->base); }
  20. WWPalette WWText_GetPalette(WWText t) { return (t->palette); }
  21. static WWCharacter WWText_GetFont(WWText t, int n) { return (t->font[n]); }
  22. /*===========================================================================*/
  23. /* メンバの設定 */
  24. /*===========================================================================*/
  25. WWScreen WWText_SetScreen(WWText t, WWScreen s) { return (t->screen = s); }
  26. int WWText_SetX(WWText t, int n) { return (t->x = n); }
  27. int WWText_SetY(WWText t, int n) { return (t->y = n); }
  28. int WWText_SetWidth( WWText t, int n) { return (t->width = n); }
  29. int WWText_SetHeight(WWText t, int n) { return (t->height = n); }
  30. int WWText_SetBase(WWText t, int n) { return (t->base = n); }
  31. WWPalette WWText_SetPalette(WWText t, WWPalette p) { return (t->palette = p); }
  32. static WWCharacter WWText_SetFont(WWText t, int n, WWCharacter c)
  33. { return (t->font[n] = c); }
  34. int WWText_SetTextWindow(WWText ww_text, int x, int y,
  35. int width, int height, int base,
  36. WWDisplay ww_display)
  37. {
  38. int tx, ty, c;
  39. WWCharacter ww_character;
  40. WWText_SetX(ww_text, x);
  41. WWText_SetY(ww_text, y);
  42. WWText_SetWidth(ww_text, width);
  43. WWText_SetHeight(ww_text, height);
  44. WWText_SetBase(ww_text, base);
  45. c = WWText_GetBase(ww_text);
  46. for (ty = 0; ty < WWText_GetHeight(ww_text); ty++) {
  47. for (tx = 0; tx < WWText_GetWidth(ww_text); tx++) {
  48. if (c >= 512) Wonx_Error("WWText_SetTextWindow", "Over character.");
  49. ww_character = WWDisplay_GetCharacter(ww_display, c);
  50. WWCharacter_SetBitmap(ww_character, NULL);
  51. WWScreen_SetCharacter(WWText_GetScreen(ww_text),
  52. WWText_GetX(ww_text) + tx,
  53. WWText_GetY(ww_text) + ty,
  54. ww_character);
  55. c++;
  56. }
  57. }
  58. return (0);
  59. }
  60. int WWText_PutCharacter(WWText ww_text, int x, int y, int character,
  61. WWDisplay ww_display)
  62. {
  63. WWCharacter ww_character;
  64. if ((character < 0) || (character > 127))
  65. Wonx_Error("WWText_PutCharacter", "Character number is out of range.");
  66. /*
  67. * テキスト表示は,text_window_init() で指定したテキストウインドウの
  68. * 座標系で行う(らしい).(ウインドウ内の左上が(0,0)になる)
  69. */
  70. if ( (x < 0) || (x > WWText_GetWidth( ww_text) - 1) ||
  71. (y < 0) || (y > WWText_GetHeight(ww_text) - 1) )
  72. Wonx_Error("WWText_PutCharacter", "Position is out of range.");
  73. #if 0
  74. n = WWText_GetBase(ww_text) +
  75. (x - WWText_GetX(ww_text)) +
  76. (y - WWText_GetY(ww_text)) * WWText_GetWidth(ww_text);
  77. ww_character = WWDisplay_GetCharacter(ww_display, n);
  78. #else
  79. ww_character = WWScreen_GetCharacter(WWText_GetScreen(ww_text),
  80. WWText_GetX(ww_text) + x,
  81. WWText_GetY(ww_text) + y);
  82. #endif
  83. WWCharacter_CopyBitmap(ww_character, WWText_GetFont(ww_text, character));
  84. /* 表示時にパレットを設定するのでいいのか? 不明 */
  85. WWScreen_SetPalette(WWText_GetScreen(ww_text),
  86. WWText_GetX(ww_text) + x,
  87. WWText_GetY(ww_text) + y,
  88. WWText_GetPalette(ww_text));
  89. return (character);
  90. }
  91. /*===========================================================================*/
  92. /* オブジェクトの生成と消去 */
  93. /*===========================================================================*/
  94. WWText WWText_Create(WWScreen screen,
  95. int x, int y, int width, int height,
  96. WWPalette palette)
  97. {
  98. WWText ww_text;
  99. int i;
  100. ww_text = (WWText)malloc(sizeof(_WWText));
  101. if (ww_text == NULL) Wonx_Error("WWText_Create", "Cannot allocate memory.");
  102. WWText_SetScreen(ww_text, screen);
  103. WWText_SetX(ww_text, 0);
  104. WWText_SetY(ww_text, 0);
  105. WWText_SetWidth( ww_text, width );
  106. WWText_SetHeight(ww_text, height);
  107. WWText_SetPalette(ww_text, palette);
  108. for (i = 0; i < 128; i++) {
  109. WWText_SetFont(ww_text, i, WWCharacter_Create(i, &(fonts[i * 16])));
  110. }
  111. return (ww_text);
  112. }
  113. WWText WWText_Destroy(WWText ww_text)
  114. {
  115. int i;
  116. if (ww_text == NULL) Wonx_Error("WWText_Destroy", "Object is not created.");
  117. for (i = 0; i < 128; i++) {
  118. if (WWText_GetFont(ww_text, i))
  119. WWText_SetFont(ww_text, i,
  120. WWCharacter_Destroy(WWText_GetFont(ww_text, i)));
  121. }
  122. free(ww_text);
  123. return (NULL);
  124. }
  125. /*****************************************************************************/
  126. /* ここまで */
  127. /*****************************************************************************/
  128. /*****************************************************************************/
  129. /* End of File. */
  130. /*****************************************************************************/