#ifndef _WWScreen_h_INCLUDED_ #define _WWScreen_h_INCLUDED_ /*****************************************************************************/ /* ここから */ /*****************************************************************************/ /*****************************************************************************/ /* クラスの定義 */ /*****************************************************************************/ typedef struct _WWScreen * WWScreen; /*****************************************************************************/ /* ヘッダファイルのインクルード */ /*****************************************************************************/ #include #include "WWPalette.h" #include "WWCharacter.h" #include "WWCursor.h" /*****************************************************************************/ /* 定数の定義 */ /*****************************************************************************/ #define WW_SCREEN_DRAW_ALL 0 #define WW_SCREEN_INSIDE_ONLY 1 #define WW_SCREEN_OUTSIDE_ONLY 2 /*****************************************************************************/ /* メンバ関数の宣言 */ /*****************************************************************************/ int WWScreen_GetHorizontal(WWScreen s, int x, int y); int WWScreen_GetVertical(WWScreen s, int x, int y); WWPalette WWScreen_GetPalette(WWScreen s, int x, int y); WWCharacter WWScreen_GetCharacter(WWScreen s, int x, int y); int WWScreen_SetHorizontal(WWScreen s, int x, int y, int f); int WWScreen_SetVertical(WWScreen s, int x, int y, int f); WWPalette WWScreen_SetPalette(WWScreen s, int x, int y, WWPalette palette); WWCharacter WWScreen_SetCharacter(WWScreen s, int x, int y, WWCharacter c); int WWScreen_GetNumber(WWScreen s); int WWScreen_GetWidth( WWScreen s); int WWScreen_GetHeight(WWScreen s); int WWScreen_GetRollX( WWScreen s); int WWScreen_GetRollY( WWScreen s); int WWScreen_GetEnable(WWScreen s); int WWScreen_GetMode( WWScreen s); int WWScreen_GetDrawX( WWScreen s); int WWScreen_GetDrawY( WWScreen s); int WWScreen_GetDrawWidth( WWScreen s); int WWScreen_GetDrawHeight(WWScreen s); int WWScreen_SetNumber(WWScreen s, int n); int WWScreen_SetWidth( WWScreen s, int n); int WWScreen_SetHeight(WWScreen s, int n); int WWScreen_SetRollX( WWScreen s, int r); int WWScreen_SetRollY( WWScreen s, int r); int WWScreen_SetEnable(WWScreen s, int n); int WWScreen_SetMode( WWScreen s, int n); int WWScreen_SetDrawX( WWScreen s, int n); int WWScreen_SetDrawY( WWScreen s, int n); int WWScreen_SetDrawWidth( WWScreen s, int n); int WWScreen_SetDrawHeight(WWScreen s, int n); int WWScreen_GetPixel(WWScreen screen, int x, int y, WWCursor cursor); WWScreen WWScreen_Create(int number, int width, int height, WWPalette initial_palette, WWCharacter initial_character, int draw_x, int draw_y, int draw_width, int draw_height); WWScreen WWScreen_Destroy(WWScreen screen); /*****************************************************************************/ /* ここまで */ /*****************************************************************************/ #endif /*****************************************************************************/ /* End of File. */ /*****************************************************************************/