Godzil 6e179a5866 Update glfw, and make TI-NESulator great again (and add Mapper #30 support) 6 jaren geleden
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apu cc9fe51828 Switch graphic & key management to OpenGL/GLFW3, correct sprite behaviour, still not perfect, but way better (no more issue with overlapping and overflow is correctly handled now) 7 jaren geleden
corecpu bc65a7a4f0 Merge newcore branch into master/trunk. Correct lots of warning. (now warning are threat as error by default) 12 jaren geleden
include cc9fe51828 Switch graphic & key management to OpenGL/GLFW3, correct sprite behaviour, still not perfect, but way better (no more issue with overlapping and overflow is correctly handled now) 7 jaren geleden
mappersmanager 6e179a5866 Update glfw, and make TI-NESulator great again (and add Mapper #30 support) 6 jaren geleden
memorymanager cc9fe51828 Switch graphic & key management to OpenGL/GLFW3, correct sprite behaviour, still not perfect, but way better (no more issue with overlapping and overflow is correctly handled now) 7 jaren geleden
os 6e179a5866 Update glfw, and make TI-NESulator great again (and add Mapper #30 support) 6 jaren geleden
pluginsmanager cc9fe51828 Switch graphic & key management to OpenGL/GLFW3, correct sprite behaviour, still not perfect, but way better (no more issue with overlapping and overflow is correctly handled now) 7 jaren geleden
ppu 6e179a5866 Update glfw, and make TI-NESulator great again (and add Mapper #30 support) 6 jaren geleden
utils 211b1f86c8 More changes 12 jaren geleden
CMakeLists.txt 6e179a5866 Update glfw, and make TI-NESulator great again (and add Mapper #30 support) 6 jaren geleden
NESCarts.c 6e179a5866 Update glfw, and make TI-NESulator great again (and add Mapper #30 support) 6 jaren geleden
log.c bc65a7a4f0 Merge newcore branch into master/trunk. Correct lots of warning. (now warning are threat as error by default) 12 jaren geleden
main.c 6e179a5866 Update glfw, and make TI-NESulator great again (and add Mapper #30 support) 6 jaren geleden
paddle.c cc9fe51828 Switch graphic & key management to OpenGL/GLFW3, correct sprite behaviour, still not perfect, but way better (no more issue with overlapping and overflow is correctly handled now) 7 jaren geleden