WWSprite.c 3.4 KB

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  1. /*****************************************************************************/
  2. /* ここから */
  3. /*****************************************************************************/
  4. #include "WWSpriteP.h"
  5. /*****************************************************************************/
  6. /* メンバ関数の定義 */
  7. /*****************************************************************************/
  8. int WWSprite_GetNumber( WWSprite s) { return (s->number); }
  9. int WWSprite_GetHorizontal(WWSprite s) { return (s->horizontal); }
  10. int WWSprite_GetVertical( WWSprite s) { return (s->vertical); }
  11. int WWSprite_GetPriority( WWSprite s) { return (s->priority); }
  12. int WWSprite_GetClipping( WWSprite s) { return (s->clipping); }
  13. WWPalette WWSprite_GetPalette( WWSprite s) { return (s->palette); }
  14. WWCharacter WWSprite_GetCharacter( WWSprite s) { return (s->character); }
  15. int WWSprite_SetNumber( WWSprite s, int n) { return (s->number = n); }
  16. int WWSprite_SetHorizontal(WWSprite s, int f) { return (s->horizontal = f); }
  17. int WWSprite_SetVertical( WWSprite s, int f) { return (s->vertical = f); }
  18. int WWSprite_SetPriority( WWSprite s, int f) { return (s->priority = f); }
  19. int WWSprite_SetClipping( WWSprite s, int f) { return (s->clipping = f); }
  20. WWPalette WWSprite_SetPalette(WWSprite s, WWPalette p)
  21. { return (s->palette = p); }
  22. WWCharacter WWSprite_SetCharacter(WWSprite s, WWCharacter c)
  23. { return (s->character = c); }
  24. int WWSprite_GetX(WWSprite sprite) { return (sprite->x); }
  25. int WWSprite_GetY(WWSprite sprite) { return (sprite->y); }
  26. int WWSprite_SetPosition(WWSprite sprite, int x, int y)
  27. {
  28. sprite->x = x;
  29. sprite->y = y;
  30. return (0);
  31. }
  32. int WWSprite_GetPixel(WWSprite sprite, int x, int y)
  33. {
  34. WWPalette p;
  35. WWCharacter c;
  36. int pixel;
  37. p = WWSprite_GetPalette(sprite);
  38. c = WWSprite_GetCharacter(sprite);
  39. if (WWSprite_GetHorizontal(sprite)) x = 7 - x;
  40. if (WWSprite_GetVertical( sprite)) y = 7 - y;
  41. pixel = WWCharacter_GetPixel(c, x, y);
  42. pixel = WWPalette_GetMappedColor(p, pixel);
  43. return (pixel);
  44. }
  45. WWSprite WWSprite_Create(int number, int x, int y,
  46. int horizontal, int vertical,
  47. int priority, int clipping,
  48. WWPalette palette, WWCharacter character)
  49. {
  50. WWSprite sprite;
  51. sprite = (WWSprite)malloc(sizeof(_WWSprite));
  52. if (sprite == NULL) Error("WWSprite_Create", "Cannot allocate memory.");
  53. WWSprite_SetNumber(sprite, number);
  54. WWSprite_SetHorizontal(sprite, horizontal);
  55. WWSprite_SetVertical(sprite, vertical);
  56. WWSprite_SetPriority(sprite, priority);
  57. WWSprite_SetClipping(sprite, clipping);
  58. WWSprite_SetPalette(sprite, palette);
  59. WWSprite_SetCharacter(sprite, character);
  60. WWSprite_SetPosition(sprite, x, y);
  61. return (sprite);
  62. }
  63. WWSprite WWSprite_Destroy(WWSprite sprite)
  64. {
  65. if (sprite == NULL) return (NULL);
  66. free(sprite);
  67. return (NULL);
  68. }
  69. /*****************************************************************************/
  70. /* ここまで */
  71. /*****************************************************************************/
  72. /*****************************************************************************/
  73. /* End of File. */
  74. /*****************************************************************************/