Godzil 79e43a98e4 glext.h was not included hence the error. Using GLFW3 facility to include it as some OS have OpenGL/xxx other GL/xxx for include file... NASTY! 7 anni fa
..
apu cc9fe51828 Switch graphic & key management to OpenGL/GLFW3, correct sprite behaviour, still not perfect, but way better (no more issue with overlapping and overflow is correctly handled now) 7 anni fa
corecpu b0ed951235 More Travis/Code coverage things 7 anni fa
include cc9fe51828 Switch graphic & key management to OpenGL/GLFW3, correct sprite behaviour, still not perfect, but way better (no more issue with overlapping and overflow is correctly handled now) 7 anni fa
mappersmanager b0ed951235 More Travis/Code coverage things 7 anni fa
memorymanager b0ed951235 More Travis/Code coverage things 7 anni fa
os 79e43a98e4 glext.h was not included hence the error. Using GLFW3 facility to include it as some OS have OpenGL/xxx other GL/xxx for include file... NASTY! 7 anni fa
pluginsmanager b0ed951235 More Travis/Code coverage things 7 anni fa
ppu b6c4793f44 Update code coverage test to run headless for a full minute, correct some warning and bugs 7 anni fa
utils 211b1f86c8 More changes 12 anni fa
CMakeLists.txt 0a0d086f31 Shut up GCC with your stupid warnings. 7 anni fa
NESCarts.c b6c4793f44 Update code coverage test to run headless for a full minute, correct some warning and bugs 7 anni fa
log.c bc65a7a4f0 Merge newcore branch into master/trunk. Correct lots of warning. (now warning are threat as error by default) 12 anni fa
main.c 1ac164cbda Slight version bump 7 anni fa
paddle.c cc9fe51828 Switch graphic & key management to OpenGL/GLFW3, correct sprite behaviour, still not perfect, but way better (no more issue with overlapping and overflow is correctly handled now) 7 anni fa