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- 25/02/2008: V0.30 part 2
- - Correct a bug in CPU emulation related with cycle count and the stupid R_FLAG
- - Correct bugs in PAL emulation where VBlank line count was incorrect.
- - Correct a bug with VBlank (it occured one line too late)
- - Correct a bug with cart loading, if the file name was incorrect it crashed instead
- exiting gently.
- - All mappers are remerged.
- - Unix & Windows build are totaly broken...
- - Sprite are back! There are some bad behaviour, but they will be corrected with next versions.
- - New SVN repository (the disk where the old one was had crashed...)
- - Iremh3100 is now active! (finaly)
- 05/10/2007 V0.30 part 2 ... In progress ...
- - Start rewrite of mapper manager. The goal, like for plugin manager, is
- to allow in the future to have plugins or mapper in external libraries.
- - New sound layer using Allegro. Not really accurate, but more portable.
- A lot of work has to be done on this (especialy because the actual sound
- is really bad.)
-
- 03/05/2007 V0.30 part 1
- - Started the process of PPU total rewrite.
- - Bg seem to draw fine, sprite is under the way
- - Add new test rom
- - Blargg sprite_ram test sucessfully ^^
- - Correct a lot of bug in implementation of a lot of things.
- - Try to make it accurate as much as possible...
- - All Blargg PPU test pass with success (in fact only timing is not good,
- but it's enought good to let Battletoad work correctly... Maybe it's
- sprite0 related)
-
- 03/04/2007 V0.29
- - Totaly new memory manager
- - Simple sound support (only on UNIX, but maybe Windows & DOS can support
- it)
- - New plugin manager (a gamegenie plugin like is under development)
- - New mapper manager
- - Large bug correction on mappers (MMC3 now behave correclty)
- - Large bug correction on larges things (like Signal handler now exit
- correctly if a signal occure when in signal)
- - Output now much simpler & readable
- - New cart opening & internal strictures
- - A very good speed boost with the new memory manager (it's incredible,
- without speed limitation I can now go near 300/350fps!)
- - Large part of code reorganisation (needed for the new memory manager and
- plugin manager)
- - And an incredible number of modification/bug correction and more and
- more...
- - Switch to SVN source control
- - New command line parser (now it no more a stupid command line parser)
- - Palette is no more externalized. (removing some path bad behaviour with
- Mac/unix/Windows version)
- - Corrections on paddle emulation, now should work near perfect.
- 21/02/2007 V0.28
- - Internal support for mapper #65 (Irem h3001) but not actually active.
- - Some new debug options
- 19/02/2007 V0.27 Internal release
- - Correction of a blocking bug in the memory module.
- - The mapper MMC3 now work at nearly 99%. Only IRQ emulation is not as
- good as I want..
- - Bug correction on 8x16 sprite support
- - Now the crashdump generate a file instead of displaying on screen.
- - The crashdump is more complete
-
- 21/10/2004 V0.26
- - J'ai rien changé de plus mais now fullspeed !! (ou presque, c'est incompréhensible)
- - MMC3 en voie de finalisation (reste a débugguer)
- - Inteception des erreurs du systemes pour l'aide au crash report (cf LisezMoi.txt)
- - Changement dans la gestion de la mémoire (qq bugs on du donc se glisser :/ )
- 19/10/2004 V0.25
- - Le MMC1 est fonctionel a 99% (manque juste le support des cartouche de 1024Ko)
- - Support des sprites 8x16 OK
- - Support de la couleur et des Attribute Tables fonctionnel a 100%
- - Changement dans l'affichage des sprites (1 passe au lieu de deux)
- - Un peu plus lent :'(
- - Version MacOS X
- - Reorganisation du code sources (pour eviter le garbage lié au différentes versions)
- - Derniere version avec le code actuelle du PPU (le recodage va commencer)
- - Toujours l'erreur dans SMB1 :| (me demande si le fichier a pas été abimé) (non il est nickel)
- - amélioration du support des miroirs
- - Gestion (et sauvegarde automatique) des jeux a sauvegarde par batterie !! (zelda1, zelda2 fonctionnent !)
- - Support du mapper AOROM (bonne partie des jeux RARE dont BattleToad)
-
- 12/10/2004 V0.2 allegé(oui oui) nommé "Blocks.nes edition"
- - Le support du PPU a été amélioré (Sprite0 detect "perfect" pour nestress et ajout du sprite limiter bit)
- - Le nouveau PPU a été inséré dans le code 68k
- - /slap nerick pour essayer de faire avancer la date de 2042 !!
- - et d'autre bricoles que j'ai pu oublier
- 13/07/2004 V0.2 (Et oui plus d'1 an apres !!)
- - Le scrolling est near perfect :)
- - Support de la couleur #love#
- - MMC1 fonctionnel a 90% (manque juste la gestion de la VROM, mais bon MM2 l'utilise pas ^^)
- - Quelque nouvelles fonctionnalitées, cf lisez moi (affichage des name tables, palette, déplacement de l'affichage du fps)
- - Un (plus ?) nouveau bug (on ne peut plus jouer a smb1 :'( )
- 23/05/2003 V0.1 Prealpha
- - Nouveau mapper supporté ! et d'autres en préparations :)
- - La version distribué est dorenavent une version Release plus en Debug
- 22/05/2003 V0.1 Prealpha - Interne uniquement
- - Nouvelle implémentation du PPU, devrait etre plus proche de l'original
- et il est un peu plus rapide. (2 FPS de gagné sur mon P233 :) )
- - Le scrolling marche :D (enfin presque pbm de timing ?)
- - Le joystick est la :D on peu jouer maintenant :D
- 21/05/2003 V0.0 prealpha release 2
- - Maintenant le FPS et IPS sont affiché.
- 19/05/2003 v0.0 prealpha
- - Premiere version public, ne sert que de démonstration.
-
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- $Id$
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